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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Move distance snap grid implementation to OsuHitObjectComposer

This commit is contained in:
Dean Herbert 2020-05-21 17:13:22 +09:00
parent b1fd7da824
commit 8a47e2431b
3 changed files with 74 additions and 68 deletions

View File

@ -4,6 +4,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -12,6 +16,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
@ -32,9 +37,66 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
[BackgroundDependencyLoader]
private void load()
{
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
private readonly Cached distanceSnapGridCache = new Cached();
private double? lastDistanceSnapGridTime;
protected override void Update()
{
base.Update();
if (!(BlueprintContainer.CurrentTool is SelectTool))
{
if (EditorClock.CurrentTime != lastDistanceSnapGridTime)
{
distanceSnapGridCache.Invalidate();
lastDistanceSnapGridTime = EditorClock.CurrentTime;
}
if (!distanceSnapGridCache.IsValid)
updateDistanceSnapGrid();
}
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null)
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
}
private void updateDistanceSnapGrid()
{
distanceSnapGridContainer.Clear();
distanceSnapGridCache.Invalidate();
if (BlueprintContainer.CurrentTool is SelectTool && !EditorBeatmap.SelectedHitObjects.Any())
return;
if ((distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects)) != null)
{
distanceSnapGridContainer.Add(distanceSnapGrid);
distanceSnapGridCache.Validate();
}
}
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;

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@ -3,8 +3,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -52,8 +52,9 @@ namespace osu.Game.Rulesets.Edit
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid;
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
private readonly List<Container> layerContainers = new List<Container>();
private InputManager inputManager;
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Edit
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
{
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
LayerBelowRuleset,
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
});
@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.Edit
setSelectTool();
BlueprintContainer.SelectionChanged += selectionChanged;
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -165,16 +166,6 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
private double lastGridUpdateTime;
protected override void Update()
{
base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>());
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -188,19 +179,13 @@ namespace osu.Game.Rulesets.Edit
});
}
private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
{
var hitObjects = selectedHitObjects.ToArray();
if (hitObjects.Any())
if (EditorBeatmap.SelectedHitObjects.Any())
{
// ensure in selection mode if a selection is made.
setSelectTool();
showGridFor(hitObjects);
}
else
distanceSnapGridContainer.Hide();
}
private void setSelectTool() => toolboxCollection.Items.First().Select();
@ -209,30 +194,12 @@ namespace osu.Game.Rulesets.Edit
{
BlueprintContainer.CurrentTool = tool;
if (tool is SelectTool)
distanceSnapGridContainer.Hide();
else
{
if (!(tool is SelectTool))
EditorBeatmap.SelectedHitObjects.Clear();
showGridFor(Enumerable.Empty<HitObject>());
}
}
private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
{
distanceSnapGridContainer.Clear();
distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
if (distanceSnapGrid != null)
{
distanceSnapGridContainer.Child = distanceSnapGrid;
distanceSnapGridContainer.Show();
}
lastGridUpdateTime = EditorClock.CurrentTime;
}
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
@ -257,21 +224,11 @@ namespace osu.Game.Rulesets.Edit
if (adjustableClock.CurrentTime < hitObject.StartTime)
adjustableClock.Seek(hitObject.StartTime);
}
showGridFor(Enumerable.Empty<HitObject>());
}
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
// TODO: move distance snap grid to OsuHitObjectComposer.
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null);
public override float GetBeatSnapDistanceAt(double referenceTime)
{
@ -321,14 +278,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public abstract float GetBeatSnapDistanceAt(double referenceTime);

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
@ -29,8 +28,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public event Action<IEnumerable<HitObject>> SelectionChanged;
protected DragBox DragBox { get; private set; }
protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
@ -88,8 +85,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
break;
}
SelectionChanged?.Invoke(selectedHitObjects);
};
}