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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs

24 lines
806 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public class OsuSelectionBlueprint : SelectionBlueprint
{
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
public OsuSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
}
public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects) => OsuObject.Position += dragEvent.Delta;
}
}