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Move distance snap grid implementation to OsuHitObjectComposer
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@ -4,6 +4,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -12,6 +16,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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@ -32,9 +37,66 @@ namespace osu.Game.Rulesets.Osu.Edit
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new SpinnerCompositionTool()
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
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EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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private DistanceSnapGrid distanceSnapGrid;
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private Container distanceSnapGridContainer;
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private readonly Cached distanceSnapGridCache = new Cached();
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private double? lastDistanceSnapGridTime;
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protected override void Update()
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{
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base.Update();
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if (!(BlueprintContainer.CurrentTool is SelectTool))
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{
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if (EditorClock.CurrentTime != lastDistanceSnapGridTime)
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{
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distanceSnapGridCache.Invalidate();
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lastDistanceSnapGridTime = EditorClock.CurrentTime;
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}
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if (!distanceSnapGridCache.IsValid)
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updateDistanceSnapGrid();
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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if (distanceSnapGrid == null)
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return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
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return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
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}
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private void updateDistanceSnapGrid()
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGridCache.Invalidate();
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if (BlueprintContainer.CurrentTool is SelectTool && !EditorBeatmap.SelectedHitObjects.Any())
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return;
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if ((distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects)) != null)
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{
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distanceSnapGridContainer.Add(distanceSnapGrid);
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distanceSnapGridCache.Validate();
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}
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}
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private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
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return null;
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@ -3,8 +3,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -52,8 +52,9 @@ namespace osu.Game.Rulesets.Edit
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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private readonly List<Container> layerContainers = new List<Container>();
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private InputManager inputManager;
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@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Edit
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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{
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distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
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LayerBelowRuleset,
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.Edit
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setSelectTool();
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BlueprintContainer.SelectionChanged += selectionChanged;
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EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -165,16 +166,6 @@ namespace osu.Game.Rulesets.Edit
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inputManager = GetContainingInputManager();
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}
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private double lastGridUpdateTime;
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protected override void Update()
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{
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base.Update();
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if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
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showGridFor(Enumerable.Empty<HitObject>());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -188,19 +179,13 @@ namespace osu.Game.Rulesets.Edit
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});
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}
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private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
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private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
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{
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var hitObjects = selectedHitObjects.ToArray();
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if (hitObjects.Any())
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if (EditorBeatmap.SelectedHitObjects.Any())
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{
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// ensure in selection mode if a selection is made.
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setSelectTool();
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showGridFor(hitObjects);
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}
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else
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distanceSnapGridContainer.Hide();
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}
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private void setSelectTool() => toolboxCollection.Items.First().Select();
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@ -209,30 +194,12 @@ namespace osu.Game.Rulesets.Edit
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{
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BlueprintContainer.CurrentTool = tool;
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if (tool is SelectTool)
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distanceSnapGridContainer.Hide();
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else
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{
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if (!(tool is SelectTool))
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EditorBeatmap.SelectedHitObjects.Clear();
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showGridFor(Enumerable.Empty<HitObject>());
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}
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}
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private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
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if (distanceSnapGrid != null)
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{
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distanceSnapGridContainer.Child = distanceSnapGrid;
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distanceSnapGridContainer.Show();
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}
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lastGridUpdateTime = EditorClock.CurrentTime;
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}
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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@ -257,21 +224,11 @@ namespace osu.Game.Rulesets.Edit
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if (adjustableClock.CurrentTime < hitObject.StartTime)
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adjustableClock.Seek(hitObject.StartTime);
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}
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showGridFor(Enumerable.Empty<HitObject>());
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}
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public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
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// TODO: move distance snap grid to OsuHitObjectComposer.
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(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
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return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null);
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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@ -321,14 +278,6 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract bool CursorInPlacementArea { get; }
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/// <summary>
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/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
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/// </summary>
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/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
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/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
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[CanBeNull]
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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public abstract float GetBeatSnapDistanceAt(double referenceTime);
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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@ -29,8 +28,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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{
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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protected DragBox DragBox { get; private set; }
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protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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@ -88,8 +85,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
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break;
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}
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SelectionChanged?.Invoke(selectedHitObjects);
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};
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}
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