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Pass all selected hitobjects to the selection blueprints
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
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}
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public override void AdjustPosition(DragEvent dragEvent)
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public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects)
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{
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var objectParent = HitObject.Parent;
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -17,6 +18,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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}
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public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
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public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects) => OsuObject.Position += dragEvent.Delta;
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -25,6 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
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public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects) => slider.Position += dragEvent.Delta;
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -21,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
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public override void AdjustPosition(DragEvent dragEvent)
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public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects)
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{
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// Spinners don't support position adjustments
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -134,7 +135,7 @@ namespace osu.Game.Rulesets.Edit
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return true;
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}
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public abstract void AdjustPosition(DragEvent dragEvent);
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public abstract void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects);
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Todo: Various forms of snapping
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foreach (var blueprint in selectedBlueprints)
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blueprint.AdjustPosition(dragEvent);
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blueprint.AdjustPosition(dragEvent, selectedBlueprints.Select(b => b.HitObject));
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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