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Centralise screen exit logic to ScreenTestScene
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@ -2,49 +2,66 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual.Gameplay
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{
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/// <summary>
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/// A base class which runs <see cref="Player"/> test for all available rulesets.
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/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
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/// </summary>
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public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene
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public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
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{
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protected Player Player;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach (var r in rulesets.AvailableRulesets)
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep("player loaded", () =>
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{
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if (p?.IsLoaded == true)
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{
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p = null;
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return true;
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}
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return false;
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});
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AddCheckSteps();
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}
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OsuConfigManager manager;
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Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
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manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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[Test]
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public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
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[Test]
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public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
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[Test]
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public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
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[Test]
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public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
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private void runForRuleset(RulesetInfo ruleset)
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{
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Player p = null;
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AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset));
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AddUntilStep("player loaded", () =>
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{
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if (p?.IsLoaded == true)
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{
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p = null;
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return true;
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}
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return false;
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});
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AddCheckSteps();
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}
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protected abstract void AddCheckSteps();
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private Player loadPlayerFor(RulesetInfo rulesetInfo)
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@ -12,7 +12,7 @@ using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : AllPlayersTestScene
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneFailAnimation : AllPlayersTestScene
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public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(AllPlayersTestScene),
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typeof(TestSceneAllRulesetPlayers),
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typeof(TestPlayer),
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typeof(Player),
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};
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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneFailJudgement : AllPlayersTestScene
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public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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confirmClockRunning(true);
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}
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@ -10,7 +10,7 @@ using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
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public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
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{
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private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[Description("Player instantiated with a replay.")]
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public class TestSceneReplay : AllPlayersTestScene
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public class TestSceneReplay : TestSceneAllRulesetPlayers
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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@ -79,12 +79,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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private OsuConfigManager config;
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[SetUp]
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public virtual void SetUp() => Schedule(() =>
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[SetUpSteps]
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public override void SetUpSteps()
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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manager?.Delete(manager.GetAllUsableBeatmapSets());
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});
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base.SetUpSteps();
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AddStep("delete all beatmaps", () =>
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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manager?.Delete(manager.GetAllUsableBeatmapSets());
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});
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}
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[Test]
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public void TestSingleFilterOnEnter()
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@ -120,9 +125,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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@ -148,9 +150,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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@ -180,9 +179,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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@ -213,9 +209,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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@ -33,8 +33,10 @@ namespace osu.Game.Tests.Visual
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}
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[SetUpSteps]
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public virtual void SetUpSteps()
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Screens;
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namespace osu.Game.Tests.Visual
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@ -27,11 +28,24 @@ namespace osu.Game.Tests.Visual
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});
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}
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protected void LoadScreen(OsuScreen screen)
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protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
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[SetUpSteps]
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public virtual void SetUpSteps() => addExitAllScreensStep();
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// pending framework update.
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//[TearDownSteps]
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//public void TearDownSteps() => addExitAllScreensStep();
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private void addExitAllScreensStep()
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{
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if (Stack.CurrentScreen != null)
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AddUntilStep("exit all screens", () =>
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{
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if (Stack.CurrentScreen == null) return true;
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Stack.Exit();
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Stack.Push(screen);
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return false;
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});
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}
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}
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}
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