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mirror of https://github.com/ppy/osu.git synced 2025-01-12 15:22:55 +08:00

Add more flexible skin element confine modes

This commit is contained in:
Dean Herbert 2019-07-18 12:10:28 +09:00
parent 38d39be678
commit 74c961bcff
10 changed files with 43 additions and 27 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Anchor = Anchor.Centre,
Alpha = 0.5f,
}
}, restrictSize: false);
}, confineMode: ConfineMode.NoScaling);
}
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight
}, restrictSize: false)
})
};
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
Size = new Vector2(16) * sliderTick.Scale;
Size = new Vector2(16 * sliderTick.Scale);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Colour = AccentColour,
Alpha = 0.3f,
}
}, restrictSize: false)
})
};
}

View File

@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, restrictSize: false)
}, confineMode: ConfineMode.NoScaling)
{
Text = @"1"
}

View File

@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
},
},
}
}, restrictSize: false)
})
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,

View File

@ -92,8 +92,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Drawable Drawable => base.Drawable;
public int SkinChangedCount { get; private set; }
public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, defaultImplementation, allowFallback, restrictSize)
public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
: base(name, defaultImplementation, allowFallback)
{
}

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Judgements
Font = OsuFont.Numeric.With(size: 12),
Colour = judgementColour(Result.Type),
Scale = new Vector2(0.85f, 1),
}, restrictSize: false)
})
};
}

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@ -9,8 +9,8 @@ namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable<Drawable>
{
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, defaultImplementation, allowFallback, restrictSize)
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
{
}
}
@ -29,7 +29,7 @@ namespace osu.Game.Skinning
private readonly string componentName;
private readonly bool restrictSize;
private readonly ConfineMode confineMode;
/// <summary>
/// Create a new skinnable drawable.
@ -37,18 +37,18 @@ namespace osu.Game.Skinning
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: this(name, allowFallback, restrictSize)
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(name, allowFallback, confineMode)
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(allowFallback)
{
componentName = name;
this.restrictSize = restrictSize;
this.confineMode = confineMode;
RelativeSizeAxes = Axes.Both;
}
@ -58,7 +58,7 @@ namespace osu.Game.Skinning
protected virtual T CreateDefault(string name) => createDefault(name);
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="restrictSize"/>) to the default implementation.
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
/// </summary>
protected virtual bool ApplySizeRestrictionsToDefault => false;
@ -76,12 +76,18 @@ namespace osu.Game.Skinning
if (Drawable != null)
{
if (restrictSize && (!isDefault || ApplySizeRestrictionsToDefault))
if (confineMode != ConfineMode.NoScaling && (!isDefault || ApplySizeRestrictionsToDefault))
{
Drawable.RelativeSizeAxes = Axes.Both;
Drawable.Size = Vector2.One;
Drawable.Scale = Vector2.One;
Drawable.FillMode = FillMode.Fit;
bool applyScaling = confineMode == ConfineMode.ScaleToFit ||
(confineMode == ConfineMode.ScaleDownToFit && (Drawable.DrawSize.X > DrawSize.X || Drawable.DrawSize.Y > DrawSize.Y));
if (applyScaling)
{
Drawable.RelativeSizeAxes = Axes.Both;
Drawable.Size = Vector2.One;
Drawable.Scale = Vector2.One;
Drawable.FillMode = FillMode.Fit;
}
}
Drawable.Origin = Anchor.Centre;
@ -93,4 +99,14 @@ namespace osu.Game.Skinning
ClearInternal();
}
}
public enum ConfineMode
{
/// <summary>
/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
/// </summary>
NoScaling,
ScaleDownToFit,
ScaleToFit,
}
}

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@ -18,8 +18,8 @@ namespace osu.Game.Skinning
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, allowFallback, restrictSize)
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, allowFallback, confineMode)
{
}

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@ -8,8 +8,8 @@ namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
{
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, defaultImplementation, allowFallback, restrictSize)
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
{
}