diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs index 6f9856df83..3c84d900a6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs @@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests : base(hitObject) { } - - protected override void UpdateState(ArmedState state) - { - } } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs index f8909fb98c..bf89f7e15b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs @@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Alpha = 0.75f }); } - - protected override void UpdateState(ArmedState state) - { - } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 9b4df74a61..f4407a7b54 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(r => r.Type = HitResult.Miss); } - protected override void UpdateState(ArmedState state) + protected override void UpdateStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: case ArmedState.Miss: - this.FadeOut(100).Expire(); + this.Delay(HitObject.Duration).FadeOut(100).Expire(); break; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index 9259c693d9..cef9a53deb 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(r => r.Type = HitResult.Great); } - protected override void UpdateState(ArmedState state) + protected override void UpdateStateTransforms(ArmedState state) { switch (state) { diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 34ae7db984..fa45067210 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Size = BaseSize * Parent.RelativeChildSize; } - protected override void UpdateState(ArmedState state) + protected override void UpdateStateTransforms(ArmedState state) { - // TODO: update to use new state management. - var circlePiece = MainPiece as CirclePiece; - circlePiece?.FlashBox.FinishTransforms(); - - var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime; - - using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true)) + switch (state) { - switch (State.Value) - { - case ArmedState.Idle: - validActionPressed = false; + case ArmedState.Idle: + validActionPressed = false; - UnproxyContent(); - this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire(); - break; + UnproxyContent(); + this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire(); + break; - case ArmedState.Miss: - this.FadeOut(100) - .Expire(); - break; + case ArmedState.Miss: + this.FadeOut(100) + .Expire(); + break; - case ArmedState.Hit: - // If we're far enough away from the left stage, we should bring outselves in front of it - ProxyContent(); + case ArmedState.Hit: + // If we're far enough away from the left stage, we should bring outselves in front of it + ProxyContent(); - var flash = circlePiece?.FlashBox; + var flash = (MainPiece as CirclePiece)?.FlashBox; + flash?.FadeTo(0.9f).FadeOut(300); - if (flash != null) - { - flash.FadeTo(0.9f); - flash.FadeOut(300); - } + const float gravity_time = 300; + const float gravity_travel_height = 200; - const float gravity_time = 300; - const float gravity_travel_height = 200; + this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad); - this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad); + this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out) + .Then() + .MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In); - this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out) - .Then() - .MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In); + this.FadeOut(800) + .Expire(); - this.FadeOut(800) - .Expire(); - - break; - } + break; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index 98a2e8a721..108e42eea5 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { MainObject = mainObject; } - - protected override void UpdateState(ArmedState state) - { - } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 82448ec7d5..094ad1230f 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private const float target_ring_scale = 5f; private const float inner_ring_alpha = 0.65f; + /// + /// Offset away from the start time of the swell at which the ring starts appearing. + /// + private const double ring_appear_offset = 100; + private readonly List ticks = new List(); private readonly Container bodyContainer; @@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - protected override void UpdateState(ArmedState state) + protected override void UpdateInitialTransforms() { - const float preempt = 100; - const float out_transition_time = 300; + base.UpdateInitialTransforms(); + + using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true)) + targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint); + } + + protected override void UpdateStateTransforms(ArmedState state) + { + const double transition_duration = 300; switch (state) { case ArmedState.Idle: - UnproxyContent(); expandingRing.FadeTo(0); - using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true)) - targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint); break; case ArmedState.Miss: case ArmedState.Hit: - this.FadeOut(out_transition_time, Easing.Out); - bodyContainer.ScaleTo(1.4f, out_transition_time); + using (BeginAbsoluteSequence(Time.Current, true)) + { + this.FadeOut(transition_duration, Easing.Out); + bodyContainer.ScaleTo(1.4f, transition_duration); + + Expire(); + } - Expire(); break; } } @@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // Make the swell stop at the hit target X = Math.Max(0, X); - double t = Math.Min(HitObject.StartTime, Time.Current); - if (t == HitObject.StartTime) + if (Time.Current >= HitObject.StartTime - ring_appear_offset) ProxyContent(); + else + UnproxyContent(); } private bool? lastWasCentre; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 41a8fd9a75..8b27d78101 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables @@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { } - protected override void UpdateState(ArmedState state) - { - } - public override bool OnPressed(TaikoAction action) => false; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index b46738c69a..5f3bab5b28 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public abstract bool OnPressed(TaikoAction action); public virtual bool OnReleased(TaikoAction action) => false; + protected override void UpdateInitialTransforms() => this.FadeIn(); + + public override double LifetimeStart + { + get => base.LifetimeStart; + set + { + base.LifetimeStart = value; + proxiedContent.LifetimeStart = value; + } + } + + public override double LifetimeEnd + { + get => base.LifetimeEnd; + set + { + base.LifetimeEnd = value; + proxiedContent.LifetimeEnd = value; + } + } + private class ProxiedContentContainer : Container { - public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart; - public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd; + public override bool RemoveWhenNotAlive => false; } } @@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - protected override bool UseTransformStateManagement => false; - // Normal and clap samples are handled by the drum protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs index 0a9cdc6a8e..aa80819694 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs @@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay break; } } - - protected override void UpdateState(ArmedState state) - { - } } private class TestDrawableHitObject : DrawableHitObject @@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddInternal(new Box { Size = new Vector2(75) }); } - - protected override void UpdateState(ArmedState state) - { - } } } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index b72a55b9ed..80e70589bd 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables /// public event Action ApplyCustomUpdateState; +#pragma warning disable 618 // (legacy state management) - can be removed 20200227 + /// /// Enables automatic transform management of this hitobject. Implementation of transforms should be done in and only. Rewinding and removing previous states is done automatically. /// @@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// Going forward, this is the preferred way of implementing s. Previous functionality /// is offered as a compatibility layer until all rulesets have been migrated across. /// + [Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227 protected virtual bool UseTransformStateManagement => true; protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}"); @@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables /// Should generally not be used when is true; use instead. /// /// The new armed state. + [Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227 protected virtual void UpdateState(ArmedState state) { } +#pragma warning restore 618 + #endregion protected override void SkinChanged(ISkinSource skin, bool allowFallback) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index d62faeb0d4..570ba1ced7 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -156,16 +156,55 @@ namespace osu.Game.Skinning // Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0) }; - - default: - string lastPiece = componentName.Split('/').Last(); - componentName = componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece; - break; } return getAnimation(componentName, animatable, looping); } + public override Texture GetTexture(string componentName) + { + componentName = getFallbackName(componentName); + + float ratio = 2; + var texture = Textures.Get($"{componentName}@2x"); + + if (texture == null) + { + ratio = 1; + texture = Textures.Get(componentName); + } + + if (texture != null) + texture.ScaleAdjust = ratio; + + return texture; + } + + public override SampleChannel GetSample(ISampleInfo sampleInfo) + { + foreach (var lookup in sampleInfo.LookupNames) + { + var sample = Samples.Get(getFallbackName(lookup)); + + if (sample != null) + return sample; + } + + if (sampleInfo is HitSampleInfo hsi) + // Try fallback to non-bank samples. + return Samples.Get(hsi.Name); + + return null; + } + + private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null; + + private string getFallbackName(string componentName) + { + string lastPiece = componentName.Split('/').Last(); + return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece; + } + private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-") { Texture texture; @@ -201,42 +240,6 @@ namespace osu.Game.Skinning return null; } - public override Texture GetTexture(string componentName) - { - float ratio = 2; - var texture = Textures.Get($"{componentName}@2x"); - - if (texture == null) - { - ratio = 1; - texture = Textures.Get(componentName); - } - - if (texture != null) - texture.ScaleAdjust = ratio; - - return texture; - } - - public override SampleChannel GetSample(ISampleInfo sampleInfo) - { - foreach (var lookup in sampleInfo.LookupNames) - { - var sample = Samples.Get(lookup); - - if (sample != null) - return sample; - } - - if (sampleInfo is HitSampleInfo hsi) - // Try fallback to non-bank samples. - return Samples.Get(hsi.Name); - - return null; - } - - private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null; - protected class LegacySkinResourceStore : IResourceStore where T : INamedFileInfo {