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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Use auto property.

This commit is contained in:
Huo Yaoyuan 2019-11-12 17:45:42 +08:00
parent 574de39b0d
commit bbeab6fa76
13 changed files with 31 additions and 60 deletions

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@ -137,7 +137,7 @@ csharp_style_expression_bodied_properties = true:silent
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:silent

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@ -116,13 +116,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Duration => EndTime - StartTime;
private SliderPath path;
public SliderPath Path
{
get => path;
set => path = value;
}
public SliderPath Path { get; set; }
public double Distance => Path.Distance;

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@ -10,27 +10,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour
{
get => accentColour;
set => accentColour = value;
}
private bool kiaiMode;
public virtual Color4 AccentColour { get; set; }
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode
{
get => kiaiMode;
set => kiaiMode = value;
}
public virtual bool KiaiMode { get; set; }
public TaikoPiece()
{

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@ -335,16 +335,14 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestSkinComponent : ISkinComponent
{
private readonly string name;
public TestSkinComponent(string name)
{
this.name = name;
LookupName = name;
}
public string ComponentGroup => string.Empty;
public string LookupName => name;
public string LookupName { get; }
}
}
}

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@ -288,17 +288,15 @@ namespace osu.Game.Online.Leaderboards
private class ScoreComponentLabel : Container, IHasTooltip
{
private const float icon_size = 20;
private readonly string name;
private readonly FillFlowContainer content;
public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
public string TooltipText => name;
public string TooltipText { get; }
public ScoreComponentLabel(LeaderboardScoreStatistic statistic)
{
name = statistic.Name;
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;
Child = content = new FillFlowContainer

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@ -74,8 +74,6 @@ namespace osu.Game
protected Storage Storage { get; set; }
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
@ -85,7 +83,7 @@ namespace osu.Game
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
private Bindable<bool> fpsDisplayVisible;
@ -201,16 +199,16 @@ namespace osu.Game
// this adds a global reduction of track volume for the time being.
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
dependencies.CacheAs(beatmap);
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
dependencies.CacheAs(Beatmap);
FileStore.Cleanup();

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@ -91,10 +91,9 @@ namespace osu.Game.Overlays.BeatmapSet
private class Statistic : Container, IHasTooltip
{
private readonly string name;
private readonly OsuSpriteText value;
public string TooltipText => name;
public string TooltipText { get; }
public string Value
{
@ -104,7 +103,7 @@ namespace osu.Game.Overlays.BeatmapSet
public Statistic(IconUsage icon, string name)
{
this.name = name;
TooltipText = name;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;

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@ -58,9 +58,8 @@ namespace osu.Game.Overlays.Chat
private Message message;
private OsuSpriteText username;
private LinkFlowContainer contentFlow;
public LinkFlowContainer ContentFlow => contentFlow;
public LinkFlowContainer ContentFlow { get; private set; }
public Message Message
{
@ -164,7 +163,7 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = MessagePadding + HorizontalPadding },
Children = new Drawable[]
{
contentFlow = new LinkFlowContainer(t =>
ContentFlow = new LinkFlowContainer(t =>
{
t.Shadow = false;
@ -206,8 +205,8 @@ namespace osu.Game.Overlays.Chat
// remove non-existent channels from the link list
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
contentFlow.Clear();
contentFlow.AddLinks(message.DisplayContent, message.Links);
ContentFlow.Clear();
ContentFlow.AddLinks(message.DisplayContent, message.Links);
}
private class MessageSender : OsuClickableContainer, IHasContextMenu

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@ -7,8 +7,7 @@ namespace osu.Game.Overlays.KeyBinding
{
public class VariantBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => variantName;
private readonly string variantName;
protected override string Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant)
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.KeyBinding
var rulesetInstance = ruleset.CreateInstance();
variantName = rulesetInstance.GetVariantName(variant);
Header = rulesetInstance.GetVariantName(variant);
Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
}
}

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@ -30,8 +30,7 @@ namespace osu.Game.Overlays
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();
public Bindable<bool> IsMuted => isMuted;
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
@ -66,7 +65,7 @@ namespace osu.Game.Overlays
muteButton = new MuteButton
{
Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = isMuted }
Current = { BindTarget = IsMuted }
}
}
},
@ -76,7 +75,7 @@ namespace osu.Game.Overlays
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
isMuted.BindValueChanged(muted =>
IsMuted.BindValueChanged(muted =>
{
if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);

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@ -28,14 +28,12 @@ namespace osu.Game.Skinning
private class SpriteComponent : ISkinComponent
{
private readonly string textureName;
public SpriteComponent(string textureName)
{
this.textureName = textureName;
LookupName = textureName;
}
public string LookupName => textureName;
public string LookupName { get; }
}
}
}

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@ -16,8 +16,7 @@ namespace osu.Game.Storyboards.Drawables
{
public Storyboard Storyboard { get; private set; }
private readonly Container<DrawableStoryboardLayer> content;
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Container<DrawableStoryboardLayer> Content { get; }
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
@ -49,7 +48,7 @@ namespace osu.Game.Storyboards.Drawables
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddInternal(content = new Container<DrawableStoryboardLayer>
AddInternal(Content = new Container<DrawableStoryboardLayer>
{
Size = new Vector2(640, 480),
Anchor = Anchor.Centre,

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@ -63,7 +63,9 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfToOrExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertNullableToShortForm/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertPropertyToExpressionBody/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoPropertyWhenPossible/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoPropertyWithPrivateSetter/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToConstant_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLambdaExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>