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Add early assert as sanity check
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@ -39,7 +39,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestDoesntPauseDuringIntro()
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{
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AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
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AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
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AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
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}
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