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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration

This commit is contained in:
Dean Herbert 2019-10-21 17:09:43 +09:00
commit b157aaead1
15 changed files with 324 additions and 88 deletions

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@ -16,6 +16,11 @@ namespace osu.Android
protected override void OnCreate(Bundle savedInstanceState)
{
// The default current directory on android is '/'.
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
base.OnCreate(savedInstanceState);
Window.AddFlags(WindowManagerFlags.Fullscreen);

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@ -65,24 +65,27 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performDragMovement(MoveSelectionEvent moveEvent)
{
float delta = moveEvent.InstantDelta.Y;
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.HitObject.Parent.DrawHeight;
foreach (var b in SelectedBlueprints)
{
var hitObject = b.HitObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
hitObject.Y += moveEvent.InstantDelta.Y;
// StartTime could be used to adjust the position if only one movement event was received per frame.
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
hitObject.Y += delta;
float targetPosition;
float targetPosition = hitObject.Position.Y;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -hitObject.Position.Y;
else
targetPosition = hitObject.Position.Y;
targetPosition = -targetPosition;
objectParent.Remove(hitObject);

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@ -52,6 +52,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => hitCircle.StackHeight = 5);
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
}
private class TestBlueprint : HitCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
public virtual void UpdateFrom(T hitObject)
{
Position = hitObject.Position;
Position = hitObject.StackedPosition;
}
}
}

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@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning;
using osuTK;
@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Bindable<float> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Container expandTarget;
private Drawable scaleTarget;
public OsuCursor()
{
@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
private void load()
{
InternalChild = expandTarget = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
};
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
scaleTarget.Scale = new Vector2(scale);
}
private const float pressed_scale = 1.2f;

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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public Bindable<float> CursorScale;
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
@ -37,9 +44,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
{
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new Bindable<float>();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
}
protected override void LoadComplete()
@ -95,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
}
private class DefaultCursorTrail : CursorTrail

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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
{
public class OsuResumeOverlay : ResumeOverlay
{
private Container cursorScaleContainer;
private OsuClickToResumeCursor clickToResumeCursor;
private GameplayCursorContainer localCursorContainer;
private OsuCursorContainer localCursorContainer;
private Bindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@ -29,22 +31,35 @@ namespace osu.Game.Rulesets.Osu.UI
[BackgroundDependencyLoader]
private void load()
{
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
Add(cursorScaleContainer = new Container
{
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
});
}
public override void Show()
{
base.Show();
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
clickToResumeCursor.Appear();
if (localCursorContainer == null)
{
Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new Bindable<float>();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
}
public override void Hide()
{
localCursorContainer?.Expire();
localCursorContainer = null;
GameplayCursor.ActiveCursor.Show();
base.Hide();
}
@ -82,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI
case OsuAction.RightButton:
if (!IsHovered) return false;
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
return true;
@ -93,11 +108,10 @@ namespace osu.Game.Rulesets.Osu.UI
public bool OnReleased(OsuAction action) => false;
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
public void Appear() => Schedule(() =>
{
updateColour();
this.MoveTo(activeCursorPosition);
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
});
private void updateColour()

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@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectAccentColour : OsuTestScene
{
private Container skinContainer;
[SetUp]
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
[Test]
public void TestChangeComboIndexBeforeLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("set combo and add hitobject", () =>
{
hitObject = new TestDrawableHitObject();
hitObject.HitObject.ComboIndex = 1;
skinContainer.Add(hitObject);
});
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
[Test]
public void TestChangeComboIndexDuringLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("add hitobject and set combo", () =>
{
skinContainer.Add(hitObject = new TestDrawableHitObject());
hitObject.HitObject.ComboIndex = 1;
});
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
[Test]
public void TestChangeComboIndexAfterLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
{
public TestDrawableHitObject()
: base(new TestHitObjectWithCombo())
{
}
}
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public int ComboOffset { get; } = 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
}
private class TestSkin : ISkin
{
public readonly List<Color4> ComboColours = new List<Color4>
{
Color4.Red,
Color4.Green
};
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinConfiguration global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
}
break;
}
throw new NotImplementedException();
}
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class BeatmapSetInfoEqualityTest
{
[Test]
public void TestOnlineWithOnline()
{
var ourInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestDatabasedWithDatabased()
{
var ourInfo = new BeatmapSetInfo { ID = 123 };
var otherInfo = new BeatmapSetInfo { ID = 123 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestDatabasedWithOnline()
{
var ourInfo = new BeatmapSetInfo { ID = 123, OnlineBeatmapSetID = 12 };
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 12 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestCheckNullID()
{
var ourInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Loved };
var otherInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Approved };
Assert.AreNotEqual(ourInfo, otherInfo);
}
}
}

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@ -63,6 +63,21 @@ namespace osu.Game.Beatmaps
public bool Protected { get; set; }
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
public bool Equals(BeatmapSetInfo other)
{
if (other == null)
return false;
if (ID != 0 && other.ID != 0)
return ID == other.ID;
if (OnlineBeatmapSetID.HasValue && other.OnlineBeatmapSetID.HasValue)
return OnlineBeatmapSetID == other.OnlineBeatmapSetID;
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
return Hash == other.Hash;
return ReferenceEquals(this, other);
}
}
}

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@ -121,7 +121,7 @@ namespace osu.Game.Overlays.AccountCreation
multiAccountExplanationText.AddText("? osu! has a policy of ");
multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
multiAccountExplanationText.AddText(".");
furtherAssistance.AddText("Need further assistance? Contact us via our ");

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@ -64,7 +64,8 @@ namespace osu.Game.Rulesets.Edit
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{
Clock = framedClock
Clock = framedClock,
ProcessCustomClock = false
};
}
catch (Exception e)

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject is IHasComboInformation combo)
{
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
}
updateState(ArmedState.Idle, true);
@ -161,11 +161,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
drawableNested.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
drawableNested.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
drawableNested.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(drawableNested);
addNested(drawableNested);
AddNestedHitObject(drawableNested);
}
}
@ -183,14 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
/// <param name="h"></param>
[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
protected virtual void AddNested(DrawableHitObject h)
{
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(h);
}
protected virtual void AddNested(DrawableHitObject h) => addNested(h);
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
@ -206,6 +195,17 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
private void addNested(DrawableHitObject hitObject)
{
// Todo: Exists for legacy purposes, can be removed 20200417
hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(hitObject);
}
#region State / Transform Management
/// <summary>

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@ -124,20 +124,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (blueprint == null)
return;
if (hitObject.IsLoaded)
addBlueprint();
else
hitObject.OnLoadComplete += _ => addBlueprint();
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
void addBlueprint()
{
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
selectionBlueprints.Add(blueprint);
}
selectionBlueprints.Add(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);

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@ -173,6 +173,12 @@ namespace osu.Game.Screens.Edit
bottomBackground.Colour = colours.Gray2;
}
protected override void Update()
{
base.Update();
clock.ProcessFrame();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)