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Centralise TestPlayer implementations as much as possible
This commit is contained in:
parent
3f7e2e2159
commit
5200633f9f
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return base.CreatePlayer(ruleset);
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@ -3,13 +3,13 @@
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneOsuFlashlight : TestSceneOsuPlayer
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
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@ -18,7 +18,6 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void checkNextHitObject(string skin) =>
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AddUntilStep($"check skin from {skin}", () =>
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{
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var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
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var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
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if (firstObject == null)
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return false;
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@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private AudioManager audio { get; set; }
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protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
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@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using System.Collections.Generic;
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using System.Linq;
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@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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[Test]
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@ -89,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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@ -1,23 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneSwellJudgements : PlayerTestScene
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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public TestSceneSwellJudgements()
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: base(new TaikoRuleset())
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{
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@ -49,25 +42,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
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return beatmap;
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
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protected class TestPlayer : Player
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{
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public TestPlayer()
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: base(false, false)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => Results.Add(r);
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}
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}
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}
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}
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@ -4,11 +4,9 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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@ -22,10 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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return new ScoreAccessiblePlayer();
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return base.CreatePlayer(ruleset);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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@ -49,20 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
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AddStep("Setup judgements", () =>
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{
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judged = false;
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((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
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Player.ScoreProcessor.NewJudgement += b => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("not failed", () => !Player.HasFailed);
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}
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Background
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private DummySongSelect songSelect;
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private TestPlayerLoader playerLoader;
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private TestPlayer player;
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private LoadBlockingTestPlayer player;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Background
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public void PlayerLoaderSettingsHoverTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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@ -268,7 +268,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause))));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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@ -347,7 +347,7 @@ namespace osu.Game.Tests.Visual.Background
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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}
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private class TestPlayer : Visual.TestPlayer
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private class LoadBlockingTestPlayer : TestPlayer
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Background
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public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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public TestPlayer(bool allowPause = true)
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public LoadBlockingTestPlayer(bool allowPause = true)
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: base(allowPause)
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{
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}
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@ -5,7 +5,6 @@ using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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@ -14,20 +13,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new ScoreAccessiblePlayer();
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return new TestPlayer(false, false);
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}
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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@ -38,18 +39,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -11,12 +10,8 @@ using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osuTK;
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@ -24,8 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneGameplayRewinding : PlayerTestScene
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{
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private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
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[Resolved]
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private AudioManager audioManager { get; set; }
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@ -48,13 +41,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => player.AppliedResults.Clear());
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => Player.Results.Clear());
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addSeekStep(0);
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AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
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AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => Player.Results.Count == 0);
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}
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private void addSeekStep(double time)
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@ -62,13 +55,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep($"seek to {time}", () => track.Seek(time));
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// Allow a few frames of lenience
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new RulesetExposingPlayer();
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return base.CreatePlayer(ruleset);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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@ -89,29 +82,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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return beatmap;
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}
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private class RulesetExposingPlayer : Player
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{
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public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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public RulesetExposingPlayer()
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: base(false, false)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
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}
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}
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}
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}
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@ -11,7 +11,6 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK.Input;
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@ -282,14 +281,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected class PausePlayer : TestPlayer
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{
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
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@ -9,15 +9,12 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
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public class TestScenePauseWhenInactive : PlayerTestScene
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
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@ -46,6 +43,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
@ -307,17 +306,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
}
|
||||
|
||||
private class TestPlayer : Visual.TestPlayer
|
||||
{
|
||||
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected class SlowLoadPlayer : Visual.TestPlayer
|
||||
protected class SlowLoadPlayer : TestPlayer
|
||||
{
|
||||
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false);
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected Player Player;
|
||||
protected TestPlayer Player;
|
||||
|
||||
protected PlayerTestScene(Ruleset ruleset)
|
||||
{
|
||||
@ -69,6 +68,6 @@ namespace osu.Game.Tests.Visual
|
||||
LoadScreen(Player);
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
||||
protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// A player that exposes many components that would otherwise not be available, for testing purposes.
|
||||
/// </summary>
|
||||
public class TestPlayer : Player
|
||||
{
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
||||
/// <summary>
|
||||
/// Mods from *player* (not OsuScreen).
|
||||
/// </summary>
|
||||
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
||||
|
||||
public readonly List<JudgementResult> Results = new List<JudgementResult>();
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScoreProcessor.NewJudgement += r => Results.Add(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user