1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:13:21 +08:00

Resolve merge conflicts

This commit is contained in:
iiSaLMaN 2019-08-27 20:06:17 +03:00
commit 18431a42e6
12 changed files with 126 additions and 123 deletions

View File

@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
: base(hitObject)
{
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
});
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Miss);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
this.Delay(HitObject.Duration).FadeOut(100).Expire();
break;
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

View File

@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
// TODO: update to use new state management.
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
switch (state)
{
switch (State.Value)
{
case ArmedState.Idle:
validActionPressed = false;
case ArmedState.Idle:
validActionPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
var flash = circlePiece?.FlashBox;
var flash = (MainPiece as CirclePiece)?.FlashBox;
flash?.FadeTo(0.9f).FadeOut(300);
if (flash != null)
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
const float gravity_time = 300;
const float gravity_travel_height = 200;
const float gravity_time = 300;
const float gravity_travel_height = 200;
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.FadeOut(800)
.Expire();
this.FadeOut(800)
.Expire();
break;
}
break;
}
}

View File

@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
MainObject = mainObject;
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
/// <summary>
/// Offset away from the start time of the swell at which the ring starts appearing.
/// </summary>
private const double ring_appear_offset = 100;
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
private readonly Container bodyContainer;
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateState(ArmedState state)
protected override void UpdateInitialTransforms()
{
const float preempt = 100;
const float out_transition_time = 300;
base.UpdateInitialTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
}
protected override void UpdateStateTransforms(ArmedState state)
{
const double transition_duration = 300;
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
case ArmedState.Miss:
case ArmedState.Hit:
this.FadeOut(out_transition_time, Easing.Out);
bodyContainer.ScaleTo(1.4f, out_transition_time);
using (BeginAbsoluteSequence(Time.Current, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
Expire();
}
Expire();
break;
}
}
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Make the swell stop at the hit target
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime)
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
ProxyContent();
else
UnproxyContent();
}
private bool? lastWasCentre;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
protected override void UpdateState(ArmedState state)
{
}
public override bool OnPressed(TaikoAction action) => false;
}
}

View File

@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
protected override void UpdateInitialTransforms() => this.FadeIn();
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
proxiedContent.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
proxiedContent.LifetimeEnd = value;
}
}
private class ProxiedContentContainer : Container
{
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
public override bool RemoveWhenNotAlive => false;
}
}
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);

View File

@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
break;
}
}
protected override void UpdateState(ArmedState state)
{
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddInternal(new Box { Size = new Vector2(75) });
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary>
@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary>
/// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state)
{
}
#pragma warning restore 618
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)

View File

@ -156,16 +156,55 @@ namespace osu.Game.Skinning
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
};
default:
string lastPiece = componentName.Split('/').Last();
componentName = componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
break;
}
return getAnimation(componentName, animatable, looping);
}
public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples.Get(getFallbackName(lookup));
if (sample != null)
return sample;
}
if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
return Samples.Get(hsi.Name);
return null;
}
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
private string getFallbackName(string componentName)
{
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
{
Texture texture;
@ -201,42 +240,6 @@ namespace osu.Game.Skinning
return null;
}
public override Texture GetTexture(string componentName)
{
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples.Get(lookup);
if (sample != null)
return sample;
}
if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
return Samples.Get(hsi.Name);
return null;
}
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
where T : INamedFileInfo
{