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Randomise colours in scrolling test scene

Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
This commit is contained in:
Bartłomiej Dach 2020-02-05 21:52:36 +01:00
parent b221a44fa9
commit ecde641729

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -236,7 +238,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AutoSizeAxes = Axes.Both;
AddInternal(new Box { Size = new Vector2(75) });
AddInternal(new Box
{
Size = new Vector2(75),
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
}
}
}