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Rename grid to DistanceSnap to be more in line with its purpose
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@ -20,7 +20,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneOsuBeatSnapGrid : ManualInputManagerTestScene
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public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TestOsuBeatSnapGrid grid;
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private TestOsuDistanceSnapGrid grid;
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public TestSceneOsuBeatSnapGrid()
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuBeatSnapGrid(new HitCircle { Position = grid_position }),
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
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};
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});
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@ -197,11 +197,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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private class TestOsuBeatSnapGrid : OsuBeatSnapGrid
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private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestOsuBeatSnapGrid(OsuHitObject hitObject)
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public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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@ -8,14 +8,14 @@ using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBeatSnapGrid : CircularBeatSnapGrid
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public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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public OsuBeatSnapGrid(OsuHitObject hitObject)
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public OsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject, hitObject.StackedEndPosition)
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{
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}
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@ -19,7 +19,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneBeatSnapGrid : EditorClockTestScene
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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@ -27,9 +27,9 @@ namespace osu.Game.Tests.Visual.Editor
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private TestBeatSnapGrid grid;
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private TestDistanceSnapGrid grid;
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public TestSceneBeatSnapGrid()
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.Editor
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AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
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}
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private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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{
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AddStep($"create grid {description ?? string.Empty}", () =>
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{
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@ -123,20 +123,20 @@ namespace osu.Game.Tests.Visual.Editor
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestBeatSnapGrid(new HitObject(), grid_position)
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grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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func?.Invoke(grid);
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});
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}
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private class TestBeatSnapGrid : BeatSnapGrid
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float Velocity = 1;
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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@ -9,9 +9,9 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract class CircularBeatSnapGrid : BeatSnapGrid
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public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
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{
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protected CircularBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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@ -15,7 +15,10 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract class BeatSnapGrid : CompositeDrawable
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/// <summary>
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/// A grid which takes user input and returns a quantized ("snapped") position and time.
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/// </summary>
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public abstract class DistanceSnapGrid : CompositeDrawable
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{
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/// <summary>
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/// The velocity of the beatmap at the point of placement in pixels per millisecond.
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@ -48,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private double startTime;
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private double beatLength;
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protected BeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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{
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this.hitObject = hitObject;
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this.CentrePosition = centrePosition;
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@ -114,14 +117,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Snaps a position to this grid.
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/// </summary>
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/// <param name="position">The original position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
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/// <returns>The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</returns>
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/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
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/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
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public abstract Vector2 GetSnapPosition(Vector2 position);
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/// <summary>
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/// Retrieves the time at a snapped position.
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/// </summary>
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/// <param name="position">The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
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/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
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/// <returns>The time at the snapped position.</returns>
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public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
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