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Use container instead of fill flow

This commit is contained in:
iiSaLMaN 2019-07-26 08:15:46 +03:00
parent 3fa6804501
commit 6fac716ec7

View File

@ -27,13 +27,17 @@ namespace osu.Game.Tests.Visual.Gameplay
public TestSceneBreakOverlay()
{
SpriteText breakTimeText;
Child = new FillFlowContainer
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
breakTimeText = new SpriteText(),
breakTimeText = new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Bottom = 35 },
},
breakOverlay = new BreakOverlay(true)
}
};