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Fix failing test
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6ce36bd39e
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@ -26,15 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
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AddAssert("total judgements == 1", () =>
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{
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int count = 0;
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foreach (var stat in (HitResult[])Enum.GetValues(typeof(HitResult)))
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count += ((FailPlayer)Player).ScoreProcessor.GetStatistic(stat);
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return count == 1;
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});
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
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}
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private class FailPlayer : ReplayPlayer
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@ -92,6 +92,11 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public virtual bool HasCompleted => false;
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/// <summary>
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/// The total number of judged <see cref="HitObject"/>s at the current point in time.
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/// </summary>
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public int JudgedHits { get; protected set; }
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// </summary>
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@ -142,6 +147,8 @@ namespace osu.Game.Rulesets.Scoring
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Rank.Value = ScoreRank.X;
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HighestCombo.Value = 0;
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JudgedHits = 0;
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HasFailed = false;
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}
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@ -208,7 +215,6 @@ namespace osu.Game.Rulesets.Scoring
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public sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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protected int JudgedHits { get; private set; }
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private double maxHighestCombo;
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@ -441,7 +447,6 @@ namespace osu.Game.Rulesets.Scoring
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base.Reset(storeResults);
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JudgedHits = 0;
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baseScore = 0;
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rollingMaxBaseScore = 0;
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bonusScore = 0;
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