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Rewrite break overlay test

This commit is contained in:
iiSaLMaN 2019-07-27 15:51:14 +03:00
parent 934439e138
commit 46f17885c6

View File

@ -3,11 +3,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
@ -21,96 +20,131 @@ namespace osu.Game.Tests.Visual.Gameplay
typeof(BreakOverlay),
};
private readonly BreakOverlay breakOverlay;
private readonly IBindable<bool> isBreakTimeBindable = new BindableBool();
private readonly BreakOverlay breakOverlay, manualBreakOverlay;
private readonly ManualClock manualClock = new ManualClock();
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = 1000,
EndTime = 5000,
},
new BreakPeriod
{
StartTime = 6000,
EndTime = 13500,
},
};
public TestSceneBreakOverlay()
{
SpriteText breakTimeText;
Child = new Container
Add(breakOverlay = new BreakOverlay(true));
Add(manualBreakOverlay = new BreakOverlay(true)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
breakTimeText = new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Bottom = 35 },
},
breakOverlay = new BreakOverlay(true)
}
};
isBreakTimeBindable.BindTo(breakOverlay.IsBreakTime);
isBreakTimeBindable.BindValueChanged(e => breakTimeText.Text = $"IsBreakTime: {e.NewValue}", true);
AddStep("2s break", () => startBreak(2000));
AddStep("5s break", () => startBreak(5000));
AddStep("10s break", () => startBreak(10000));
AddStep("15s break", () => startBreak(15000));
AddStep("2s, 2s", startMultipleBreaks);
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
Alpha = 0,
Clock = new FramedClock(manualClock),
});
}
private void startBreak(double duration)
[Test]
public void TestShowBreaks()
{
breakOverlay.Breaks = new List<BreakPeriod>
loadClockStep(false);
addShowBreakStep(2);
addShowBreakStep(5);
addShowBreakStep(15);
}
[Test]
public void TestNoEffectsBreak()
{
var shortBreak = new BreakPeriod { EndTime = 500 };
loadClockStep(true);
AddStep("start short break", () => manualBreakOverlay.Breaks = new[] { shortBreak });
seekBreakStep("seek back to 0", 0, false);
addBreakSeeks(shortBreak, false);
}
[Test]
public void TestMultipleBreaks()
{
loadClockStep(true);
AddStep("start multiple breaks", () => manualBreakOverlay.Breaks = testBreaks);
seekBreakStep("seek back to 0", 0, false);
foreach (var b in testBreaks)
addBreakSeeks(b, false);
}
[Test]
public void TestRewindBreaks()
{
loadClockStep(true);
AddStep("start multiple breaks in rewind", () => manualBreakOverlay.Breaks = testBreaks);
seekBreakStep("seek back to 0", 0, false);
foreach (var b in testBreaks.Reverse())
addBreakSeeks(b, true);
}
[Test]
public void TestSkipBreaks()
{
loadClockStep(true);
AddStep("start multiple breaks with skipping", () => manualBreakOverlay.Breaks = testBreaks);
var b = testBreaks.Last();
seekBreakStep("seek back to 0", 0, false);
addBreakSeeks(b, false);
}
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + duration,
EndTime = Clock.CurrentTime + seconds * 1000,
}
};
});
}
private void startMultipleBreaks()
private void loadClockStep(bool loadManual)
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
AddStep($"load {(loadManual ? "manual" : "normal")} clock", () =>
{
new BreakPeriod
{
StartTime = currentTime,
EndTime = currentTime + 2000,
},
new BreakPeriod
{
StartTime = currentTime + 4000,
EndTime = currentTime + 6000,
}
};
breakOverlay.FadeTo(loadManual ? 0 : 1);
manualBreakOverlay.FadeTo(loadManual ? 1 : 0);
});
}
private void startAnotherMultipleBreaks()
private void addBreakSeeks(BreakPeriod b, bool isReversed)
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
if (isReversed)
{
new BreakPeriod // Duration is less than 650 - too short to appear
{
StartTime = currentTime,
EndTime = currentTime + 500,
},
new BreakPeriod
{
StartTime = currentTime + 1500,
EndTime = currentTime + 2200,
},
new BreakPeriod
{
StartTime = currentTime + 3200,
EndTime = currentTime + 4200,
},
new BreakPeriod
{
StartTime = currentTime + 5200,
EndTime = currentTime + 7200,
}
};
seekBreakStep("seek to break after end", b.EndTime + 500, false);
seekBreakStep("seek to break end", b.EndTime, false);
seekBreakStep("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekBreakStep("seek to break start", b.StartTime, b.HasEffect);
}
else
{
seekBreakStep("seek to break start", b.StartTime, b.HasEffect);
seekBreakStep("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekBreakStep("seek to break end", b.EndTime, false);
seekBreakStep("seek to break after end", b.EndTime + 500, false);
}
}
private void seekBreakStep(string seekStepDescription, double time, bool onBreak)
{
AddStep(seekStepDescription, () => manualClock.CurrentTime = time);
AddAssert($"is{(!onBreak ? " not " : " ")}break time", () => manualBreakOverlay.IsBreakTime.Value == onBreak);
}
}
}