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Use container instead of fill flow
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@ -27,13 +27,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestSceneBreakOverlay()
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{
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SpriteText breakTimeText;
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Child = new FillFlowContainer
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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breakTimeText = new SpriteText(),
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breakTimeText = new SpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Bottom = 35 },
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},
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breakOverlay = new BreakOverlay(true)
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}
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};
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