diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs index 7d3d8b7f16..acefaa006a 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs @@ -25,7 +25,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Gameplay { [HeadlessTest] - public class TestSceneHitObjectSamples : TestPlayerTestScene + public class TestSceneHitObjectSamples : OsuPlayerTestScene { private readonly SkinInfo userSkinInfo = new SkinInfo(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestPlayerTestScene.cs b/osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs similarity index 87% rename from osu.Game.Tests/Visual/Gameplay/TestPlayerTestScene.cs rename to osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs index bbf0136b00..cbf8515567 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestPlayerTestScene.cs +++ b/osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs @@ -9,7 +9,7 @@ namespace osu.Game.Tests.Visual.Gameplay /// /// A with an arbitrary ruleset value to test with. /// - public abstract class TestPlayerTestScene : PlayerTestScene + public abstract class OsuPlayerTestScene : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs index f87999ae61..79275d70a7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneCompletionCancellation : TestPlayerTestScene + public class TestSceneCompletionCancellation : OsuPlayerTestScene { private Track track; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs index 744eeed022..2a119f5199 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneGameplayRewinding : TestPlayerTestScene + public class TestSceneGameplayRewinding : OsuPlayerTestScene { [Resolved] private AudioManager audioManager { get; set; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 411265d600..387ac42f67 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -16,7 +16,7 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestScenePause : TestPlayerTestScene + public class TestScenePause : OsuPlayerTestScene { protected new PausePlayer Player => (PausePlayer)base.Player; diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs index 20911bfa4d..e43e5ba3ce 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets; namespace osu.Game.Tests.Visual.Gameplay { [HeadlessTest] // we alter unsafe properties on the game host to test inactive window state. - public class TestScenePauseWhenInactive : TestPlayerTestScene + public class TestScenePauseWhenInactive : OsuPlayerTestScene { protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) {