1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 04:02:59 +08:00

Rename abstract TestScene

This commit is contained in:
Dean Herbert 2020-06-12 19:40:54 +09:00
parent 273eb6f746
commit 9746e24d1e
6 changed files with 6 additions and 6 deletions

View File

@ -25,7 +25,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectSamples : TestPlayerTestScene
public class TestSceneHitObjectSamples : OsuPlayerTestScene
{
private readonly SkinInfo userSkinInfo = new SkinInfo();

View File

@ -9,7 +9,7 @@ namespace osu.Game.Tests.Visual.Gameplay
/// <summary>
/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
/// </summary>
public abstract class TestPlayerTestScene : PlayerTestScene
public abstract class OsuPlayerTestScene : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}

View File

@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : TestPlayerTestScene
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;

View File

@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplayRewinding : TestPlayerTestScene
public class TestSceneGameplayRewinding : OsuPlayerTestScene
{
[Resolved]
private AudioManager audioManager { get; set; }

View File

@ -16,7 +16,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePause : TestPlayerTestScene
public class TestScenePause : OsuPlayerTestScene
{
protected new PausePlayer Player => (PausePlayer)base.Player;

View File

@ -12,7 +12,7 @@ using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : TestPlayerTestScene
public class TestScenePauseWhenInactive : OsuPlayerTestScene
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{