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Commit Graph

1007 Commits

Author SHA1 Message Date
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams 2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion 2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion 2021-11-11 21:01:30 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
901f107b2e Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-14 17:25:51 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
ac471a0ec1 Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2 2021-10-01 17:46:58 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Dean Herbert
59d6a718d6 Fix value not being loaded from beatmap in case of most dense grid setting 2021-09-21 20:09:34 +09:00
Bartłomiej Dach
d15bd5a15e
Store grid size back to beatmap on change 2021-09-20 20:39:39 +02:00
Bartłomiej Dach
0d7dac03f4
Start with largest grid size 2021-09-20 20:34:22 +02:00
Bartłomiej Dach
52542374e8
Fix rectangular grid snap being always active 2021-09-20 20:14:28 +02:00
Bartłomiej Dach
b5af01f456
Always show rectangular grid in osu! composer 2021-09-20 20:13:06 +02:00
Dean Herbert
cdef6d0cf5 Add key binding support for grid mode cycle 2021-09-20 16:43:15 +09:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
Bartłomiej Dach
e1738025d4
Add basic integration of rectangular grid to osu! composer 2021-09-19 18:07:20 +02:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
2114a4729c Set a sane default for new slider blueprints 2021-09-14 18:28:27 +09:00
Dean Herbert
0500cd578a Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-06 21:06:12 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Bartłomiej Dach
a2d2ed2ef6
Add stack leniency setting for osu! 2021-09-02 23:29:14 +02:00
Dean Herbert
17f6efc6fe Fix missed cases of incorrect .Value usage
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
3d88a745cd Fix osu editor transforms not specified in the absolute time 2021-08-18 14:27:16 +09:00
smoogipoo
fbaa480b3e Fix out-of-order hits in editor causing exceptions 2021-08-12 10:08:54 +09:00
ekrctb
cc01b9e639 Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
Dean Herbert
adda96ac86
Merge pull request #13962 from ekrctb/platform-action
Adapt to framework `PlatformAction` type change
2021-07-21 18:17:38 +09:00
ekrctb
1bac471b49 Adapt to PlatformAction type change 2021-07-21 16:12:53 +09:00
ekrctb
1bff4373b3 Allow specifying flipping support of selection box different from scaling 2021-07-21 15:59:45 +09:00
Naxess
3a5912e35e Add new checks to verifiers 2021-07-13 10:53:25 +02:00
Naxess
53c0298b5e Add too short spinners check and tests 2021-07-13 10:51:40 +02:00
Naxess
fec9448301 Add too short sliders check and tests 2021-07-13 10:50:41 +02:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Dean Herbert
e9339d6100 Move some inline comments on consts to xmldoc instead 2021-06-22 15:16:19 +09:00
Naxess
2f3f4f3e4b Add new checks to verifier 2021-06-21 15:30:45 +02:00
Naxess
fcb918d0e1 Add time distance equality check 2021-06-21 15:30:23 +02:00
Naxess
3eb088f89a Add low difficulty overlaps check 2021-06-21 15:30:04 +02:00
Bartłomiej Dach
afc89b39d9 Use StateUpdateTime for transform clearing logic
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e94fbd83e2 Ensure editor ruleset animation disable execution order 2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602 Add coverage for hit circle fade-out duration 2021-06-18 16:04:11 +02:00
smoogipoo
3db995c778 Fix sliders jumping around the screen on movement 2021-05-24 17:15:57 +09:00
Dean Herbert
bb2fae55ce Merge branch 'master' into refactor-selection-rotate-logic 2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504 Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc Move scaling logic out of OsuSelectionHandler for reuse 2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea Add Apply() method for applying new DHOs 2021-05-18 14:14:10 +09:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
01d732bb65 Revert "Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling"
This reverts commit 54fe10c82a.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be Revert "Trim redundant this qualifier"
This reverts commit df630d9428.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428 Trim redundant this qualifier 2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling 2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926 Fix slider input handling potentially being offset after composer area resize
Closes https://github.com/ppy/osu/issues/12671.
2021-05-06 17:19:19 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f586bc46e6 Avoid using EditorBeatmap.SelectedHitObjects 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
Dean Herbert
8795c5f082 Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat and DrawableSliderTail 2021-04-26 15:27:10 +09:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Dean Herbert
0f70469d1c Only apply custom editor overrides if hit animations is disabled 2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a Adjust existing fades to close match stable editor 2021-04-21 19:41:15 +09:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
401bf368a7 Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length 2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf Fix div-by-zero when scaling a 1-dimensional slider 2021-04-16 16:55:26 +09:00
Dean Herbert
ff408b852e Handle scaling a slider below minimum length 2021-04-16 15:45:24 +09:00
Dean Herbert
89373638be Handle control point deletion when the resulting slider would be too short to be useful 2021-04-16 15:45:24 +09:00
Dean Herbert
2949a6bbdc Handle control point drag revert 2021-04-16 15:45:24 +09:00
Dean Herbert
d38e294d96 Centralise length validation function 2021-04-16 15:45:24 +09:00
Dean Herbert
965a1ead36 Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
Dean Herbert
5c0ef55691 Rename SliderPlacementState to make way for more generic version 2021-04-16 14:09:35 +09:00
Dean Herbert
1ff4e2076f Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
Dean Herbert
03ba04e8ce Split out general checks into its own verifier class (and remove static usage) 2021-04-13 19:50:22 +09:00
Naxess
304fe5cd34 Add CheckBackground to OsuBeatmapVerifier 2021-04-13 10:41:02 +02:00
Naxess
60c2494b31 Make BeatmapVerifier an interface 2021-04-13 10:40:56 +02:00
Naxess
c8cb4286f6 Add reference for screen bounding box numbers 2021-04-13 10:35:06 +02:00
Dean Herbert
fbc6fb8fc5 Split out common logic into private method and add inline comment for future visitors 2021-04-13 15:35:57 +09:00
Naxess
6d3f9fa9ce Use is class instead of Equals with template index
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d9e3276d0e Don't update path type once immediately 2021-04-12 19:18:22 +02:00
Naxess
19a154ddf1 Rename checkOrigin -> check
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Naxess
bb720c23a0 Remove check ctors and locals 2021-04-12 17:12:37 +02:00
Dean Herbert
62c1812282 Remove redundant parameter naming 2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021 Move nested classes to bottom of file 2021-04-12 23:36:10 +09:00
Naxess
7c4f6d2b62 Rework template usage
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
Naxess
65ebdd8f7a Move check origin from IssueTemplate to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
8bf85d737c Change Metadata into a get property 2021-04-12 15:52:29 +09:00
Dean Herbert
8c31e96cdf Change some methods to get properties 2021-04-12 15:52:18 +09:00
Dean Herbert
f78239c7f2 Move enums out of nesting 2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48 Checker -> BeatmapVerifier 2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77 Merge branch 'master' into verify-tab 2021-04-12 15:14:37 +09:00
Naxess
dac733cced Fix field name and accessibility 2021-04-10 15:49:57 +02:00
Naxess
3289bb0379 Merge Check and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks.

The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
bc4f3351f3 Replace checks with realistic ones 2021-04-10 13:03:16 +02:00
Naxess
d1007ff26a Move components to more appropriate spot 2021-04-10 13:02:22 +02:00
Naxess
f64b2095bf Carry over the previous path type 2021-04-09 11:04:00 +02:00
Naxess
9a675a2219 Correct 4+ point perfect curves to Bezier 2021-04-08 12:33:43 +02:00
Naxess
be4520fe33 Fix index out of range possibility 2021-04-08 11:46:00 +02:00
Naxess
0341023d13 Improve UX of selecting PerfectCurve 2021-04-08 09:06:28 +02:00
Naxess
725edfcbf3 Add path type menu change method 2021-04-08 09:05:35 +02:00
Naxess
d6490899e2 Simplify slider path bindings
Adds a slight performance overhead, but solves the memory leak and makes the code much easier to follow.
2021-04-08 03:21:56 +02:00
Naxess
d1d56c636a Convert pathTypes to local variable
Not entirely sure what holds the reference to pathTypes now (the binding to`slider.Path.ControlPoints` maybe?), but this does seem to work still.
2021-04-08 01:43:06 +02:00
Naxess
b8ab1c7682 Track path type changes for PointsInSegment 2021-04-07 17:19:12 +02:00
Naxess
9c4604e3c5 Add example checks 2021-04-07 14:36:53 +02:00
Naxess
0343ef7f14 Add ruleset-specific checker 2021-04-07 14:36:43 +02:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze 2021-04-01 17:09:45 +02:00
Naxess
5022a78e80 Check current point instead of start point
Since each control point will call this when the path updates, the previous would correct the start segment 3 times instead of just once.

This fixes that.
2021-03-31 20:25:46 +02:00
Naxess
75b8f2535f Move updatePathTypes to PathControlPointPiece
Here we produce a local bound copy of the path version, and bind it to update the path type.

This way, if the path version updates (i.e. any control point changes type or position), we check that all control points have a well-defined path.

Additionally, if the control point piece is disposed of, the GB should also swoop up the subscription because of the local bound copy.
2021-03-31 20:09:56 +02:00
Dean Herbert
b82247aabe Add inline comments and use Vector2.Zero 2021-03-30 14:13:16 +09:00
Dean Herbert
eda45e0e28 Merge branch 'master' into scale-breaking-bounds 2021-03-30 14:05:19 +09:00
Naxess
70d5b616f2 Add scaling path type recovery 2021-03-29 15:49:49 +02:00
Leon Gebler
17b16d4f89 Clarify purpose of getClampedScale() 2021-03-29 14:17:30 +02:00
Leon Gebler
1d99a63f17 Limit minimum size for single slider scaling 2021-03-29 14:16:27 +02:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy 2021-03-29 19:31:16 +09:00
Nathan Alo
9a02f3868c return a string instead 2021-03-29 17:29:05 +08:00
Leon Gebler
a50c4be8ab Add missing space 2021-03-26 17:41:36 +01:00
Leon Gebler
305c2e31cf Clarify todo comment 2021-03-26 16:53:17 +01:00
Leon Gebler
25ea60cb92 Remove return values from HandleScale submethods 2021-03-26 16:40:10 +01:00
Leon Gebler
5d272bef97 Remember ContolPoint positions instead of recalculating them 2021-03-26 16:31:04 +01:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Naxess
51f0477df4 Move bounding box logic to framework 2021-03-26 04:42:46 +01:00
Naxess
ce9130ca50 Remove determinant limit
This has since been added into the framework through https://github.com/ppy/osu-framework/pull/4302
2021-03-25 17:38:55 +01:00
Naxess
9df059b01d Add bounding box limit 2021-03-24 17:25:28 +01:00
Leon Gebler
e67ab3cca7 Change single slider scaling to a method that works 2021-03-24 12:24:11 +01:00
Leon Gebler
3d471d239f Clamp multi-object scale instead of cancelling it 2021-03-24 12:24:11 +01:00
Leon Gebler
def0e5c42e Fix off-by-one error in isQuadInBounds 2021-03-24 12:24:11 +01:00
Naxess
e0240ab9d9 Increase exterior threshold 2021-03-24 05:55:34 +01:00
Naxess
4ae3eaaac6 Move path type correction
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Naxess
0bcd38e661 Simplify path type maintenance when dragging 2021-03-24 02:57:47 +01:00
Naxess
5ee280f941 Update PointsInSegment when adding/removing points
There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.

This fixes that.
2021-03-24 02:56:32 +01:00
Naxess
067178e537 Maintain path type when dragging/placing 2021-03-22 15:59:06 +01:00
Bartłomiej Dach
e67c759eef Mark control point visualiser as possibly-null 2021-03-19 22:44:31 +01:00
Bartłomiej Dach
9634560d4b Fix control point visualiser crashing after deselections
`SliderSelectionBlueprint.OnDeselected()` would expire the
`ControlPointVisualiser` on deselection, leading to its removal from the
blueprint and eventual disposal, but still kept a separate reference to
said visualiser in another field.

This could lead to that stale reference to a disposed child getting read
in `ReceivePositionalInputAt()`, crashing quite a ways down over at the
framework side on futilely trying to compute the bounding box of a
drawable with no parent.
2021-03-19 21:40:22 +01:00
Dean Herbert
27c38db14d Add tooltips for slider path nodes which aren't inheriting 2021-03-19 16:58:08 +09:00
Dean Herbert
5f31304d05 Give each type of slider path type a unique colour to help visually distinguish them 2021-03-19 14:00:26 +09:00
Leon Gebler
877e19421b Refactor movement while scaling 2021-02-23 21:02:00 +01:00
Leon Gebler
2a4139a207 Refactor isQuadInBounds 2021-02-23 21:02:00 +01:00
Leon Gebler
71b30bdbbb Adjust tuple usage 2021-02-23 21:02:00 +01:00
Leon Gebler
3491021f72 Move moveSelection into HandleMovement 2021-02-23 21:02:00 +01:00
Leon Gebler
33985d9e7c Rewrite scaling bounds check to behave more intuively 2021-02-21 18:11:32 +01:00
Leon Gebler
2c6f92d12f Move bounds check from moveSelection to HandleMovement 2021-02-21 17:38:50 +01:00
Leon Gebler
562a4cefdb Simplify HandleScale by extracting methods 2021-02-21 12:12:32 +01:00
Leon Gebler
0b8009938a Prevent selection from breaking playfield bounds when scaling 2021-02-21 00:14:39 +01:00
Leon Gebler
cc4c5f72d8 Move logic to keep selection in bounds into it's own method 2021-02-21 00:14:39 +01:00
smoogipoo
3aa3692ed4 Disable snaking out when tracking is disabled 2021-02-05 15:56:13 +09:00
Dan Balasescu
95963f2fa2
Merge pull request #11526 from peppy/fix-editor-repeat-slider-adjustment
Fix sliders with an even number of repeats not allowing rotation/scale transforms
2021-01-18 18:56:25 +09:00
Dean Herbert
2f1d4bf51b Add missing braces 2021-01-18 17:13:47 +09:00
Dean Herbert
c79ab63743 Fix sliders with an even number of repeats not allowing rotation/scale transforms 2021-01-18 16:59:16 +09:00
Dean Herbert
02d2b2742b Fix selection box not updating with hitcircles/sliders far in the future or past 2021-01-18 16:57:36 +09:00
Dean Herbert
87176edca1 Fix crash when attempting to scale two hitobjects on the same axis 2020-12-22 12:52:57 +09:00
ekrctb
245be2c5ed Adjust namespace 2020-12-04 20:21:53 +09:00
Dan Balasescu
be3fed3072
Merge pull request #11024 from peppy/fix-slider-point-drag-offset
Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-02 11:10:06 +09:00
Dean Herbert
b256c54619 Scale slider control point display in line with circle size 2020-12-01 14:17:36 +09:00
Dean Herbert
c8c1848bb8 Fix slider control point dragging not correctly accounting for drag deadzone 2020-12-01 13:46:30 +09:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap 2020-11-26 17:06:47 +09:00
Dean Herbert
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
Dan Balasescu
87ce8a53ff
Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 16:09:57 +09:00
ekrctb
5247ebaf53 Restore accidently removed comment 2020-11-22 18:51:16 +09:00
ekrctb
295ca38cda Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added 2020-11-21 15:25:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
smoogipoo
96abee3fde Fix silent NRE in slider selection blueprint 2020-11-20 22:43:10 +09:00
ekrctb
cd16a3fa61 Use event instead of using custom pools (osu) 2020-11-20 17:56:47 +09:00
Dean Herbert
b547abafb2 Fix slider right click context menus not being shown outside the valid playfield area
Closes #10816.
2020-11-20 13:46:23 +09:00
kamp
2d66423fbd Simplify inequality 2020-11-17 23:04:38 +01:00
kamp
c8fb49d540 Apply suggestions and remove redundant updateConnectingPath call 2020-11-17 22:23:46 +01:00
kamp
c6618f08aa Fix slider control point connections not being updated 2020-11-16 21:26:08 +01:00
kamp
268bbcf77d Clamp selection movement instead of refusing to move on borders 2020-11-15 14:22:46 +01:00
Dean Herbert
deea75b2e9 Fix typo in comment 2020-11-14 18:05:51 +09:00
Dean Herbert
7ac4d2c4be Move "drawable" to first prefix 2020-11-14 18:05:30 +09:00
Dean Herbert
90f37ff4ab Rejig namespaces 2020-11-14 18:04:59 +09:00
Dean Herbert
354e748e45
Merge branch 'master' into osu-hitobject-pooling-playfield 2020-11-14 15:44:00 +09:00
Bartłomiej Dach
3985fb1fa7
Merge branch 'master' into allow-reversing-spinners 2020-11-13 19:48:40 +01:00
smoogipoo
5b60f32c7f Move implementation into OsuPlayfield 2020-11-14 01:03:23 +09:00
smoogipoo
f7f70d41df Add osu! editor pooling support 2020-11-13 17:28:26 +09:00
smoogipoo
942ecde0e1 Merge branch 'master' into pooling-editor-support 2020-11-13 17:23:35 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
kamp
66544544d3
Merge branch 'master' into allow-reversing-spinners 2020-11-13 00:40:49 +01:00
kamp
45ce6cc82d Allow spinners to be reversed 2020-11-13 00:36:47 +01:00
kamp
1439c0f392 Prevent SelectionBox handles from appearing when a stack of circles is selected 2020-11-12 23:19:29 +01:00
kamp
42c543472d Remove unnecessary null coalesce 2020-11-07 01:56:41 +01:00
kamp
b47a2a03d5 Fix nullref when quickdeleting slider that hasn't been selected yet 2020-11-07 01:53:14 +01:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Dean Herbert
3f24fabb57 Add change handler support for contorl point deletion 2020-11-05 15:05:43 +09:00
Dean Herbert
242ec1ca82 Don't override PathControlPointVisualiser's positional handling
It turns out it was relying on this to deselect control points on
clicking away from them.
2020-11-05 14:58:30 +09:00
Dean Herbert
eed9894d3a Remove usage of case-when (caught me off-gaurd) 2020-11-05 13:58:41 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
9f333ac58a Add the ability to delete slider control points using shift+right click
Closes https://github.com/ppy/osu/issues/10672.

In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00
Bartłomiej Dach
7c388f1132 Move editor playfield border locally to osu! composer 2020-10-19 21:20:13 +02:00
Bartłomiej Dach
f41879ee7c Show current hit circle placement in timeline 2020-10-10 17:54:37 +02:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling 2020-10-09 20:06:06 +09:00
Dan Balasescu
62690e4873
Merge pull request #10432 from peppy/editor-reverse-pattern
Add "reverse pattern" support to editor selection handler
2020-10-09 19:19:24 +09:00
Dean Herbert
3838f405dd Fix missed usages 2020-10-09 18:50:05 +09:00
Dean Herbert
a0af2eb6c8 Private protect setters 2020-10-09 16:54:43 +09:00
Dean Herbert
6b9e94ae93 Avoid retaining slider selection blueprints FBO backing textures after deselection 2020-10-09 14:05:00 +09:00
Dean Herbert
34d1439f8e Only update slider selection blueprints paths when visible 2020-10-09 14:04:26 +09:00
Dean Herbert
2a790c76d5 Add reverse implementation for osu! 2020-10-09 06:32:33 +09:00
Dean Herbert
afed832b19 Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
Dan Balasescu
6d50a1ed7d
Merge branch 'master' into osu-selection-flip-rotate-buttons 2020-10-05 19:17:33 +09:00
Dean Herbert
b6dc8bb2d3 Fix remaining manual degree-to-radian conversions 2020-10-01 18:10:05 +09:00
Dean Herbert
538973e394 Use float methods for math operations 2020-10-01 17:06:05 +09:00
Dean Herbert
983b693858 Add flip logic to OsuSelectionHandler 2020-10-01 16:24:50 +09:00
Dean Herbert
02f14ab4b0 Rename operation start/end to be more encompassing 2020-10-01 16:24:09 +09:00
Dean Herbert
7fad9ce34a Simplify HandleScale method 2020-09-30 15:20:25 +09:00
Dean Herbert
f1298bed79 Combine scale operations and tidy up scale drag handle construction 2020-09-30 15:08:56 +09:00
Dean Herbert
313b0d149f Refactor scale and rotation operations to share code better
Also adds support for scaling individual sliders.
2020-09-30 14:41:33 +09:00
Dean Herbert
39b55a85df Move a lot of the implementation to base SelectionHandler 2020-09-30 13:52:57 +09:00
Dean Herbert
99a3801267 Tidy up scale/rotation operation code 2020-09-30 13:02:05 +09:00
Dean Herbert
5ae6b2cf5b Fix syntax 2020-09-29 20:10:17 +09:00
Dean Herbert
a2e2cca396 Add proper change handler support 2020-09-29 20:08:56 +09:00
Dean Herbert
934db14e03 Add rotation support 2020-09-29 20:08:56 +09:00
Dean Herbert
33b24b6f46 Refactor to be able to get a quad for the current selection 2020-09-29 20:08:56 +09:00
Dean Herbert
0a10e40ce0 Add scaling support to osu! editor 2020-09-29 20:08:56 +09:00
Dan Balasescu
1b6ef60f36
Merge branch 'master' into editor-fix-slider-drag-after-snaking 2020-09-28 17:45:04 +09:00
Dean Herbert
63b5b8b841 Fix sliders not dragging correctly after snaking has begun
Closes #10278.
2020-09-28 17:33:00 +09:00
Dean Herbert
5237fa7bf2 Remove unused local in case statement 2020-09-28 16:37:54 +09:00
Dean Herbert
467a16bf75 Fix fade out extension logic (and make it generally look better for sliders) 2020-09-28 16:21:20 +09:00
Dean Herbert
346d14d40b Rename variables to match 2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3 Ensure toggles are not instantiated more than once for safety 2020-09-25 17:43:09 +09:00
Dean Herbert
ae68dcd962 Add ternary toggle buttons to editor toolbox selection 2020-09-25 16:38:12 +09:00
Dean Herbert
0f8551e9ea Merge branch 'editor-ternary-states' into new-combo-toggle 2020-09-25 15:36:33 +09:00
Dean Herbert
bca774a0d4 Allow BlueprintContainer to specify toggles 2020-09-25 14:09:31 +09:00
Dean Herbert
d9e8ac6842 Add support for slider end snapping 2020-09-24 16:24:35 +09:00
Dean Herbert
44be0ab762 Add basic osu! object to object snapping 2020-09-24 16:24:35 +09:00
Dan Balasescu
625c146460
Merge pull request #10199 from peppy/fix-editor-binding-crash
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
Dan Balasescu
53788968c8
Merge pull request #10205 from peppy/fix-composer-distance-snap-selection
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-23 11:55:42 +09:00
Dean Herbert
b1f7cfbd5b Reduce children levels in RingPiece 2020-09-22 17:34:21 +09:00
Dean Herbert
8e43266460 Fix compose mode not showing distance snap grid when entering with a selection 2020-09-22 16:02:07 +09:00
Dean Herbert
842f8bea55 Fix bindings not correctly being cleaned up in OsuHitObjectComposer 2020-09-21 18:15:33 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
Dean Herbert
fb2aced3ac Add toggle for distance snap 2020-09-09 19:15:35 +09:00
Dean Herbert
c9f5005efd Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
Dean Herbert
8fa8c561e7 Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Dean Herbert
f5c974dd89 Hide non-alive selection blueprints by default 2020-05-27 13:40:16 +09:00
Dan Balasescu
b5de30ef3d
Merge branch 'master' into editor-scrolling-playfield-support 2020-05-26 14:46:58 +09:00
Dean Herbert
e7442ec3a2 Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
smoogipoo
ebe2e97372 Merge branch 'master' into editor-clock-transform 2020-05-25 19:01:04 +09:00
Dean Herbert
decdc58de5 Merge branch 'editor-clock-cache' into editor-clock-transform 2020-05-24 12:55:47 +09:00
Dean Herbert
a8dbfe2791 Fix distance snap grid not disappearing when exiting playfield 2020-05-23 10:57:17 +09:00
Dean Herbert
bc82c2d3b7 Move drawable addition above event bindings 2020-05-23 10:44:53 +09:00
Dean Herbert
a3a9810344 Merge branch 'master' into editor-clock-cache 2020-05-23 00:44:04 +09:00
Dean Herbert
1311fd2f64
Merge branch 'master' into editor-move-distance-snap-grid 2020-05-23 00:42:43 +09:00
Dean Herbert
af30d1201f Fix slider path control point blueprint not working correctly 2020-05-22 18:57:28 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
8a47e2431b Move distance snap grid implementation to OsuHitObjectComposer 2020-05-21 17:13:22 +09:00
Dean Herbert
a9a1c00cf1 Move responsibility placement blueprint's StartTime set to within 2020-05-21 14:50:33 +09:00
Dean Herbert
82d6549161 Pass down snap result and remove local TimeAt usage 2020-05-20 21:01:29 +09:00
Dean Herbert
c46bfc2532 Create SnapResult class to hold various snapping results 2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38 Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
smoogipoo
ca692f30e6 Do full placement on mouse down 2020-04-24 12:27:56 +09:00
smoogipoo
8d5732aabd Make placements happen on mouse down 2020-04-23 12:17:11 +09:00
Dean Herbert
2b2ab2bf19 Show new segments as red points even when hovered 2020-04-13 21:59:23 +09:00
smoogipoo
4cfc686683 Fix excption with 0 control points 2020-04-13 21:41:18 +09:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement 2020-04-13 20:56:50 +09:00
Dean Herbert
64422fbf6d
Merge pull request #8697 from smoogipoo/more-change-state-support
Add change state support to more Editor components
2020-04-13 20:19:04 +09:00
smoogipoo
9a65aa18d7 Fix connections hidden due to overlapping controlpoints 2020-04-13 16:13:14 +09:00
smoogipoo
2c20328a70 Rework control point placement for better progression 2020-04-13 15:31:46 +09:00
smoogipoo
e17d5bdbaf Improve red slider control point placement logic 2020-04-13 13:57:40 +09:00
smoogipoo
575b061dd7 Add change state support to more editor components 2020-04-09 22:02:42 +09:00
smoogipoo
ee6ea08cf8 Cleanup handling of hitobject updates 2020-04-09 20:16:44 +09:00
Dean Herbert
5b3f0bbb0a
Merge branch 'master' into fix-editor-time-change-display 2020-02-13 23:55:52 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dean Herbert
85a4437837 Fix editor custom FadeOut causing overlapping issues by removing existing FadeOut 2020-02-12 19:03:22 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline 2020-02-08 01:50:24 +09:00
smoogipoo
51edd88277 Add back fade 2020-02-08 00:28:52 +09:00
Dean Herbert
830afe5209 Make spinner blueprint update values more frequently. Also handle right-click 2020-02-07 19:09:47 +09:00
Dean Herbert
a6531bf73e Don't show distance snap grid for spinners (for now) 2020-02-07 19:09:23 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
smoogipoo
811ddb02a4 General refactoring 2020-01-24 17:50:36 +09:00
smoogipoo
6fc6a376ee Fix incorrect slider selection point 2020-01-24 17:50:09 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
smoogipoo
5f178b7755 General refactorings 2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
Dean Herbert
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
smoogipoo
6069d98ced Remove generic editor beatmap 2019-12-27 19:39:30 +09:00
smoogipoo
6da581f3fe Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
Dean Herbert
eed2984bef
Update sdk and InspectCode version (#7208)
Update sdk and InspectCode version
2019-12-16 19:46:12 +09:00
Dean Herbert
5e98f65b52
Merge branch 'master' into separate-path-connection 2019-12-16 11:16:00 +09:00
Huo Yaoyuan
c457571da6 Use index and range expressions 2019-12-15 20:17:35 +08:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
42a01a10dd Merge remote-tracking branch 'upstream/master' into separate-path-connection 2019-12-11 20:14:29 +09:00
Dean Herbert
50377e7286 Add summary xmldoc 2019-12-11 20:14:16 +09:00
Dean Herbert
47b6b01739 Rename class to signify it is a drawable 2019-12-11 20:11:48 +09:00
Dean Herbert
697e200856
Move control point removal to SliderSelectionBlueprint (#7154)
Move control point removal to SliderSelectionBlueprint
2019-12-11 19:27:53 +09:00
Dean Herbert
d027c982e4
Merge branch 'master' into separate-path-connection 2019-12-11 19:03:14 +09:00
Dean Herbert
a106e2a53f
Refactor distance snap grid to not require hitobjects (#7138)
Refactor distance snap grid to not require hitobjects
2019-12-11 19:02:29 +09:00
Dean Herbert
23959f3a3c Move control point removal to SliderSelectionBlueprint 2019-12-11 18:58:35 +09:00
Dean Herbert
d82ba3e7f7 Curve -> Curve type 2019-12-11 18:20:28 +09:00
Dean Herbert
03040d1750 Don't show inherit menu item when first control point is selected 2019-12-11 18:18:16 +09:00
Dean Herbert
97ca2e2753 Add missing bezier option to menu 2019-12-11 17:58:59 +09:00
Dean Herbert
cda6757f52
Merge branch 'master' into path-type-menuitem 2019-12-11 16:43:55 +09:00
Dean Herbert
f515bdc599
Merge branch 'master' into separate-path-connection 2019-12-11 16:43:04 +09:00
Dean Herbert
632b1b9ee9
Merge branch 'master' into path-visualiser-refactor 2019-12-11 16:24:45 +09:00
Dean Herbert
f593caf0ea Remove unused class 2019-12-10 18:08:51 +09:00
Dan Balasescu
42a979b495
Merge branch 'master' into path-visualiser-refactor 2019-12-10 16:33:45 +09:00
smoogipoo
94a298a82d Refactor distance snap grid to not require hitobjects 2019-12-10 16:00:09 +09:00
Dean Herbert
5f3d163772
Merge branch 'master' into segmented-slider-paths-3 2019-12-10 14:28:20 +09:00
smoogipoo
e9ec6591a9 Separate path connections from control points 2019-12-10 11:20:08 +09:00
Dean Herbert
1db218f908 Don't show count when deleting only one control point
Reads better.
2019-12-10 03:29:25 +09:00
smoogipoo
1b14b0e5b6 Fix pieces blocking context menu 2019-12-10 00:08:38 +09:00
smoogipoo
9b318d2869 Add right-click menu item to change path type 2019-12-10 00:07:07 +09:00
smoogipoo
0ee303f7d6 Remove unused using 2019-12-09 22:45:44 +09:00
smoogipoo
2c4c190f15 Fix control points not adding to last segment 2019-12-09 22:44:47 +09:00
smoogipoo
bd2b0af269 Consider having only 1 control point as being deleted 2019-12-09 22:36:19 +09:00
smoogipoo
af90b45c40 Refactor path visualisers to use bindables 2019-12-09 20:49:59 +09:00
smoogipoo
2dbf94f3ab Make placement blueprint add an initial segment 2019-12-09 18:10:40 +09:00
smoogipoo
883d5bc11d Remove automatic slider path offsetting 2019-12-09 17:54:22 +09:00
smoogipoo
53f7c753fb General cleanups 2019-12-09 16:44:19 +09:00
smoogipoo
4905709ea4 Remove unused usings 2019-12-09 13:19:21 +09:00
smoogipoo
41437242a2 Add initial path type progression support 2019-12-06 19:39:25 +09:00
smoogipoo
52dd7bf716 Fix deleting the first control point not working 2019-12-06 18:49:14 +09:00
smoogipoo
16f8341a02 Handle control point positional updates within SliderPath 2019-12-06 18:49:01 +09:00
smoogipoo
2b5f9515de Fix multiple control point deletions 2019-12-06 17:03:54 +09:00
smoogipoo
d29ccdc25e Fix selection blueprint not re-snapping the path 2019-12-06 16:36:08 +09:00
smoogipoo
b4e1b5fa98 Explose + use the full calculated length of the path 2019-12-06 15:53:19 +09:00
smoogipoo
a89a23fe08 Use linq to simplify some expressions 2019-12-06 13:08:35 +09:00
smoogipoo
247609388f Clean up unused/unnecessary properties 2019-12-06 12:31:22 +09:00
smoogipoo
3ebbf62b2a Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Dean Herbert
c2e85a2057 Apply CornerExponent fixes 2019-11-22 19:49:20 +09:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
smoogipoo
031b686ee9 Only accept input while hovered 2019-11-13 17:38:34 +09:00
smoogipoo
d835def4ab Add point count to the menu item text 2019-11-13 17:36:46 +09:00
smoogipoo
c56503ee88 Select single control point on right click 2019-11-13 17:29:00 +09:00
smoogipoo
9c52d239b4 Return null to allow passthrough 2019-11-13 16:56:48 +09:00
smoogipoo
4c0bca5c07 Add ability to delete control points via right-click option 2019-11-13 16:38:15 +09:00
Huo Yaoyuan
7d7b9e36b2 Use compound assignment. 2019-11-12 19:53:50 +08:00
smoogipoo
a0884fe9d4 Fix being able to add while not selected 2019-11-12 15:07:54 +09:00
smoogipoo
93d8cd38ca Implement addition via ctrl+click 2019-11-12 15:02:27 +09:00
smoogipoo
407ca41ba4 Simplify using existing tools 2019-11-12 15:02:27 +09:00
smoogipoo
316dcae614 Use squared distance 2019-11-12 15:02:27 +09:00
smoogipoo
13b11996e0 Improve closest segment algorithm 2019-11-12 15:02:27 +09:00
smoogipoo
10fd5ef5a7 Merge context menus 2019-11-12 15:02:27 +09:00
smoogipoo
461f76926f Add right-click menu to support control point addition 2019-11-12 15:02:01 +09:00
Dean Herbert
8402fb1490 Move to const and add some xmldoc for future visitors 2019-11-12 10:02:42 +09:00
smoogipoo
3b13ad480a Increase fade-out time of hitobjects in the editor 2019-11-11 13:06:41 +09:00
smoogipoo
b1da81571f Implement slider head control point snapping 2019-11-07 14:00:12 +09:00
smoogipoo
2c1bfd62ef Disallow selections to be moved outside of the playfield 2019-11-06 17:28:04 +09:00
smoogipoo
2588534eda Skin entire selection, add xmldocs 2019-11-06 16:04:20 +09:00
smoogipoo
020b08b450 Initial implementation of limited distance snap 2019-11-06 15:27:48 +09:00
Dean Herbert
52dba69a64
Implement slider control point deletion (#6679)
Implement slider control point deletion

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-05 19:15:15 +09:00
smoogipoo
d77882c21b Fix slider selection input handled outside path 2019-11-05 17:31:52 +09:00
smoogipoo
7c20a589f2 Remove unused usings 2019-11-05 13:56:21 +09:00
smoogipoo
c8beb5296f Use PlatformAction.Delete instead of Delete key 2019-11-05 13:26:44 +09:00
smoogipoo
08bd811326 Merge remote-tracking branch 'origin/master' into slider-controlpoint-deletion
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
2019-11-05 13:07:06 +09:00
Dean Herbert
66253a0bd4 Handle selection on mouse down instead of click
This is how other elements work, and feels better with drag preselection
2019-11-05 02:21:50 +09:00
Dean Herbert
bcf8a6d514 Fix slider creation regressing with path selection changes 2019-11-03 19:59:37 +09:00
Dean Herbert
f69a641d35
Merge branch 'master' into slider-controlpoint-deletion 2019-11-03 19:32:10 +09:00
Dean Herbert
1155aacd90
Update sliders when control points change (#6680)
Update sliders when control points change
2019-11-03 19:05:48 +09:00
Dean Herbert
f849926049
Merge branch 'master' into slider-controlpoint-deletion 2019-11-03 19:05:17 +09:00
Dean Herbert
4dbdfcdd3c Change control to toggle rather than always select 2019-11-03 18:41:29 +09:00
smoogipoo
41ae66d517 Update slider when control points change 2019-10-31 18:24:38 +09:00
smoogipoo
18f374eec6 Deselect deleted control points 2019-10-31 17:58:33 +09:00
smoogipoo
78194cfa6e Implement slider control point deletions 2019-10-31 17:54:09 +09:00
smoogipoo
43b2cbb865 Implement slider control point deletion 2019-10-31 17:39:57 +09:00
smoogipoo
20aeb7aaff Implement multiple selection 2019-10-31 17:25:30 +09:00
smoogipoo
8d50b155e8 Make selection happen on click only 2019-10-31 17:13:10 +09:00
smoogipoo
cfdf710676 Add test 2019-10-31 16:51:58 +09:00
smoogipoo
e23a75c64a Implement control point selection 2019-10-31 16:23:54 +09:00
Dean Herbert
194e501f86
Merge branch 'master' into snapping-refactor 2019-10-26 14:20:08 +09:00
smoogipoo
da6ee05dd6 Fix not being able to drag non-snaked sliders 2019-10-25 18:37:44 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
smoogipoo
a6458fdeab Re-use slider type 2019-10-24 19:04:24 +09:00
smoogipoo
b7af4acdbf Allow not having a composer 2019-10-24 19:04:00 +09:00
smoogipoo
0af5706db6 Snap path during control point movement 2019-10-24 19:02:59 +09:00
smoogipoo
f45f17339c Implement slider path distance snapping 2019-10-24 18:17:30 +09:00
smoogipoo
436941cda3 Add comment 2019-10-23 17:58:44 +09:00
smoogipoo
b903edca45 Don't snap slider control point placement 2019-10-23 16:03:16 +09:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration 2019-10-21 18:44:34 +09:00
smoogipoo
c34d3362df Fix hit circles selection area being too large 2019-10-21 17:14:08 +09:00
Dean Herbert
b157aaead1 Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration 2019-10-21 17:09:43 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
smoogipoo
96649e0a6a Fix selection blueprints not respecting stacking 2019-10-21 15:03:49 +09:00
smoogipoo
5dd5a070e0 Show placement grid from hitobjects at the current time 2019-10-18 19:03:19 +09:00
Dean Herbert
99ea45da41
Merge pull request #6474 from smoogipoo/osu-beatsnapping-grid
Implement osu!'s beat snapping grid
2019-10-18 16:27:03 +09:00
smoogipoo
f1d7e7e7f6 Merge branch 'placement-blueprint-starttime' into beatsnap-grid-integration 2019-10-18 13:49:09 +09:00
smoogipoo
c4704f6a29 Add beat snap grid to the composer 2019-10-18 12:47:52 +09:00
smoogipoo
5ccdd2b203 Mask the osu! beatsnap grid 2019-10-18 12:38:43 +09:00
Dean Herbert
f3ed71d336 Move scoring distance constant to a central/shared location 2019-10-17 16:36:47 +09:00
Dean Herbert
f92331531c Rename grid to DistanceSnap to be more in line with its purpose 2019-10-17 15:32:02 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
Dean Herbert
f3c38ae089
Merge branch 'master' into osu-beatsnapping-grid 2019-10-13 18:38:57 +09:00
smoogipoo
45835f97a1 Split out grids into separate files 2019-10-11 18:41:17 +09:00
smoogipoo
2e2768870f Merge remote-tracking branch 'origin/master' into editor-selection-movement-params 2019-10-10 16:38:41 +09:00
smoogipoo
8b661e624d Remove drag from class/method namings + refactor 2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
smoogipoo
e265beb289 Fix merge error 2019-10-07 18:49:59 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates 2019-10-06 15:00:56 +08:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
smoogipoo
90ad1c5166 Add more tests for slider selection blueprint 2019-10-01 19:33:27 +09:00
smoogipoo
ba5c9547e1 Add more tests for hitcircle selection blueprint 2019-10-01 19:33:15 +09:00
smoogipoo
bddaead72e Make hitobject pieces able to update dynamically 2019-09-27 18:45:22 +09:00
smoogipoo
4fc37d1137 Remove SliderPiece + HitObjectPiece 2019-09-27 18:01:55 +09:00
smoogipoo
f64fe22f36 Remove bindables from osu! selection blueprints 2019-09-27 18:00:24 +09:00
smoogipoo
6641811125 Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
Dean Herbert
e50b70d615 Centralise osu! circle radius specification 2019-07-22 14:40:02 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
d53e6f7e0e Remove unused references 2019-03-31 01:34:50 +09:00
Dean Herbert
42eaabe24c Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
785433bb74
Merge branch 'master' into universal-playfield-adjust 2019-03-29 11:25:54 +09:00
Dean Herbert
fbc97edc55 Add base cursor class to retrieve true visibility state 2019-03-26 13:41:30 +09:00
Dean Herbert
ed3746e166 Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
Dean Herbert
7254b765b0 Fix gameplay cursor showing in editor 2019-03-20 19:26:24 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
3ccc76e18f Merge remote-tracking branch 'upstream/master' into cursor-in-playfield 2019-03-08 14:50:46 +09:00
Dean Herbert
340997f505 Rename remaining usage of PathWidth naming convention 2019-03-07 20:21:59 +09:00
David Zhao
b3e046c4d1 Rename PathWidth to PathRadius 2019-03-07 17:39:19 +09:00
Dean Herbert
62716851a1 Revert some unnecessary changes 2019-03-06 17:41:54 +09:00
Dean Herbert
acf518c208 Move cursor inside playfield 2019-03-06 17:41:54 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
ProgrammaticNajel
2058604ef3 Typo fix 2019-01-26 23:10:13 +08:00
ProgrammaticNajel
0797f5d644 Update SliderPlacementBlueprint.cs 2019-01-26 22:56:31 +08:00
ProgrammaticNajel
e71b13683a Add null check 2019-01-26 22:55:33 +08:00
ProgrammaticNajel
e939f75f4b Transform screen mouse coordinates to local space coordinates. 2019-01-26 18:19:01 +08:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f9f300b215 Fix drag breaking if scrolling while dragging 2018-11-26 16:08:56 +09:00
smoogipoo
56032a4522 Merge branch 'mania-selection-movement' into inter-column-movements
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
#	osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
55edeb095d SelectionBox -> SelectionHandler 2018-11-19 16:58:11 +09:00
smoogipoo
4cbda97b1e Move positional adjustment to SelectionBox 2018-11-16 17:12:24 +09:00
smoogipoo
df7515b66f Pass all selected hitobjects to the selection blueprints 2018-11-15 21:01:09 +09:00
Dean Herbert
1501e05c04
Merge branch 'master' into fix-mask-disposal 2018-11-14 21:27:37 +09:00
Dean Herbert
84d16ee71b
Merge branch 'master' into placement-hiding 2018-11-14 16:59:41 +09:00
smoogipoo
050af88be9 Fix post-merge issues 2018-11-14 14:29:22 +09:00
smoogipoo
29422345f7 Merge remote-tracking branch 'origin/master' into fix-mask-disposal
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
#	osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
#	osu.Game.Rulesets.Osu/Objects/Slider.cs
2018-11-14 14:03:25 +09:00
smoogipoo
819cba31ce Fix spinners not starting placement with the first click 2018-11-13 12:52:44 +09:00
smoogipoo
f3ba429701 Make sure control points is internally initialised 2018-11-12 17:14:06 +09:00
smoogipoo
d594ce3530 Revert "Make SliderPath.ControlPoints read-only"
This reverts commit 3b88d94793.

# Conflicts:
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
smoogipoo
3b88d94793 Make SliderPath.ControlPoints read-only 2018-11-12 14:03:54 +09:00
smoogipoo
51e4feeda7 Adjust to new path structure 2018-11-12 13:55:14 +09:00
smoogipoo
54ab256c8e Instantiate a new path rather than setting properties on it
# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
13279f707b Cleanups 2018-11-09 14:19:50 +09:00
smoogipoo
cc8531790a Use bindables for hitobject events 2018-11-09 13:58:46 +09:00
smoogipoo
5d51719572 Make selection blueprints handle position adjustments 2018-11-07 16:21:32 +09:00
smoogipoo
2612fd3099 Adjust ruleset-specific namespaces 2018-11-07 16:10:21 +09:00
smoogipoo
85f96ad62f Fix a few missed renames 2018-11-06 18:07:53 +09:00
smoogipoo
bd775af274 PlacementMask -> PlacementBlueprint 2018-11-06 18:04:03 +09:00
smoogipoo
11be820efe CreateMaskFor -> CreateBlueprintFor 2018-11-06 18:03:21 +09:00
smoogipoo
f2a5f28ea2 SelectionMask -> SelectionBlueprint 2018-11-06 17:56:04 +09:00
Dean Herbert
63cbc8e0e8
Merge branch 'master' into slider-placement 2018-11-02 19:45:34 +09:00
Dean Herbert
e6ee3dc73e Use framework helper functions for path approximation 2018-11-02 19:26:29 +09:00
smoogipoo
2ac4f2b6af Lock spinners to centre of screen 2018-11-01 19:24:58 +09:00
smoogipoo
d78348f178 Reduce duplicate code 2018-11-01 19:23:37 +09:00
smoogipoo
1aae123ff5 Make approximators share an interface 2018-11-01 19:16:44 +09:00
Dean Herbert
1265d5ac0b
Merge branch 'master' into spinner-placement-2 2018-11-01 18:05:44 +09:00
Dean Herbert
c1304eca1b Merge remote-tracking branch 'upstream/master' into slider-placement 2018-11-01 17:59:37 +09:00
Dean Herbert
bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
ffec532079 Fix segment control points not changing in unison 2018-10-31 19:02:47 +09:00
smoogipoo
d2fbf05137 Reduce size of control point 2018-10-31 18:01:53 +09:00
smoogipoo
aec1d95f04 Implement spinner placement 2018-10-29 18:37:28 +09:00
smoogipoo
e04ad8357d Make spinner piece respond to scale changes 2018-10-29 18:37:12 +09:00
smoogipoo
af1de01ed6 Add a spinner selection mask 2018-10-29 18:23:23 +09:00
smoogipoo
2ae7b42244 Fix control points disappearing if moved offscreen 2018-10-29 16:15:15 +09:00
smoogipoo
5998d6454b Use ControlPointVisualiser instead of custom implementation 2018-10-29 15:56:17 +09:00
smoogipoo
08b16be3b8 Merge branch 'slider-controlpoint-masks' into slider-placement
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
2018-10-29 15:55:38 +09:00
smoogipoo
c1fffde10d Fix broken conditional 2018-10-29 15:52:28 +09:00
smoogipoo
acd703c27b Make sliders respond to control point changes 2018-10-29 15:36:43 +09:00
smoogipoo
b0f5ace0e8 Implement slider control point visualisation 2018-10-29 15:29:34 +09:00
smoogipoo
660cd24750 Make sliders respond to scale changes 2018-10-29 15:26:28 +09:00
smoogipoo
a9f1484e8b Fix some post-rebase issues 2018-10-29 15:26:28 +09:00
smoogipoo
4fa511043e Use common body piece 2018-10-29 15:26:28 +09:00
smoogipoo
b28f44087d Bring up to date with further placement changes 2018-10-29 15:26:28 +09:00
smoogipoo
6310c183fa Modify slider position directly 2018-10-29 15:26:07 +09:00
smoogipoo
8fa783b4c5 Use begin/end placement methods 2018-10-29 15:26:07 +09:00
smoogipoo
a491fb42df Set slider start time when head is placed 2018-10-29 15:26:07 +09:00
smoogipoo
9540e53e32 Initial controlpoint implementation 2018-10-29 15:26:07 +09:00
smoogipoo
2c4616dbb1 Adjust visual display of the placement curve 2018-10-29 15:26:07 +09:00
smoogipoo
402950b132 Implement path drawing 2018-10-29 15:26:07 +09:00
smoogipoo
bd915e8dca Implement initial slider placement (linear) 2018-10-29 15:26:06 +09:00
smoogipoo
38ce8f8af1 Refactor SliderSelectionMask 2018-10-29 15:26:06 +09:00
smoogipoo
9b19050faf Update with slider body changes 2018-10-29 15:25:20 +09:00
smoogipoo
22c545ea8c Make circle piece respond to hitobject scale 2018-10-26 15:26:19 +09:00
smoogipoo
4a507c66ee Cleanup 2018-10-26 15:26:08 +09:00
smoogipoo
f674fcf2c8 Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
#	osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
2018-10-26 14:05:30 +09:00
smoogipoo
ea3c960b5b Mask -> Piece for components 2018-10-26 13:51:03 +09:00
smoogipoo
9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00
smoogipoo
4051864bb4 Re-namespace 2018-10-26 13:39:19 +09:00
smoogipoo
e1db2bbc25 Split visuals of HitCircleSelectionMask into HitCircleMask 2018-10-26 13:31:44 +09:00
smoogipoo
677d0d4a19 Renamespace ruleset masks 2018-10-26 13:31:38 +09:00
smoogipoo
8703db5cc1 Rename HitObjectMask -> SelectionMask 2018-10-26 13:31:23 +09:00