From 407ca41ba454f1bd644ecb3fc1f5eabf9f1fe564 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 12 Nov 2019 14:44:11 +0900 Subject: [PATCH] Simplify using existing tools --- .../Blueprints/Sliders/SliderSelectionBlueprint.cs | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 0f058dc088..34dc7ddc24 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; @@ -71,18 +72,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders for (int i = 0; i < controlPoints.Length - 2; i++) { - Vector2 p1 = controlPoints[i]; - Vector2 p2 = controlPoints[i + 1]; - - if (p1 == p2) - continue; - - Vector2 dir = p2 - p1; - - float projLength = MathHelper.Clamp(Vector2.Dot(position - p1, dir) / dir.LengthSquared, 0, 1); - Vector2 proj = p1 + projLength * dir; - - float dist = Vector2.DistanceSquared(position, proj); + float dist = new Line(controlPoints[i], controlPoints[i + 1]).DistanceToPoint(position); if (dist < minDistance) {