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Add an assert if current break index has skipped a break

This commit is contained in:
iiSaLMaN 2019-07-30 13:30:26 +03:00
parent e6e315e07b
commit f2ab259c21

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@ -87,7 +87,12 @@ namespace osu.Game.Tests.Visual.Gameplay
setClock(true);
loadBreaksStep("multiple breaks", testBreaks);
addBreakSeeks(testBreaks.Last(), false);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
}
private void addShowBreakStep(double seconds)