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Merge branch 'master' into apply-to-track

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Dan Balasescu 2019-12-10 16:15:24 +09:00 committed by GitHub
commit bd6a08a21b
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43 changed files with 687 additions and 310 deletions

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@ -24,11 +24,11 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.6.0" />
<PackageReference Include="System.IO.Packaging" Version="4.7.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -116,7 +116,23 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Duration => EndTime - StartTime;
public SliderPath Path { get; set; }
private readonly SliderPath path = new SliderPath();
public SliderPath Path
{
get => path;
set
{
path.ControlPoints.Clear();
path.ExpectedDistance.Value = null;
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints);
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}
}
public double Distance => Path.Distance;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.931145117263422, "diffcalc-test")]
[TestCase(6.9311451172608853d, "diffcalc-test")]
[TestCase(1.0736587013228804d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);

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@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}

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@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int, MouseButtonEvent> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
@ -90,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value;
updateMarkerDisplay();
updateConnectingPath();
@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
@ -116,10 +115,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
path.ClearVertices();
if (Index != slider.Path.ControlPoints.Length - 1)
if (Index != slider.Path.ControlPoints.Count - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
@ -156,8 +155,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.Path.ControlPoints.ToArray();
if (Index == 0)
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
@ -168,29 +165,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.StartTime = snappedTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < newControlPoints.Length; i++)
newControlPoints[i] -= movementDelta;
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value -= movementDelta;
}
else
newControlPoints[Index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[Index + 1] = newControlPoints[Index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[Index - 1] = newControlPoints[Index];
ControlPointsChanged?.Invoke(newControlPoints);
slider.Path.ControlPoints[Index].Position.Value += e.Delta;
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
@ -14,6 +13,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
@ -23,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public Action<Vector2[]> ControlPointsChanged;
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
@ -55,12 +53,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
while (slider.Path.ControlPoints.Length > Pieces.Count)
while (slider.Path.ControlPoints.Count > Pieces.Count)
{
var piece = new PathControlPointPiece(slider, Pieces.Count)
{
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
};
var piece = new PathControlPointPiece(slider, Pieces.Count);
if (allowSelection)
piece.RequestSelection = selectPiece;
@ -68,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Pieces.Add(piece);
}
while (slider.Path.ControlPoints.Length < Pieces.Count)
while (slider.Path.ControlPoints.Count < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
}
@ -105,38 +100,40 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool deleteSelected()
{
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList();
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
if (toRemove.Count == 0)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
slider.Path.ControlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (slider.Path.ControlPoints.Count <= 1)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
foreach (var c in slider.Path.ControlPoints)
c.Position.Value -= first;
slider.Position += first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
}
@ -154,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected())
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
};
}
}

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@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
@ -27,11 +25,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private InputManager inputManager;
private PlacementState state;
private PathControlPoint segmentStart;
private PathControlPoint cursor;
private int currentSegmentLength;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
@ -40,7 +39,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
: base(new Objects.Slider())
{
RelativeSizeAxes = Axes.Both;
segments.Add(new Segment(Vector2.Zero));
HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.Linear));
currentSegmentLength = 1;
}
[BackgroundDependencyLoader]
@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject, false) { ControlPointsChanged = _ => updateSlider() },
new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
@ -72,9 +73,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
ensureCursor();
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
break;
}
}
@ -91,7 +94,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (e.Button)
{
case MouseButton.Left:
segments.Last().ControlPoints.Add(cursor);
ensureCursor();
// Detatch the cursor
cursor = null;
break;
}
@ -110,7 +116,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDoubleClick(DoubleClickEvent e)
{
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
return true;
}
@ -132,14 +142,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
updateSlider();
}
private void updatePathType()
{
switch (currentSegmentLength)
{
case 1:
case 2:
segmentStart.Type.Value = PathType.Linear;
break;
case 3:
segmentStart.Type.Value = PathType.PerfectCurve;
break;
default:
segmentStart.Type.Value = PathType.Bezier;
break;
}
}
private void ensureCursor()
{
if (cursor == null)
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
currentSegmentLength++;
updatePathType();
}
}
private void updateSlider()
{
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);

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@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -11,7 +11,6 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -40,10 +39,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) { ControlPointsChanged = onNewControlPoints },
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
};
}
private IBindable<int> pathVersion;
protected override void LoadComplete()
{
base.LoadComplete();
pathVersion = HitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updatePath());
}
protected override void Update()
{
base.Update();
@ -77,12 +86,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
Debug.Assert(placementControlPointIndex != null);
Vector2 position = e.MousePosition - HitObject.Position;
var controlPoints = HitObject.Path.ControlPoints.ToArray();
controlPoints[placementControlPointIndex.Value] = position;
onNewControlPoints(controlPoints);
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
return true;
}
@ -97,15 +101,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
position -= HitObject.Position;
var controlPoints = new Vector2[HitObject.Path.ControlPoints.Length + 1];
HitObject.Path.ControlPoints.CopyTo(controlPoints);
int insertionIndex = 0;
float minDistance = float.MaxValue;
for (int i = 0; i < controlPoints.Length - 2; i++)
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
{
float dist = new Line(controlPoints[i], controlPoints[i + 1]).DistanceToPoint(position);
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
if (dist < minDistance)
{
@ -115,21 +116,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Move the control points from the insertion index onwards to make room for the insertion
Array.Copy(controlPoints, insertionIndex, controlPoints, insertionIndex + 1, controlPoints.Length - insertionIndex - 1);
controlPoints[insertionIndex] = position;
onNewControlPoints(controlPoints);
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
return insertionIndex;
}
private void onNewControlPoints(Vector2[] controlPoints)
private void updatePath()
{
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
UpdateHitObject();
}

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@ -28,11 +28,8 @@ namespace osu.Game.Rulesets.Osu.Mods
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
foreach (var point in slider.Path.ControlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
}
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
@ -84,9 +84,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
pathBindable.BindTo(slider.PathBindable);
pathVersion.BindTo(slider.Path.Version);
pathBindable.BindValueChanged(_ => Body.Refresh());
pathVersion.BindValueChanged(_ => Body.Refresh());
AccentColour.BindValueChanged(colour =>
{

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@ -4,7 +4,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly Slider slider;
@ -27,10 +26,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void load()
{
positionBindable.BindTo(HitObject.PositionBindable);
pathBindable.BindTo(slider.PathBindable);
pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition());
pathBindable.BindValueChanged(_ => updatePosition(), true);
pathVersion.BindValueChanged(_ => updatePosition(), true);
}
protected override void Update()

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@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
@ -36,10 +35,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true;
positionBindable.BindTo(hitCircle.PositionBindable);
pathBindable.BindTo(slider.PathBindable);
pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition());
pathBindable.BindValueChanged(_ => updatePosition(), true);
pathVersion.BindValueChanged(_ => updatePosition(), true);
// TODO: This has no drawable content. Support for skins should be added.
}

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@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -28,17 +27,21 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
private readonly SliderPath path = new SliderPath();
public SliderPath Path
{
get => PathBindable.Value;
get => path;
set
{
PathBindable.Value = value;
endPositionCache.Invalidate();
path.ControlPoints.Clear();
path.ExpectedDistance.Value = null;
updateNestedPositions();
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints);
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}
}
@ -50,8 +53,6 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
base.Position = value;
endPositionCache.Invalidate();
updateNestedPositions();
}
}
@ -112,6 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
SamplesBindable.ItemsAdded += _ => updateNestedSamples();
SamplesBindable.ItemsRemoved += _ => updateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions();
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
@ -189,6 +191,8 @@ namespace osu.Game.Rulesets.Osu.Objects
private void updateNestedPositions()
{
endPositionCache.Invalidate();
if (HeadCircle != null)
HeadCircle.Position = Position;

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@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderTailCircle(Slider slider)
{
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => Position = slider.EndPosition);
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();

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@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSliderPath : OsuTestScene
{
private readonly SmoothPath drawablePath;
private SliderPath path;
public TestSceneSliderPath()
{
Child = drawablePath = new SmoothPath
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
path = new SliderPath();
});
protected override void Update()
{
base.Update();
if (path != null)
{
List<Vector2> vertices = new List<Vector2>();
path.GetPathToProgress(vertices, 0, 1);
drawablePath.Vertices = vertices;
}
}
[Test]
public void TestEmptyPath()
{
}
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestSingleSegment(PathType type)
=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestMultipleSegment(PathType type)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
});
}
[Test]
public void TestAddControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = { Value = new Vector2(100) } }));
}
[Test]
public void TestInsertControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = { Value = new Vector2(0, 100) } }));
}
[Test]
public void TestRemoveControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
}
[Test]
public void TestChangePathType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("change type to bezier", () => path.ControlPoints[0].Type.Value = PathType.Bezier);
}
[Test]
public void TestAddSegmentByChangingType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type.Value = PathType.Bezier);
}
[Test]
public void TestRemoveSegmentByChangingType()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
});
AddStep("change second point type to null", () => path.ControlPoints[1].Type.Value = null);
}
[Test]
public void TestRemoveSegmentByRemovingControlPoint()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
});
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
}
[TestCase(2)]
[TestCase(4)]
public void TestPerfectCurveFallbackScenarios(int points)
{
AddStep("create path", () =>
{
switch (points)
{
case 2:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
break;
case 4:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
break;
}
});
}
[Test]
public void TestLengthenLastSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 300);
}
[Test]
public void TestShortenLastSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
}
[Test]
public void TestShortenFirstSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten first segment", () => path.ExpectedDistance.Value = 50);
}
[Test]
public void TestShortenToZeroLength()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten to 0 length", () => path.ExpectedDistance.Value = 0);
}
[Test]
public void TestShortenToNegativeLength()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = { Value = p } }).ToList();
points[0].Type.Value = type;
return points;
}
}
}

View File

@ -95,6 +95,42 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestNoFilterOnSimpleResume()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestFilterOnResumeAfterChange()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
}
[Test]
public void TestAudioResuming()
{

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
private class TestScreen : ScreenWithBeatmapBackground
public class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;

View File

@ -9,6 +9,6 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
</ItemGroup>
</Project>

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@ -9,8 +10,8 @@ using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
{
private readonly SettingsStore settings;
@ -53,7 +54,7 @@ namespace osu.Game.Configuration
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);

View File

@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration;
namespace osu.Game.Configuration
{
public class InMemoryConfigManager<T> : ConfigManager<T>
where T : struct
public class InMemoryConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
{
public InMemoryConfigManager()
{

View File

@ -24,7 +24,7 @@ namespace osu.Game.Graphics
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour
where T : class, IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary>

View File

@ -6,12 +6,10 @@ using System;
namespace osu.Game.Graphics.UserInterface
{
public class OsuEnumDropdown<T> : OsuDropdown<T>
where T : struct, Enum
{
public OsuEnumDropdown()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
Items = (T[])Enum.GetValues(typeof(T));
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osuTK;
using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.SearchableList
{
public class DisplayStyleControl<T> : Container
where T : struct, Enum
{
public readonly SlimEnumDropdown<T> Dropdown;
public readonly Bindable<PanelDisplayStyle> DisplayStyle = new Bindable<PanelDisplayStyle>();

View File

@ -13,7 +13,9 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListFilterControl<T, U> : Container
public abstract class SearchableListFilterControl<TTab, TCategory> : Container
where TTab : struct, Enum
where TCategory : struct, Enum
{
private const float padding = 10;
@ -21,12 +23,12 @@ namespace osu.Game.Overlays.SearchableList
private readonly Box tabStrip;
public readonly SearchTextBox Search;
public readonly PageTabControl<T> Tabs;
public readonly DisplayStyleControl<U> DisplayStyleControl;
public readonly PageTabControl<TTab> Tabs;
public readonly DisplayStyleControl<TCategory> DisplayStyleControl;
protected abstract Color4 BackgroundColour { get; }
protected abstract T DefaultTab { get; }
protected abstract U DefaultCategory { get; }
protected abstract TTab DefaultTab { get; }
protected abstract TCategory DefaultCategory { get; }
protected virtual Drawable CreateSupplementaryControls() => null;
/// <summary>
@ -36,9 +38,6 @@ namespace osu.Game.Overlays.SearchableList
protected SearchableListFilterControl()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("SearchableListFilterControl's sort tabs only support enums as the generic type argument");
RelativeSizeAxes = Axes.X;
var controls = CreateSupplementaryControls();
@ -90,7 +89,7 @@ namespace osu.Game.Overlays.SearchableList
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Right = 225 },
Child = Tabs = new PageTabControl<T>
Child = Tabs = new PageTabControl<TTab>
{
RelativeSizeAxes = Axes.X,
},
@ -105,7 +104,7 @@ namespace osu.Game.Overlays.SearchableList
},
},
},
DisplayStyleControl = new DisplayStyleControl<U>
DisplayStyleControl = new DisplayStyleControl<TCategory>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListHeader<T> : Container
where T : struct, Enum
{
public readonly HeaderTabControl<T> Tabs;
@ -24,9 +25,6 @@ namespace osu.Game.Overlays.SearchableList
protected SearchableListHeader()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("BrowseHeader only supports enums as the generic type argument");
RelativeSizeAxes = Axes.X;
Height = 90;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,19 +17,22 @@ namespace osu.Game.Overlays.SearchableList
public const float WIDTH_PADDING = 80;
}
public abstract class SearchableListOverlay<T, U, S> : SearchableListOverlay
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
where THeader : struct, Enum
where TTab : struct, Enum
where TCategory : struct, Enum
{
private readonly Container scrollContainer;
protected readonly SearchableListHeader<T> Header;
protected readonly SearchableListFilterControl<U, S> Filter;
protected readonly SearchableListHeader<THeader> Header;
protected readonly SearchableListFilterControl<TTab, TCategory> Filter;
protected readonly FillFlowContainer ScrollFlow;
protected abstract Color4 BackgroundColour { get; }
protected abstract Color4 TrianglesColourLight { get; }
protected abstract Color4 TrianglesColourDark { get; }
protected abstract SearchableListHeader<T> CreateHeader();
protected abstract SearchableListFilterControl<U, S> CreateFilterControl();
protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay()
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osuTK;
namespace osu.Game.Overlays.SearchableList
{
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
where T : struct, Enum
{
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader();

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
where T : struct, Enum
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();

View File

@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Configuration
{
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
where T : struct
public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
where TLookup : struct, Enum
{
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)

View File

@ -3,7 +3,6 @@
using osuTK;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Objects.Legacy.Catch
@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
X = position.X,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset,
Path = new SliderPath(pathType, controlPoints, length),
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};

View File

@ -115,12 +115,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
}
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
static bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear;
int repeatCount = Parsing.ParseInt(split[6]);
if (repeatCount > 9000)
@ -187,7 +181,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
// The samples are played when the slider ends, which is the last node
result.Samples = nodeSamples[nodeSamples.Count - 1];
@ -259,6 +253,44 @@ namespace osu.Game.Rulesets.Objects.Legacy
bankInfo.Filename = split.Length > 4 ? split[4] : null;
}
private PathControlPoint[] convertControlPoints(Vector2[] vertices, PathType type)
{
if (type == PathType.PerfectCurve)
{
if (vertices.Length != 3)
type = PathType.Bezier;
else if (isLinear(vertices))
{
// osu-stable special-cased colinear perfect curves to a linear path
type = PathType.Linear;
}
}
var points = new List<PathControlPoint>(vertices.Length)
{
new PathControlPoint
{
Position = { Value = vertices[0] },
Type = { Value = type }
}
};
for (int i = 1; i < vertices.Length; i++)
{
if (vertices[i] == vertices[i - 1])
{
points[points.Count - 1].Type.Value = type;
continue;
}
points.Add(new PathControlPoint { Position = { Value = vertices[i] } });
}
return points.ToArray();
static bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
}
/// <summary>
/// Creates a legacy Hit-type hit object.
/// </summary>
@ -276,11 +308,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="controlPoints">The slider control points.</param>
/// <param name="length">The slider length.</param>
/// <param name="pathType">The slider curve type.</param>
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples);
/// <summary>

View File

@ -3,7 +3,6 @@
using osuTK;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
@ -26,13 +25,13 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{
X = position.X,
Path = new SliderPath(pathType, controlPoints, length),
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
Position = position,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset,
Path = new SliderPath(pathType, controlPoints, length),
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
@ -23,12 +22,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
List<IList<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{
Path = new SliderPath(pathType, controlPoints, length),
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public class PathControlPoint : IEquatable<PathControlPoint>
{
/// <summary>
/// The position of this <see cref="PathControlPoint"/>.
/// </summary>
public readonly Bindable<Vector2> Position = new Bindable<Vector2>();
/// <summary>
/// The type of path segment starting at this <see cref="PathControlPoint"/>.
/// If null, this <see cref="PathControlPoint"/> will be a part of the previous path segment.
/// </summary>
public readonly Bindable<PathType?> Type = new Bindable<PathType?>();
/// <summary>
/// Invoked when any property of this <see cref="PathControlPoint"/> is changed.
/// </summary>
internal event Action Changed;
/// <summary>
/// Creates a new <see cref="PathControlPoint"/>.
/// </summary>
public PathControlPoint()
{
Position.ValueChanged += _ => Changed?.Invoke();
Type.ValueChanged += _ => Changed?.Invoke();
}
/// <summary>
/// Creates a new <see cref="PathControlPoint"/> with a provided position and type.
/// </summary>
/// <param name="position">The initial position.</param>
/// <param name="type">The initial type.</param>
public PathControlPoint(Vector2 position, PathType? type = null)
: this()
{
Position.Value = position;
Type.Value = type;
}
public bool Equals(PathControlPoint other) => Position.Value == other?.Position.Value && Type.Value == other.Type.Value;
}
}

View File

@ -1,68 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public struct SliderPath : IEquatable<SliderPath>
public class SliderPath
{
/// <summary>
/// The current version of this <see cref="SliderPath"/>. Updated when any change to the path occurs.
/// </summary>
[JsonIgnore]
public IBindable<int> Version => version;
private readonly Bindable<int> version = new Bindable<int>();
/// <summary>
/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
/// and the path will be shortened/lengthened to match this length.
/// </summary>
public readonly double? ExpectedDistance;
/// <summary>
/// The type of path.
/// </summary>
public readonly PathType Type;
[JsonProperty]
private Vector2[] controlPoints;
private List<Vector2> calculatedPath;
private List<double> cumulativeLength;
private bool isInitialised;
/// <summary>
/// Creates a new <see cref="SliderPath"/>.
/// </summary>
/// <param name="type">The type of path.</param>
/// <param name="controlPoints">The control points of the path.</param>
/// <param name="expectedDistance">A user-set distance of the path that may be shorter or longer than the true distance between all
/// <paramref name="controlPoints"/>. The path will be shortened/lengthened to match this length.
/// If null, the path will use the true distance between all <paramref name="controlPoints"/>.</param>
[JsonConstructor]
public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
{
this = default;
this.controlPoints = controlPoints;
Type = type;
ExpectedDistance = expectedDistance;
ensureInitialised();
}
public readonly Bindable<double?> ExpectedDistance = new Bindable<double?>();
/// <summary>
/// The control points of the path.
/// </summary>
[JsonIgnore]
public ReadOnlySpan<Vector2> ControlPoints
public readonly BindableList<PathControlPoint> ControlPoints = new BindableList<PathControlPoint>();
private readonly List<Vector2> calculatedPath = new List<Vector2>();
private readonly List<double> cumulativeLength = new List<double>();
private readonly Cached pathCache = new Cached();
private double calculatedLength;
/// <summary>
/// Creates a new <see cref="SliderPath"/>.
/// </summary>
public SliderPath()
{
get
ExpectedDistance.ValueChanged += _ => invalidate();
ControlPoints.ItemsAdded += items =>
{
ensureInitialised();
return controlPoints.AsSpan();
}
foreach (var c in items)
c.Changed += invalidate;
invalidate();
};
ControlPoints.ItemsRemoved += items =>
{
foreach (var c in items)
c.Changed -= invalidate;
invalidate();
};
}
/// <summary>
/// Creates a new <see cref="SliderPath"/> initialised with a list of control points.
/// </summary>
/// <param name="controlPoints">An optional set of <see cref="PathControlPoint"/>s to initialise the path with.</param>
/// <param name="expectedDistance">A user-set distance of the path that may be shorter or longer than the true distance between all control points.
/// The path will be shortened/lengthened to match this length. If null, the path will use the true distance between all control points.</param>
[JsonConstructor]
public SliderPath(PathControlPoint[] controlPoints, double? expectedDistance = null)
: this()
{
ControlPoints.AddRange(controlPoints);
ExpectedDistance.Value = expectedDistance;
}
public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
: this(controlPoints.Select((c, i) => new PathControlPoint(c, i == 0 ? (PathType?)type : null)).ToArray(), expectedDistance)
{
}
/// <summary>
@ -73,11 +91,23 @@ namespace osu.Game.Rulesets.Objects
{
get
{
ensureInitialised();
ensureValid();
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
}
}
/// <summary>
/// The distance of the path prior to lengthening/shortening to account for <see cref="ExpectedDistance"/>.
/// </summary>
public double CalculatedDistance
{
get
{
ensureValid();
return calculatedLength;
}
}
/// <summary>
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
/// to 1 (end of the slider) and stores the generated path in the given list.
@ -87,7 +117,7 @@ namespace osu.Game.Rulesets.Objects
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
{
ensureInitialised();
ensureValid();
double d0 = progressToDistance(p0);
double d1 = progressToDistance(p1);
@ -116,40 +146,73 @@ namespace osu.Game.Rulesets.Objects
/// <returns></returns>
public Vector2 PositionAt(double progress)
{
ensureInitialised();
ensureValid();
double d = progressToDistance(progress);
return interpolateVertices(indexOfDistance(d), d);
}
private void ensureInitialised()
private void invalidate()
{
if (isInitialised)
return;
isInitialised = true;
controlPoints ??= Array.Empty<Vector2>();
calculatedPath = new List<Vector2>();
cumulativeLength = new List<double>();
calculatePath();
calculateCumulativeLength();
pathCache.Invalidate();
version.Value++;
}
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
private void ensureValid()
{
switch (Type)
if (pathCache.IsValid)
return;
calculatePath();
calculateLength();
pathCache.Validate();
}
private void calculatePath()
{
calculatedPath.Clear();
if (ControlPoints.Count == 0)
return;
Vector2[] vertices = new Vector2[ControlPoints.Count];
for (int i = 0; i < ControlPoints.Count; i++)
vertices[i] = ControlPoints[i].Position.Value;
int start = 0;
for (int i = 0; i < ControlPoints.Count; i++)
{
if (ControlPoints[i].Type.Value == null && i < ControlPoints.Count - 1)
continue;
// The current vertex ends the segment
var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1);
var segmentType = ControlPoints[start].Type.Value ?? PathType.Linear;
foreach (Vector2 t in calculateSubPath(segmentVertices, segmentType))
{
if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
calculatedPath.Add(t);
}
// Start the new segment at the current vertex
start = i;
}
}
private List<Vector2> calculateSubPath(ReadOnlySpan<Vector2> subControlPoints, PathType type)
{
switch (type)
{
case PathType.Linear:
return PathApproximator.ApproximateLinear(subControlPoints);
case PathType.PerfectCurve:
//we can only use CircularArc iff we have exactly three control points and no dissection.
if (ControlPoints.Length != 3 || subControlPoints.Length != 3)
if (subControlPoints.Length != 3)
break;
// Here we have exactly 3 control points. Attempt to fit a circular arc.
List<Vector2> subpath = PathApproximator.ApproximateCircularArc(subControlPoints);
// If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation.
@ -165,74 +228,49 @@ namespace osu.Game.Rulesets.Objects
return PathApproximator.ApproximateBezier(subControlPoints);
}
private void calculatePath()
private void calculateLength()
{
calculatedPath.Clear();
// Sliders may consist of various subpaths separated by two consecutive vertices
// with the same position. The following loop parses these subpaths and computes
// their shape independently, consecutively appending them to calculatedPath.
int start = 0;
int end = 0;
for (int i = 0; i < ControlPoints.Length; ++i)
{
end++;
if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1])
{
ReadOnlySpan<Vector2> cpSpan = ControlPoints.Slice(start, end - start);
foreach (Vector2 t in calculateSubpath(cpSpan))
{
if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
calculatedPath.Add(t);
}
start = end;
}
}
}
private void calculateCumulativeLength()
{
double l = 0;
calculatedLength = 0;
cumulativeLength.Clear();
cumulativeLength.Add(l);
cumulativeLength.Add(0);
for (int i = 0; i < calculatedPath.Count - 1; ++i)
for (int i = 0; i < calculatedPath.Count - 1; i++)
{
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
double d = diff.Length;
// Shorted slider paths that are too long compared to the expected distance
if (ExpectedDistance.HasValue && ExpectedDistance - l < d)
{
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((ExpectedDistance - l) / d);
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
l = ExpectedDistance.Value;
cumulativeLength.Add(l);
break;
}
l += d;
cumulativeLength.Add(l);
calculatedLength += diff.Length;
cumulativeLength.Add(calculatedLength);
}
// Lengthen slider paths that are too short compared to the expected distance
if (ExpectedDistance.HasValue && l < ExpectedDistance && calculatedPath.Count > 1)
if (ExpectedDistance.Value is double expectedDistance && calculatedLength != expectedDistance)
{
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
double d = diff.Length;
// The last length is always incorrect
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
if (d <= 0)
int pathEndIndex = calculatedPath.Count - 1;
if (calculatedLength > expectedDistance)
{
// The path will be shortened further, in which case we should trim any more unnecessary lengths and their associated path segments
while (cumulativeLength.Count > 0 && cumulativeLength[cumulativeLength.Count - 1] >= expectedDistance)
{
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
calculatedPath.RemoveAt(pathEndIndex--);
}
}
if (pathEndIndex <= 0)
{
// The expected distance is negative or zero
// TODO: Perhaps negative path lengths should be disallowed altogether
cumulativeLength.Add(0);
return;
}
calculatedPath[calculatedPath.Count - 1] += diff * (float)((ExpectedDistance - l) / d);
cumulativeLength[calculatedPath.Count - 1] = ExpectedDistance.Value;
// The direction of the segment to shorten or lengthen
Vector2 dir = (calculatedPath[pathEndIndex] - calculatedPath[pathEndIndex - 1]).Normalized();
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[cumulativeLength.Count - 1]);
cumulativeLength.Add(expectedDistance);
}
}
@ -272,7 +310,5 @@ namespace osu.Game.Rulesets.Objects
double w = (d - d0) / (d1 - d0);
return p0 + (p1 - p0) * (float)w;
}
public bool Equals(SliderPath other) => ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance == other.ExpectedDistance && Type == other.Type;
}
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
}
public struct OptionalRange<T> : IEquatable<OptionalRange<T>>
where T : struct, IComparable
where T : struct
{
public bool HasFilter => Max != null || Min != null;

View File

@ -170,7 +170,7 @@ namespace osu.Game.Screens.Select
}
private static void updateCriteriaRange<T>(ref FilterCriteria.OptionalRange<T> range, string op, T value)
where T : struct, IComparable
where T : struct
{
switch (op)
{

View File

@ -262,8 +262,10 @@ namespace osu.Game.Screens.Select
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
{
if (this.IsCurrentScreen())
Carousel.Filter(criteria);
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
bool shouldDebounce = this.IsCurrentScreen();
Schedule(() => Carousel.Filter(criteria, shouldDebounce));
}
private DependencyContainer dependencies;
@ -437,8 +439,6 @@ namespace osu.Game.Screens.Select
{
base.OnEntering(last);
Carousel.Filter(FilterControl.CreateCriteria(), false);
this.FadeInFromZero(250);
FilterControl.Activate();
}

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration;
namespace osu.Game.Skinning
{
public class SkinConfigManager<T> : ConfigManager<T> where T : struct
public class SkinConfigManager<TLookup> : ConfigManager<TLookup> where TLookup : struct, Enum
{
protected override void PerformLoad()
{

View File

@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipH<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable
where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay));
/// <summary>
@ -49,7 +49,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipV<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable
where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay));
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
/// </summary>
public abstract class ScreenTestScene : ManualInputManagerTestScene
{
private readonly OsuScreenStack stack;
protected readonly OsuScreenStack Stack;
private readonly Container content;
@ -22,16 +22,16 @@ namespace osu.Game.Tests.Visual
{
base.Content.AddRange(new Drawable[]
{
stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
protected void LoadScreen(OsuScreen screen)
{
if (stack.CurrentScreen != null)
stack.Exit();
stack.Push(screen);
if (Stack.CurrentScreen != null)
Stack.Exit();
Stack.Push(screen);
}
}
}