mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
This commit is contained in:
commit
05ed9d3802
@ -60,7 +60,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.903.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -82,11 +82,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
remove { }
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (componentName)
|
||||
switch (component.LookupName)
|
||||
{
|
||||
case "Play/Catch/fruit-catcher-idle":
|
||||
case "Gameplay/Catch/fruit-catcher-idle":
|
||||
return new CatcherCustomSkin();
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
@ -117,7 +119,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
|
19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponent(CatchSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => CatchRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
10
osu.Game.Rulesets.Catch/CatchSkinComponents.cs
Normal file
10
osu.Game.Rulesets.Catch/CatchSkinComponents.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public enum CatchSkinComponents
|
||||
{
|
||||
Catcher
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
|
||||
InternalChild = new SkinnableSprite(new CatchSkinComponent(CatchSkinComponents.Catcher))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
|
19
osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
Normal file
9
osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public enum ManiaSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
this.identifier = identifier;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (!enabled) return null;
|
||||
|
||||
|
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get("Play/osu/blinds-panel");
|
||||
Texture = textures.Get("Gameplay/osu/blinds-panel");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Blending = BlendingParameters.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
|
||||
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer
|
||||
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private class SkinnableApproachCircle : SkinnableSprite
|
||||
{
|
||||
public SkinnableApproachCircle()
|
||||
: base("Play/osu/approachcircle")
|
||||
: base(new OsuSkinComponent(OsuSkinComponents.ApproachCircle))
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefault(string name)
|
||||
protected override Drawable CreateDefault(ISkinComponent component)
|
||||
{
|
||||
var drawable = base.CreateDefault(name);
|
||||
var drawable = base.CreateDefault(component);
|
||||
|
||||
// account for the sprite being used for the default approach circle being taken from stable,
|
||||
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
|
||||
Child = new TrianglesPiece
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
|
||||
Child = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
|
||||
Child = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(name),
|
||||
Texture = textures.Get("ring-glow"),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
Child = new Box()
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null),
|
||||
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
},
|
||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = Size.X / 2,
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
@ -161,7 +163,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => "osu";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
|
19
osu.Game.Rulesets.Osu/OsuSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Osu/OsuSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuSkinComponent : GameplaySkinComponent<OsuSkinComponents>
|
||||
{
|
||||
public OsuSkinComponent(OsuSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
18
osu.Game.Rulesets.Osu/OsuSkinComponents.cs
Normal file
18
osu.Game.Rulesets.Osu/OsuSkinComponents.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public enum OsuSkinComponents
|
||||
{
|
||||
HitCircle,
|
||||
FollowPoint,
|
||||
Cursor,
|
||||
SliderScorePoint,
|
||||
ApproachCircle,
|
||||
ReverseArrow,
|
||||
HitCircleText,
|
||||
SliderFollowCircle,
|
||||
SliderBall
|
||||
}
|
||||
}
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
|
@ -55,14 +55,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
case "Play/osu/sliderfollowcircle":
|
||||
return this.GetAnimation(componentName, true, true);
|
||||
if (!(component is OsuSkinComponent osuComponent))
|
||||
return null;
|
||||
|
||||
case "Play/osu/sliderball":
|
||||
switch (osuComponent.Component)
|
||||
{
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
return this.GetAnimation("sliderfollowcircle", true, true);
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
|
||||
|
||||
if (sliderBallContent != null)
|
||||
@ -80,20 +83,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/osu/hitcircle":
|
||||
case OsuSkinComponents.HitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/osu/cursor":
|
||||
case OsuSkinComponents.Cursor:
|
||||
if (source.GetTexture("cursor") != null)
|
||||
return new LegacyCursor();
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/osu/number-text":
|
||||
|
||||
case OsuSkinComponents.HitCircleText:
|
||||
string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
|
||||
var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);
|
||||
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = scaleTarget = new SkinnableDrawable("Play/osu/cursor", _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "taiko";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
@ -116,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override string Description => "osu!taiko";
|
||||
|
||||
public override string ShortName => "taiko";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
|
||||
|
||||
|
19
osu.Game.Rulesets.Taiko/TaikoSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Taiko/TaikoSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoSkinComponent : GameplaySkinComponent<TaikoSkinComponents>
|
||||
{
|
||||
public TaikoSkinComponent(TaikoSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
Normal file
9
osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public enum TaikoSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -132,10 +132,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
|
||||
rim.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner-hit");
|
||||
|
||||
rimHit.Colour = colours.Blue;
|
||||
centreHit.Colour = colours.Pink;
|
||||
|
@ -137,8 +137,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public new Drawable Drawable => base.Drawable;
|
||||
|
||||
public ExposedSkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(name, defaultImplementation, allowFallback, confineMode)
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
}
|
||||
@ -206,8 +206,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public new Drawable Drawable => base.Drawable;
|
||||
public int SkinChangedCount { get; private set; }
|
||||
|
||||
public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
|
||||
: base(name, defaultImplementation, allowFallback)
|
||||
public SkinConsumer(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
|
||||
: base(new TestSkinComponent(name), defaultImplementation, allowFallback)
|
||||
{
|
||||
}
|
||||
|
||||
@ -243,8 +243,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName) =>
|
||||
componentName == "available"
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) =>
|
||||
componentName.LookupName == "available"
|
||||
? new DrawWidthBox
|
||||
{
|
||||
Colour = Color4.Yellow,
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private class SecondarySource : ISkin
|
||||
{
|
||||
public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private class SkinSourceContainer : Container, ISkin
|
||||
{
|
||||
public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
@ -280,5 +280,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
{
|
||||
private readonly string name;
|
||||
|
||||
public TestSkinComponent(string name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public string ComponentGroup => string.Empty;
|
||||
|
||||
public string LookupName => name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -25,6 +26,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private readonly NowPlayingOverlay np;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatSyncedContainer)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
@ -154,7 +160,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (timingPoints[timingPoints.Count - 1] == current)
|
||||
return current;
|
||||
|
||||
return timingPoints[timingPoints.IndexOf(current) + 1];
|
||||
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
|
||||
|
||||
return index == -1 ? current : timingPoints[index + 1];
|
||||
}
|
||||
|
||||
private int calculateBeatCount(TimingControlPoint current)
|
||||
|
@ -33,23 +33,46 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public double TimeSinceLastBeat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
|
||||
/// </summary>
|
||||
private const double default_beat_length = 60000.0 / 60.0;
|
||||
|
||||
private TimingControlPoint defaultTiming;
|
||||
private EffectControlPoint defaultEffect;
|
||||
private TrackAmplitudes defaultAmplitudes;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
|
||||
Track track = null;
|
||||
IBeatmap beatmap = null;
|
||||
|
||||
var track = Beatmap.Value.Track;
|
||||
var beatmap = Beatmap.Value.Beatmap;
|
||||
double currentTrackTime;
|
||||
TimingControlPoint timingPoint;
|
||||
EffectControlPoint effectPoint;
|
||||
|
||||
if (track == null || beatmap == null)
|
||||
return;
|
||||
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
|
||||
{
|
||||
track = Beatmap.Value.Track;
|
||||
beatmap = Beatmap.Value.Beatmap;
|
||||
}
|
||||
|
||||
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
|
||||
if (track != null && beatmap != null && track.IsRunning)
|
||||
{
|
||||
currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentTrackTime = Clock.CurrentTime;
|
||||
timingPoint = defaultTiming;
|
||||
effectPoint = defaultEffect;
|
||||
}
|
||||
|
||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||
|
||||
@ -67,7 +90,7 @@ namespace osu.Game.Graphics.Containers
|
||||
return;
|
||||
|
||||
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes);
|
||||
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
@ -77,6 +100,28 @@ namespace osu.Game.Graphics.Containers
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
|
||||
defaultTiming = new TimingControlPoint
|
||||
{
|
||||
BeatLength = default_beat_length,
|
||||
AutoGenerated = true,
|
||||
Time = 0
|
||||
};
|
||||
|
||||
defaultEffect = new EffectControlPoint
|
||||
{
|
||||
Time = 0,
|
||||
AutoGenerated = true,
|
||||
KiaiMode = false,
|
||||
OmitFirstBarLine = false
|
||||
};
|
||||
|
||||
defaultAmplitudes = new TrackAmplitudes
|
||||
{
|
||||
FrequencyAmplitudes = new float[256],
|
||||
LeftChannel = 0,
|
||||
RightChannel = 0
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private BeatmapSetOverlay beatmapSetOverlay;
|
||||
|
||||
public PreviewTrack Preview => PlayButton.Preview;
|
||||
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
|
||||
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
|
||||
|
||||
protected abstract PlayButton PlayButton { get; }
|
||||
protected abstract Box PreviewBar { get; }
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
|
||||
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
|
||||
{
|
||||
Text = Result.Type.GetDescription().ToUpperInvariant(),
|
||||
Font = OsuFont.Numeric.With(size: 12),
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Skinning
|
||||
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||
|
||||
protected override bool AllowConfigurationLookup => beatmapSkins.Value;
|
||||
protected override bool AllowDrawableLookup(string componentName) => beatmapSkins.Value;
|
||||
protected override bool AllowDrawableLookup(ISkinComponent component) => beatmapSkins.Value;
|
||||
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
|
||||
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -16,7 +16,7 @@ namespace osu.Game.Skinning
|
||||
Configuration = new DefaultSkinConfiguration();
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName) => null;
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
|
||||
|
||||
public override Texture GetTexture(string componentName) => null;
|
||||
|
||||
|
23
osu.Game/Skinning/GameplaySkinComponent.cs
Normal file
23
osu.Game/Skinning/GameplaySkinComponent.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class GameplaySkinComponent<T> : ISkinComponent where T : struct
|
||||
{
|
||||
public readonly T Component;
|
||||
|
||||
public GameplaySkinComponent(T component)
|
||||
{
|
||||
Component = component;
|
||||
}
|
||||
|
||||
protected virtual string RulesetPrefix => string.Empty;
|
||||
protected virtual string ComponentName => Component.ToString();
|
||||
|
||||
public string LookupName =>
|
||||
string.Join("/", new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public interface ISkin
|
||||
{
|
||||
Drawable GetDrawableComponent(string componentName);
|
||||
Drawable GetDrawableComponent(ISkinComponent component);
|
||||
|
||||
Texture GetTexture(string componentName);
|
||||
|
||||
|
10
osu.Game/Skinning/ISkinComponent.cs
Normal file
10
osu.Game/Skinning/ISkinComponent.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public interface ISkinComponent
|
||||
{
|
||||
string LookupName { get; }
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -47,39 +48,30 @@ namespace osu.Game.Skinning
|
||||
Samples?.Dispose();
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName)
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
bool animatable = false;
|
||||
bool looping = true;
|
||||
|
||||
switch (componentName)
|
||||
switch (component)
|
||||
{
|
||||
case "Play/Miss":
|
||||
componentName = "hit0";
|
||||
animatable = true;
|
||||
looping = false;
|
||||
break;
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("hit0", true, false);
|
||||
|
||||
case "Play/Meh":
|
||||
componentName = "hit50";
|
||||
animatable = true;
|
||||
looping = false;
|
||||
break;
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("hit50", true, false);
|
||||
|
||||
case "Play/Good":
|
||||
componentName = "hit100";
|
||||
animatable = true;
|
||||
looping = false;
|
||||
break;
|
||||
case HitResult.Good:
|
||||
return this.GetAnimation("hit100", true, false);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("hit300", true, false);
|
||||
}
|
||||
|
||||
case "Play/Great":
|
||||
componentName = "hit300";
|
||||
animatable = true;
|
||||
looping = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return this.GetAnimation(componentName, animatable, looping);
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -15,7 +15,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public virtual SkinConfiguration Configuration { get; protected set; }
|
||||
|
||||
public abstract Drawable GetDrawableComponent(string componentName);
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
|
||||
|
||||
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public event Action SourceChanged;
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
protected virtual bool AllowDrawableLookup(string componentName) => true;
|
||||
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
|
||||
|
||||
protected virtual bool AllowTextureLookup(string componentName) => true;
|
||||
|
||||
@ -37,13 +37,13 @@ namespace osu.Game.Skinning
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if (AllowDrawableLookup(componentName) && (sourceDrawable = skin?.GetDrawableComponent(componentName)) != null)
|
||||
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null)
|
||||
return sourceDrawable;
|
||||
|
||||
return fallbackSource?.GetDrawableComponent(componentName);
|
||||
return fallbackSource?.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName)
|
||||
|
@ -18,39 +18,39 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public Drawable Drawable { get; private set; }
|
||||
|
||||
private readonly string componentName;
|
||||
private readonly ISkinComponent component;
|
||||
|
||||
private readonly ConfineMode confineMode;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new skinnable drawable.
|
||||
/// </summary>
|
||||
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
|
||||
/// <param name="component">The namespace-complete resource name for this skinnable element.</param>
|
||||
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
|
||||
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
||||
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
|
||||
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: this(name, allowFallback, confineMode)
|
||||
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: this(component, allowFallback, confineMode)
|
||||
{
|
||||
createDefault = defaultImplementation;
|
||||
}
|
||||
|
||||
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(allowFallback)
|
||||
{
|
||||
componentName = name;
|
||||
this.component = component;
|
||||
this.confineMode = confineMode;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private readonly Func<string, Drawable> createDefault;
|
||||
private readonly Func<ISkinComponent, Drawable> createDefault;
|
||||
|
||||
private readonly Cached scaling = new Cached();
|
||||
|
||||
private bool isDefault;
|
||||
|
||||
protected virtual Drawable CreateDefault(string name) => createDefault(name);
|
||||
protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault(component);
|
||||
|
||||
/// <summary>
|
||||
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
|
||||
@ -59,13 +59,13 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
Drawable = skin.GetDrawableComponent(componentName);
|
||||
Drawable = skin.GetDrawableComponent(component);
|
||||
|
||||
isDefault = false;
|
||||
|
||||
if (Drawable == null && allowFallback)
|
||||
{
|
||||
Drawable = CreateDefault(componentName);
|
||||
Drawable = CreateDefault(component);
|
||||
isDefault = true;
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@ -14,6 +15,9 @@ namespace osu.Game.Skinning
|
||||
public class SkinnableSound : SkinReloadableDrawable
|
||||
{
|
||||
private readonly ISampleInfo[] hitSamples;
|
||||
|
||||
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
|
||||
|
||||
private SampleChannel[] channels;
|
||||
|
||||
private AudioManager audio;
|
||||
@ -34,8 +38,39 @@ namespace osu.Game.Skinning
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
private bool looping;
|
||||
|
||||
public bool Looping
|
||||
{
|
||||
get => looping;
|
||||
set
|
||||
{
|
||||
if (value == looping) return;
|
||||
|
||||
looping = value;
|
||||
|
||||
channels?.ForEach(c => c.Looping = looping);
|
||||
}
|
||||
}
|
||||
|
||||
public void Play() => channels?.ForEach(c => c.Play());
|
||||
|
||||
public void Stop() => channels?.ForEach(c => c.Stop());
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
||||
{
|
||||
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
|
||||
|
||||
adjustments.Add((type, adjustBindable));
|
||||
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
|
||||
}
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
||||
{
|
||||
adjustments?.Remove((type, adjustBindable));
|
||||
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
|
||||
}
|
||||
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
@ -50,8 +85,15 @@ namespace osu.Game.Skinning
|
||||
break;
|
||||
|
||||
if (ch != null)
|
||||
{
|
||||
ch.Looping = looping;
|
||||
ch.Volume.Value = s.Volume / 100.0;
|
||||
|
||||
if (adjustments != null)
|
||||
foreach (var adjustment in adjustments)
|
||||
ch.AddAdjustment(adjustment.property, adjustment.bindable);
|
||||
}
|
||||
|
||||
return ch;
|
||||
}).Where(c => c != null).ToArray();
|
||||
}
|
||||
|
@ -19,11 +19,11 @@ namespace osu.Game.Skinning
|
||||
[Resolved]
|
||||
private TextureStore textures { get; set; }
|
||||
|
||||
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(name, allowFallback, confineMode)
|
||||
public SkinnableSprite(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(component, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
|
||||
protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableSpriteText : SkinnableDrawable, IHasText
|
||||
{
|
||||
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(name, defaultImplementation, allowFallback, confineMode)
|
||||
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(component, defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.903.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.830.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -117,7 +117,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.903.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.830.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.830.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user