1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-19 09:07:18 +08:00

Simplify using existing tools

This commit is contained in:
smoogipoo 2019-11-12 14:44:11 +09:00
parent 316dcae614
commit 407ca41ba4

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
@ -71,18 +72,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
for (int i = 0; i < controlPoints.Length - 2; i++)
{
Vector2 p1 = controlPoints[i];
Vector2 p2 = controlPoints[i + 1];
if (p1 == p2)
continue;
Vector2 dir = p2 - p1;
float projLength = MathHelper.Clamp(Vector2.Dot(position - p1, dir) / dir.LengthSquared, 0, 1);
Vector2 proj = p1 + projLength * dir;
float dist = Vector2.DistanceSquared(position, proj);
float dist = new Line(controlPoints[i], controlPoints[i + 1]).DistanceToPoint(position);
if (dist < minDistance)
{