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Add tests

This commit is contained in:
smoogipoo 2019-08-09 14:04:56 +09:00
parent d47a8c0826
commit a9c4b5ac4e
2 changed files with 62 additions and 2 deletions

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@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailJudgement : AllPlayersTestScene
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
AddAssert("total judgements == 1", () =>
{
int count = 0;
foreach (var stat in (HitResult[])Enum.GetValues(typeof(HitResult)))
count += ((FailPlayer)Player).ScoreProcessor.GetStatistic(stat);
return count == 1;
});
}
private class FailPlayer : ReplayPlayer
{
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public FailPlayer(Score score)
: base(score, false, false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.FailConditions += (_, __) => true;
}
}
}
}

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@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Scoring
score.Statistics[result] = GetStatistic(result);
}
protected abstract int GetStatistic(HitResult result);
public abstract int GetStatistic(HitResult result);
public abstract double GetStandardisedScore();
}
@ -421,7 +421,7 @@ namespace osu.Game.Rulesets.Scoring
}
}
protected override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
public override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
public override double GetStandardisedScore() => getScore(ScoringMode.Standardised);