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Remove ScaleDownToFit as it was not implemented without enough safety
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherSprite(CatcherAnimationState state)
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: base(new CatchSkinComponent(componentFromState(state)), _ =>
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
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{
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RelativeSizeAxes = Axes.None;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new Drawable Drawable => base.Drawable;
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public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null,
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ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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ConfineMode confineMode = ConfineMode.ScaleToFit)
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: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
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{
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}
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@ -92,20 +92,13 @@ namespace osu.Game.Skinning
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switch (confineMode)
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{
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case ConfineMode.NoScaling:
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return;
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case ConfineMode.ScaleDownToFit:
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if (Drawable.DrawSize.X <= DrawSize.X && Drawable.DrawSize.Y <= DrawSize.Y)
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return;
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case ConfineMode.ScaleToFit:
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Scale = Vector2.One;
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Drawable.FillMode = FillMode.Fit;
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break;
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}
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Scale = Vector2.One;
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Drawable.FillMode = FillMode.Fit;
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}
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finally
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{
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@ -121,7 +114,6 @@ namespace osu.Game.Skinning
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/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
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/// </summary>
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NoScaling,
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ScaleDownToFit,
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ScaleToFit,
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}
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}
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