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Further test refactors

This commit is contained in:
Dean Herbert 2019-09-04 11:36:09 +09:00
parent 1802d2efaf
commit 7cbcc7b906

View File

@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Play;
using osuTK;
@ -29,32 +30,43 @@ namespace osu.Game.Tests.Visual.Gameplay
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Child = globalActionContainer = new GlobalActionContainer(game)
{
Children = new Drawable[]
{
pauseOverlay = new PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
},
failOverlay = new FailOverlay
Child = globalActionContainer = new GlobalActionContainer(game);
}
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
}
[SetUp]
public void SetUp() => Schedule(() =>
{
globalActionContainer.Children = new Drawable[]
{
pauseOverlay = new PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
},
failOverlay = new FailOverlay
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
}
};
InputManager.MoveMouseTo(Vector2.Zero);
});
[Test]
public void TestAdjustRetryCount()
{
showOverlay();
var retryCount = 0;
AddStep("Add retry", () =>
AddRepeatStep("Add retry", () =>
{
retryCount++;
pauseOverlay.Retries = failOverlay.Retries = retryCount;
});
}, 10);
}
/// <summary>
@ -63,12 +75,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEnterWithoutSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
@ -77,12 +87,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestKeyUpFromInitial()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
@ -91,12 +99,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestKeyDownFromInitial()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddAssert("First button selected", () => getButton(0).Selected.Value);
}
/// <summary>
@ -113,8 +119,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Hide overlay", () => failOverlay.Hide());
}
/// <summary>
@ -131,8 +135,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => failOverlay.Hide());
}
/// <summary>
@ -155,18 +157,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestInitialButtonHover()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
var firstButton = pauseOverlay.Buttons.First();
AddStep("Hover first button", () => InputManager.MoveMouseTo(firstButton));
AddStep("Hover first button", () => InputManager.MoveMouseTo(getButton(0)));
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
AddAssert("First button selected", () => firstButton.Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddAssert("First button selected", () => getButton(0).Selected.Value);
}
/// <summary>
@ -175,16 +173,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMouseSelectionAfterKeySelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var secondButton = pauseOverlay.Buttons.Skip(1).First();
showOverlay();
AddStep("Down arrow", () => press(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
AddAssert("Second button selected", () => secondButton.Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("Second button selected", () => getButton(1).Selected.Value);
}
/// <summary>
@ -196,17 +190,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () =>
{
pauseOverlay.Show();
InputManager.MoveMouseTo(Vector2.Zero);
});
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Second button not selected", () => !secondButton.Selected.Value);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
AddAssert("First button selected", () => getButton(0).Selected.Value);
}
/// <summary>
@ -215,16 +204,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMouseDeselectionResets()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
AddStep("Hide overlay", () => pauseOverlay.Hide());
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
}
/// <summary>
@ -233,9 +218,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestClickSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var retryButton = pauseOverlay.Buttons.Skip(1).First();
showOverlay();
bool triggered = false;
AddStep("Click retry button", () =>
@ -243,7 +226,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.Click();
getButton(1).Click();
pauseOverlay.OnRetry = lastAction;
});
@ -257,7 +240,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEnterKeySelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
showOverlay();
AddStep("Select second button", () =>
{
@ -287,6 +270,10 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
private void press(Key key)
{
InputManager.PressKey(key);