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mirror of https://github.com/ppy/osu.git synced 2024-09-21 12:47:23 +08:00

Revert changes to make HitObject abstract

This commit is contained in:
Dean Herbert 2020-02-25 19:07:15 +09:00
parent 401bf1c928
commit a047456354
12 changed files with 28 additions and 26 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
}
private void addStrongHitJudgement(bool kiai)
@ -163,13 +163,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new ConvertHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
private void addMissJudgement()
{
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)

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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;

View File

@ -27,9 +27,9 @@ namespace osu.Game.Tests.Gameplay
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 })));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0);
}
@ -39,9 +39,9 @@ namespace osu.Game.Tests.Gameplay
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject())));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject())));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1);
}
@ -54,8 +54,8 @@ namespace osu.Game.Tests.Gameplay
AddStep("setup", () =>
{
container.Add(firstObject = new TestDrawableHitObject(new ConvertHitObject()));
container.Add(secondObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 }));
container.Add(firstObject = new TestDrawableHitObject(new HitObject()));
container.Add(secondObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 }));
});
AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000);

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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
@ -163,7 +164,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new ConvertHitObject { StartTime = i * time_range });
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
return beatmap;
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
@ -12,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0)
{
var judgement = new JudgementResult(new ConvertHitObject(), new Judgement())
var judgement = new JudgementResult(new HitObject(), new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,

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@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new ConvertHitObject { StartTime = time })
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Centre;
@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(double time)
: base(new ConvertHitObject { StartTime = time })
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);

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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new ConvertHitObject { StartTime = i });
objects.Add(new HitObject { StartTime = i });
replaceObjects(objects);
}
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new ConvertHitObject { StartTime = i });
objects.Add(new HitObject { StartTime = i });
replaceObjects(objects);
}

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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects
/// HitObjects may contain more properties for which you should be checking through the IHas* types.
/// </para>
/// </summary>
public abstract class HitObject
public class HitObject
{
/// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors.
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Objects
[JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
protected HitObject()
public HitObject()
{
StartTimeBindable.ValueChanged += time =>
{
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Objects
/// Used to decide on drawable object lifetimes.
/// </summary>
[NotNull]
public abstract Judgement CreateJudgement();
public virtual Judgement CreateJudgement() => new Judgement();
/// <summary>
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Objects
/// </para>
/// </summary>
[NotNull]
protected abstract HitWindows CreateHitWindows();
protected virtual HitWindows CreateHitWindows() => new HitWindows();
}
public static class HitObjectExtensions

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@ -4,12 +4,12 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// A hit object only used for conversion, not actual gameplay.
/// </summary>
public class ConvertHitObject : HitObject
internal abstract class ConvertHitObject : HitObject
{
public override Judgement CreateJudgement() => new IgnoreJudgement();