1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 11:23:00 +08:00

Merge branch 'master' into accuracy-bar

This commit is contained in:
Dean Herbert 2019-08-30 15:21:32 +09:00 committed by GitHub
commit 1d77e3764d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
117 changed files with 1673 additions and 774 deletions

View File

@ -60,7 +60,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.821.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.0" />
</ItemGroup>
</Project>

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Tests
return null;
}
public SampleChannel GetSample(string sampleName) =>
public SampleChannel GetSample(ISampleInfo sampleInfo) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

View File

@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected override bool UseTransformStateManagement => false;
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateState(ArmedState state)
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{
// TODO: update to use new state management.
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
this.FadeIn(200);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))

View File

@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit == null)
return;
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();

View File

@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
private DrawableManiaEditRuleset drawableRuleset;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -33,23 +33,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
return DrawableRuleset;
return drawableRuleset;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Alpha = 0.2f;
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected override void UpdateStateTransforms(ArmedState state)
{
using (BeginDelayedSequence(HitObject.Duration, true))
base.UpdateStateTransforms(state);
}
protected void BeginHold()
{
holdStartTime = Time.Current;

View File

@ -45,24 +45,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
protected override void UpdateStateTransforms(ArmedState state)
{
HitObject = hitObject;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
switch (state)
{
case ArmedState.Miss:
@ -75,4 +60,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
}

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
private IEnumerable<IActionPoint> generateActionPoints()
{
foreach (var obj in Beatmap.HitObjects)
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
bool canDelayKeyUp = nextObjectInColumn == null ||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
}
}
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
if (Beatmap.HitObjects[i].Column == desiredColumn)
return Beatmap.HitObjects[i];
}
return null;
}
private interface IActionPoint
{
double Time { get; set; }

View File

@ -36,11 +36,13 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

View File

@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
private readonly SkinnableDrawable mainContent;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -56,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -108,6 +110,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);

View File

@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);

View File

@ -93,6 +93,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
[BackgroundDependencyLoader]
private void load()
{

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
: base(hitObject)
{
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
});
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Miss);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
this.Delay(HitObject.Duration).FadeOut(100).Expire();
break;
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

View File

@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
// TODO: update to use new state management.
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
switch (state)
{
switch (State.Value)
{
case ArmedState.Idle:
validActionPressed = false;
case ArmedState.Idle:
validActionPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
var flash = circlePiece?.FlashBox;
var flash = (MainPiece as CirclePiece)?.FlashBox;
flash?.FadeTo(0.9f).FadeOut(300);
if (flash != null)
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
const float gravity_time = 300;
const float gravity_travel_height = 200;
const float gravity_time = 300;
const float gravity_travel_height = 200;
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.FadeOut(800)
.Expire();
this.FadeOut(800)
.Expire();
break;
}
break;
}
}

View File

@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
MainObject = mainObject;
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
/// <summary>
/// Offset away from the start time of the swell at which the ring starts appearing.
/// </summary>
private const double ring_appear_offset = 100;
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
private readonly Container bodyContainer;
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateState(ArmedState state)
protected override void UpdateInitialTransforms()
{
const float preempt = 100;
const float out_transition_time = 300;
base.UpdateInitialTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
}
protected override void UpdateStateTransforms(ArmedState state)
{
const double transition_duration = 300;
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
case ArmedState.Miss:
case ArmedState.Hit:
this.FadeOut(out_transition_time, Easing.Out);
bodyContainer.ScaleTo(1.4f, out_transition_time);
using (BeginAbsoluteSequence(Time.Current, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
Expire();
}
Expire();
break;
}
}
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Make the swell stop at the hit target
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime)
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
ProxyContent();
else
UnproxyContent();
}
private bool? lastWasCentre;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
protected override void UpdateState(ArmedState state)
{
}
public override bool OnPressed(TaikoAction action) => false;
}
}

View File

@ -78,10 +78,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
proxiedContent.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
proxiedContent.LifetimeEnd = value;
}
}
private class ProxiedContentContainer : Container
{
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
public override bool RemoveWhenNotAlive => false;
}
}
@ -121,8 +140,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays
{
@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
else
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
if (i < Beatmap.HitObjects.Count - 1)
{
@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
return Replay;
}
protected override HitObject GetNextObject(int currentIndex)
{
Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
var currentObj = Beatmap.HitObjects[i];
if (currentObj.GetType() == desiredType ||
// Un-press all keys before a DrumRoll or Swell
currentObj is DrumRoll || currentObj is Swell)
{
return Beatmap.HitObjects[i];
}
}
return null;
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;

View File

@ -44,9 +44,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
internal readonly HitTarget HitTarget;
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
private readonly ProxyContainer topLevelHitContainer;
private readonly ProxyContainer barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
@ -108,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
barlineContainer = new Container
barlineContainer = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
@ -183,7 +182,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
topLevelHitContainer = new Container
topLevelHitContainer = new ProxyContainer
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
@ -256,5 +255,15 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
}
}
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding
{
set => base.Padding = value;
}
public void Add(Drawable proxy) => AddInternal(proxy);
}
}
}

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
Assert.AreEqual(15, spriteCount);
Assert.AreEqual(1, animationCount);

View File

@ -16,15 +16,13 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
[Cached(Type = typeof(IPlacementHandler))]
public class TestSceneHitObjectComposer : OsuTestScene, IPlacementHandler
public class TestSceneHitObjectComposer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -39,8 +37,6 @@ namespace osu.Game.Tests.Visual.Editor
typeof(HitCirclePlacementBlueprint),
};
private HitObjectComposer composer;
[BackgroundDependencyLoader]
private void load()
{
@ -67,15 +63,7 @@ namespace osu.Game.Tests.Visual.Editor
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = composer = new OsuHitObjectComposer(new OsuRuleset());
Child = new OsuHitObjectComposer(new OsuRuleset());
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

View File

@ -0,0 +1,305 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneDrawableScrollingRuleset : OsuTestScene
{
/// <summary>
/// The amount of time visible by the "view window" of the playfield.
/// All hitobjects added through <see cref="createBeatmap"/> are spaced apart by this value, such that for a beat length of 1000,
/// there will be at most 2 hitobjects visible in the "view window".
/// </summary>
private const double time_range = 1000;
private readonly ManualClock testClock = new ManualClock();
private TestDrawableScrollingRuleset drawableRuleset;
[SetUp]
public void Setup() => Schedule(() => testClock.CurrentTime = 0);
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
assertPosition(0, 0f);
// The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear
// at the bottom of the view window regardless of the timing point's beat length
assertPosition(1, 1f);
}
[Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range / 2 },
new TimingControlPoint { Time = 12000, BeatLength = time_range },
new TimingControlPoint { Time = 100000, BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
assertPosition(0, 0f);
assertPosition(1, 1f);
}
[Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
// The first timing point should have a relative velocity of 2
assertPosition(0, 0f);
assertPosition(1, 0.5f);
assertPosition(2, 1f);
// Move to the second timing point
setTime(3 * time_range);
assertPosition(3, 0f);
// As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window
assertPosition(4, 1f);
}
[Test]
public void TestNonRelativeScale()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
createTest(beatmap);
assertPosition(0, 0f);
assertPosition(1, 1);
// Move to the second timing point
setTime(3 * time_range);
assertPosition(3, 0f);
// For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen)
// To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom
setTime(3 * time_range + time_range / 2);
assertPosition(4, 1f);
}
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
private void setTime(double time)
{
AddStep($"set time = {time}", () => testClock.CurrentTime = time);
}
/// <summary>
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
return beatmap;
}
private void createTest(IBeatmap beatmap, Action<TestDrawableScrollingRuleset> overrideAction = null) => AddStep("create test", () =>
{
var ruleset = new TestScrollingRuleset();
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>());
drawableRuleset.FrameStablePlayback = false;
overrideAction?.Invoke(drawableRuleset);
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.75f,
Width = 400,
Masking = true,
Clock = new FramedClock(testClock),
Child = drawableRuleset
};
});
#region Ruleset
private class TestScrollingRuleset : Ruleset
{
public TestScrollingRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = string.Empty;
public override string ShortName { get; } = string.Empty;
}
private class TestDrawableScrollingRuleset : DrawableScrollingRuleset<TestHitObject>
{
public bool RelativeScaleBeatLengthsOverride { get; set; }
protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
TimeRange.Value = time_range;
}
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override Playfield CreatePlayfield() => new TestPlayfield();
}
private class TestPlayfield : ScrollingPlayfield
{
public TestPlayfield()
{
AddInternal(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 150 },
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 2,
Colour = Color4.Green
},
HitObjectContainer
}
}
}
});
}
}
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
{
public TestBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
yield return new TestHitObject
{
StartTime = original.StartTime,
EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
};
}
}
#endregion
#region HitObject
private class TestHitObject : HitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
}
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
{
public DrawableTestHitObject(TestHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(100, 25);
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.LightPink
},
new Box
{
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 2,
Colour = Color4.Red
}
});
}
}
#endregion
}
}

View File

@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
break;
}
}
protected override void UpdateState(ArmedState state)
{
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddInternal(new Box { Size = new Vector2(75) });
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
@ -253,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -264,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}

View File

@ -135,6 +135,9 @@ namespace osu.Game.Tests.Visual.Online
});
downloadAssert(true);
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
downloadAssert(true);
}
[Test]
@ -222,6 +225,56 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show without reload", overlay.Show);
}
private BeatmapSetInfo createManyDifficultiesBeatmapSet()
{
var beatmaps = new List<BeatmapInfo>();
for (int i = 1; i < 41; i++)
{
beatmaps.Add(new BeatmapInfo
{
OnlineBeatmapID = i * 10,
Version = $"Test #{i}",
Ruleset = Ruleset.Value,
StarDifficulty = 2 + i * 0.1,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
},
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = @"many difficulties beatmap",
Artist = @"none",
Author = new User
{
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/123.mp3",
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps,
};
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
{
var ruleset = new OsuRuleset().RulesetInfo;
var beatmaps = new List<BeatmapInfo>();
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
for (int i = 0; i < 100; i++)
{
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
StarDifficulty = 2 + i % 4 * 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1,
Metadata = new BeatmapMetadata
{
Title = "many difficulties beatmap",
Artist = "test",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = beatmaps,
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
var undownloadable = getUndownloadableBeatmapSet();
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
Child = new BasicScrollContainer
{
@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Direction = FillDirection.Full,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Spacing = new Vector2(5, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectGridPanel(manyDifficulties),
new DirectListPanel(normal),
new DirectListPanel(undownloadable),
new DirectListPanel(manyDifficulties),
},
},
};

View File

@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = b * 10,
Path = $"extra{b}.osu",
Version = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{

View File

@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
private OsuConfigManager config;
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
}
[Test]

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IBeatmap
public class Beatmap<T> : IBeatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
@ -36,17 +36,13 @@ namespace osu.Game.Beatmaps
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
public List<T> HitObjects { get; set; } = new List<T>();
IReadOnlyList<T> IBeatmap<T>.HitObjects => HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;

View File

@ -138,19 +138,15 @@ namespace osu.Game.Beatmaps
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
return null;
}
return skin;
}
}
}

View File

@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)

View File

@ -19,23 +19,33 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : Container, IHasCustomTooltip
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
private readonly Container iconContainer;
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
get => iconContainer.Size;
set => iconContainer.Size = value;
}
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
Size = new Vector2(20);
AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
}
public string TooltipText { get; set; }
@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
iconContainer.Children = new Drawable[]
{
new CircularContainer
{

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
{
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
{
AddInternal(new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = beatmaps.Count.ToString(),
Colour = counterColour,
});
}
}
}

View File

@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
}
}
}

View File

@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}

View File

@ -53,4 +53,13 @@ namespace osu.Game.Beatmaps
/// <returns>The shallow-cloned beatmap.</returns>
IBeatmap Clone();
}
public interface IBeatmap<out T> : IBeatmap
where T : HitObject
{
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public interface IWorkingBeatmap
{
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="WorkingBeatmap"/> represents.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Retrieves the background for this <see cref="WorkingBeatmap"/>.
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
Waveform Waveform { get; }
/// <summary>
/// Retrieves the <see cref="Storyboard"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
Storyboard Storyboard { get; }
/// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
Skin Skin { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
}
}

View File

@ -16,14 +16,13 @@ using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();

View File

@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
@ -17,7 +18,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -152,6 +156,8 @@ namespace osu.Game.Configuration
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SongSelectGroupingMode,
SongSelectSortingMode,
RandomSelectAlgorithm,
ShowFpsDisplay,
ChatDisplayHeight,

View File

@ -15,6 +15,7 @@ using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
@ -38,13 +39,6 @@ namespace osu.Game.Graphics.Containers
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
@ -68,15 +62,23 @@ namespace osu.Game.Graphics.Containers
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
Hide();
return true;
}
closeIfOutside(e);
return base.OnClick(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
closeIfOutside(e);
return base.OnDragEnd(e);
}
private void closeIfOutside(MouseEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
Hide();
}
public virtual bool OnPressed(GlobalAction action)
{
switch (action)

View File

@ -2,11 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Graphics
{
@ -71,7 +71,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
protected virtual string Format() => Date.Humanize();
protected virtual string Format() => HumanizerUtils.Humanize(Date);
private void updateTime() => Text = Format();

View File

@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

View File

@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly Drawable handler;

View File

@ -12,7 +12,7 @@ namespace osu.Game.Input
/// <summary>
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
/// </summary>
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
{
private readonly double timeToIdle;

View File

@ -182,7 +182,26 @@ namespace osu.Game
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID;
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.ValueChanged += skinId =>
{
var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue);
if (skinInfo == null)
{
switch (skinId.NewValue)
{
case -1:
skinInfo = DefaultLegacySkin.Info;
break;
default:
skinInfo = SkinInfo.Default;
break;
}
}
SkinManager.CurrentSkinInfo.Value = skinInfo;
};
configSkin.TriggerChange();
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);

View File

@ -158,7 +158,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager);
API = new APIAccess(LocalConfig);

View File

@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
difficulties = new DifficultiesContainer
{
AutoSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
OnLostHover = () =>
{

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
avatar.User = value.User;
flag.Country = value.User.Country;
date.Text = $@"achieved {value.Date.Humanize()}";
date.Text = $@"achieved {HumanizerUtils.Humanize(value.Date)}";
usernameText.Clear();
usernameText.AddUserLink(value.User);

View File

@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Direct
public readonly BeatmapSetInfo SetInfo;
private const double hover_transition_time = 400;
private const int maximum_difficulty_icons = 15;
private Container content;
@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
};
}
protected List<DifficultyIcon> GetDifficultyIcons()
protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
{
var icons = new List<DifficultyIcon>();
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
{
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
}
else
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
return icons;
}

View File

@ -1,21 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public class PaginatedBeatmapContainer : PaginatedContainer
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
private GetUserBeatmapsRequest request;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing)
@ -27,40 +28,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
ItemsContainer.Spacing = new Vector2(panel_padding);
}
protected override void ShowMore()
{
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += sets => Schedule(() =>
protected override APIRequest<List<APIBeatmapSet>> CreateRequest() =>
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => !model.OnlineBeatmapSetID.HasValue
? null
: new DirectGridPanel(model.ToBeatmapSet(Rulesets))
{
MoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
if (!sets.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
foreach (var s in sets)
{
if (!s.OnlineBeatmapSetID.HasValue)
continue;
ItemsContainer.Add(new DirectGridPanel(s.ToBeatmapSet(Rulesets))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}

View File

@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
{
private GetUserMostPlayedBeatmapsRequest request;
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(")
{
@ -22,35 +22,10 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
{
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += beatmaps => Schedule(() =>
{
MoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIUserMostPlayedBeatmap>> CreateRequest() =>
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!beatmaps.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (var beatmap in beatmaps)
{
ItemsContainer.Add(new DrawableMostPlayedBeatmap(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIUserMostPlayedBeatmap model) =>
new DrawableMostPlayedBeatmap(model.GetBeatmapInfo(Rulesets), model.PlayCount);
}
}

View File

@ -11,22 +11,27 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class PaginatedContainer : FillFlowContainer
public abstract class PaginatedContainer<TModel> : FillFlowContainer
{
protected readonly FillFlowContainer ItemsContainer;
protected readonly ShowMoreButton MoreButton;
protected readonly OsuSpriteText MissingText;
private readonly ShowMoreButton moreButton;
private readonly OsuSpriteText missingText;
private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
[Resolved]
private IAPIProvider api { get; set; }
protected int VisiblePages;
protected int ItemsPerPage;
protected readonly Bindable<User> User = new Bindable<User>();
protected IAPIProvider Api;
protected APIRequest RetrievalRequest;
protected readonly FillFlowContainer ItemsContainer;
protected RulesetStore Rulesets;
protected PaginatedContainer(Bindable<User> user, string header, string missing)
@ -51,15 +56,15 @@ namespace osu.Game.Overlays.Profile.Sections
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 2),
},
MoreButton = new ShowMoreButton
moreButton = new ShowMoreButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Alpha = 0,
Margin = new MarginPadding { Top = 10 },
Action = ShowMore,
Action = showMore,
},
MissingText = new OsuSpriteText
missingText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
Text = missing,
@ -69,9 +74,8 @@ namespace osu.Game.Overlays.Profile.Sections
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
Api = api;
Rulesets = rulesets;
User.ValueChanged += onUserChanged;
@ -80,13 +84,54 @@ namespace osu.Game.Overlays.Profile.Sections
private void onUserChanged(ValueChangedEvent<User> e)
{
loadCancellation?.Cancel();
retrievalRequest?.Cancel();
VisiblePages = 0;
ItemsContainer.Clear();
if (e.NewValue != null)
ShowMore();
showMore();
}
protected abstract void ShowMore();
private void showMore()
{
loadCancellation = new CancellationTokenSource();
retrievalRequest = CreateRequest();
retrievalRequest.Success += UpdateItems;
api.Queue(retrievalRequest);
}
protected virtual void UpdateItems(List<TModel> items) => Schedule(() =>
{
if (!items.Any() && VisiblePages == 1)
{
moreButton.Hide();
moreButton.IsLoading = false;
missingText.Show();
return;
}
LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
{
missingText.Hide();
moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0);
moreButton.IsLoading = false;
ItemsContainer.AddRange(drawables);
}, loadCancellation.Token);
});
protected abstract APIRequest<List<TModel>> CreateRequest();
protected abstract Drawable CreateDrawableItem(TModel model);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
retrievalRequest?.Cancel();
}
}
}

View File

@ -5,18 +5,18 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System.Collections.Generic;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class PaginatedScoreContainer : PaginatedContainer
public class PaginatedScoreContainer : PaginatedContainer<APILegacyScoreInfo>
{
private readonly bool includeWeight;
private readonly ScoreType type;
private GetUserScoresRequest request;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing)
@ -29,52 +29,27 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
protected override void UpdateItems(List<APILegacyScoreInfo> items)
{
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += scores => Schedule(() =>
{
foreach (var s in scores)
s.Ruleset = Rulesets.GetRuleset(s.RulesetID);
foreach (var item in items)
item.Ruleset = Rulesets.GetRuleset(item.RulesetID);
if (!scores.Any() && VisiblePages == 1)
{
MoreButton.Hide();
MoreButton.IsLoading = false;
MissingText.Show();
return;
}
IEnumerable<DrawableProfileScore> drawableScores;
switch (type)
{
default:
drawableScores = scores.Select(score => new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null));
break;
case ScoreType.Recent:
drawableScores = scores.Select(score => new DrawableTotalScore(score));
break;
}
LoadComponentsAsync(drawableScores, s =>
{
MissingText.Hide();
MoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
ItemsContainer.AddRange(s);
});
});
Api.Queue(request);
base.UpdateItems(items);
}
protected override void Dispose(bool isDisposing)
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APILegacyScoreInfo model)
{
base.Dispose(isDisposing);
request?.Cancel();
switch (type)
{
default:
return new DrawablePerformanceScore(model, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
case ScoreType.Recent:
return new DrawableTotalScore(model);
}
}
}
}

View File

@ -4,51 +4,24 @@
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class PaginatedRecentActivityContainer : PaginatedContainer
public class PaginatedRecentActivityContainer : PaginatedContainer<APIRecentActivity>
{
private GetUserRecentActivitiesRequest request;
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override void ShowMore()
{
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += activities => Schedule(() =>
{
MoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIRecentActivity>> CreateRequest() =>
new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!activities.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (APIRecentActivity activity in activities)
{
ItemsContainer.Add(new DrawableRecentActivity(activity));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIRecentActivity model) => new DrawableRecentActivity(model);
}
}

View File

@ -124,14 +124,12 @@ namespace osu.Game.Overlays.Profile.Sections
private class ChevronIcon : SpriteIcon
{
private const int bottom_margin = 2;
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Margin = new MarginPadding { Bottom = bottom_margin };
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}

View File

@ -57,7 +57,6 @@ namespace osu.Game.Overlays
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -15,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.Solid.ChevronLeft

View File

@ -65,16 +65,15 @@ namespace osu.Game.Overlays.Volume
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
}
});
Current.ValueChanged += muted =>
Current.BindValueChanged(muted =>
{
icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
};
Current.TriggerChange();
icon.Size = new Vector2(muted.NewValue ? 18 : 20);
icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 };
}, true);
}
protected override bool OnHover(HoverEvent e)

View File

@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;

View File

@ -1,116 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class DrawableEditRuleset : CompositeDrawable
{
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary>
public abstract Playfield Playfield { get; }
public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
internal DrawableEditRuleset()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
}
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject
{
public override Playfield Playfield => drawableRuleset.Playfield;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly DrawableRuleset<TObject> drawableRuleset;
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Add to beatmap, preserving sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
// Process object
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
internal override DrawableHitObject Remove(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
RelativeSizeAxes = Axes.Both;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
}
private void addHitObject(HitObject hitObject)
{
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
}
}
}
}

View File

@ -18,45 +18,47 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
{
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected IRulesetConfigManager Config { get; private set; }
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
protected DrawableEditRuleset DrawableRuleset { get; private set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private EditorBeatmap<TObject> editorBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private BlueprintContainer blueprintContainer;
private readonly List<Container> layerContainers = new List<Container>();
private InputManager inputManager;
internal HitObjectComposer(Ruleset ruleset)
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
private void load(IFrameBasedClock framedClock)
{
Beatmap.BindTo(beatmap);
try
{
DrawableRuleset = CreateDrawableRuleset();
DrawableRuleset.Clock = framedClock;
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{
Clock = framedClock
};
}
catch (Exception e)
{
@ -64,10 +66,10 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
layerContainers.Add(layerBelowRuleset);
@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
DrawableRuleset,
drawableRulesetWrapper,
layerAboveRuleset
}
}
@ -118,6 +120,28 @@ namespace osu.Game.Rulesets.Edit
toolboxCollection.Items[0].Select();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
editorBeatmap.HitObjectAdded += addHitObject;
editorBeatmap.HitObjectRemoved += removeHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -125,45 +149,76 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
layerContainers.ForEach(l =>
{
l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = DrawableRuleset.Playfield.Position;
l.Size = DrawableRuleset.Playfield.Size;
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
l.Origin = drawableRulesetWrapper.Playfield.Origin;
l.Position = drawableRulesetWrapper.Playfield.Position;
l.Size = drawableRulesetWrapper.Playfield.Size;
});
}
private void addHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
beatmapProcessor?.PostProcess();
}
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
{
editorBeatmap.HitObjectAdded -= addHitObject;
editorBeatmap.HitObjectRemoved -= removeHitObject;
}
}
}
[Cached(typeof(HitObjectComposer))]
public abstract class HitObjectComposer : CompositeDrawable
{
internal HitObjectComposer()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
@ -176,18 +231,4 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
@ -132,6 +133,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary>
@ -139,6 +142,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
@ -183,6 +187,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
/// <remarks>
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
@ -190,6 +196,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>
@ -219,10 +226,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary>
/// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state)
{
}
#pragma warning restore 618
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)

View File

@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Replays
{
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
protected const double KEY_UP_DELAY = 50;
#endregion
protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
{
if (ruleset.RulesetInfo.ID == null)
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
return null;
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
}

View File

@ -20,7 +20,13 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
/// <summary>
/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
/// </summary>
/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
/// <summary>
/// The velocity multiplier.

View File

@ -62,13 +62,20 @@ namespace osu.Game.Rulesets.UI
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
private bool frameStablePlayback = true;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback
{
get => frameStabilityContainer.FrameStablePlayback;
set => frameStabilityContainer.FrameStablePlayback = value;
get => frameStablePlayback;
set
{
frameStablePlayback = false;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}
}
/// <summary>
@ -106,7 +113,7 @@ namespace osu.Game.Rulesets.UI
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
if (workingBeatmap == null)
@ -156,6 +163,7 @@ namespace osu.Game.Rulesets.UI
{
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
FrameStablePlayback = FrameStablePlayback,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)

View File

@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.UI
Anchor = Anchor.Centre,
Size = new Vector2(size),
Icon = OsuIcon.ModBg,
Y = -6.5f,
Shadow = true,
},
modIcon = new SpriteIcon

View File

@ -69,6 +69,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// Whether <see cref="TimingControlPoint"/> beat lengths should scale relative to the most common beat length in the <see cref="Beatmap"/>.
/// </summary>
protected virtual bool RelativeScaleBeatLengths => false;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="DrawableRuleset{TObject}"/>.
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();
@ -107,16 +112,38 @@ namespace osu.Game.Rulesets.UI.Scrolling
[BackgroundDependencyLoader]
private void load()
{
// Calculate default multiplier control points
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
if (RelativeScaleBeatLengths)
{
IReadOnlyList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
double maxDuration = 0;
for (int i = 0; i < timingPoints.Count; i++)
{
if (timingPoints[i].Time > lastObjectTime)
break;
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastObjectTime;
double duration = endTime - timingPoints[i].Time;
if (duration > maxDuration)
{
maxDuration = duration;
baseBeatLength = timingPoints[i].BeatLength;
}
}
}
// Merge sequences of timing and difficulty control points to create the aggregate "multiplier" control point
var lastTimingPoint = new TimingControlPoint();
var lastDifficultyPoint = new DifficultyControlPoint();
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
@ -131,14 +158,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time)
{
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
BaseBeatLength = baseBeatLength,
TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint
};
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
// Trim unwanted sequences of timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.StartTime <= lastObjectTime)
@ -147,7 +173,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}

View File

@ -12,8 +12,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
private readonly IBindable<double> timeRange = new BindableDouble();
/// <summary>
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
/// </summary>
private const float safe_lifetime_end_multiplier = 2;
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[Resolved]
@ -88,24 +93,29 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void computeInitialStateRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime endTime)
if (hitObject.HitObject is IHasEndTime e)
{
endTime = e.EndTime;
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
}
}
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects)
{
computeInitialStateRecursive(obj);

View File

@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj);
addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
}
private HitObjectCompositionTool currentTool;
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
/// <summary>
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
public void AddBlueprintFor(DrawableHitObject hitObject)
private void addBlueprintFor(HitObject hitObject)
{
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Add(blueprint);
}
/// <summary>
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
protected override bool OnClick(ClickEvent e)
{
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)

View File

@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
[Cached(Type = typeof(IPlacementHandler))]
public class ComposeScreen : EditorScreen, IPlacementHandler
public class ComposeScreen : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
{
public event Action<HitObject> HitObjectAdded;
public event Action<HitObject> HitObjectRemoved;
private readonly Beatmap<T> beatmap;
public EditorBeatmap(Beatmap<T> beatmap)
{
this.beatmap = beatmap;
}
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
{
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
HitObjectRemoved?.Invoke(hitObject);
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
}
}

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public Skin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

Some files were not shown because too many files have changed in this diff Show More