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Update InputHandlers in line with framework changes
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parent
fb5a54d242
commit
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@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void GetPendingInputs(List<IInput> input)
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{
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if (!Position.HasValue) return new List<IInput>();
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if (!Position.HasValue) return;
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return new List<IInput>
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input.Add(new CatchReplayState
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{
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new CatchReplayState
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{
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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},
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};
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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});
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}
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public class CatchReplayState : ReplayState<CatchAction>
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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
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public override void GetPendingInputs(List<IInput> input)
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{
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input.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
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}
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}
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}
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@ -36,19 +36,19 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void GetPendingInputs(List<IInput> input)
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{
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return new List<IInput>
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{
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input.Add(
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
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},
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});
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input.Add(
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new ReplayState<OsuAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
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}
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};
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});
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;
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}
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}
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}
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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
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public override void GetPendingInputs(List<IInput> input)
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{
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input.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
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}
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}
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}
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@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void GetPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void GetPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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@ -69,8 +68,6 @@ namespace osu.Game.Rulesets.Replays
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return true;
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}
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public override List<IInput> GetPendingInputs() => new List<IInput>();
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private const double sixty_frame_time = 1000.0 / 60;
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protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
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