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Add some simple border styles
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7c388f1132
commit
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@ -3,6 +3,7 @@
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Configuration
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{
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@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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Set(OsuRulesetSetting.SnakingInSliders, true);
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Set(OsuRulesetSetting.SnakingOutSliders, true);
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Set(OsuRulesetSetting.ShowCursorTrail, true);
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Set(OsuRulesetSetting.ShowPlayfieldBorder, false);
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Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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}
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}
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@ -28,6 +29,6 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SnakingInSliders,
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SnakingOutSliders,
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ShowCursorTrail,
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ShowPlayfieldBorder,
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PlayfieldBorderStyle,
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}
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}
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@ -56,12 +56,18 @@ namespace osu.Game.Rulesets.Osu.Edit
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[BackgroundDependencyLoader]
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private void load()
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{
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LayerBelowRuleset.Add(new PlayfieldBorder
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LayerBelowRuleset.AddRange(new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible }
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new PlayfieldBorder
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{
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RelativeSizeAxes = Axes.Both,
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
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},
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distanceSnapGridContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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});
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LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
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selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
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selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly Bindable<bool> showPlayfieldBorder = new BindableBool();
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private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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@ -90,13 +90,9 @@ namespace osu.Game.Rulesets.Osu.UI
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager config)
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{
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config?.BindWith(OsuRulesetSetting.ShowPlayfieldBorder, showPlayfieldBorder);
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showPlayfieldBorder.BindValueChanged(updateBorderVisibility, true);
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config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
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}
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private void updateBorderVisibility(ValueChangedEvent<bool> settingChange)
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=> playfieldBorder.State.Value = settingChange.NewValue ? Visibility.Visible : Visibility.Hidden;
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public override void Add(DrawableHitObject h)
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{
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h.OnNewResult += onNewResult;
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -39,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.UI
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LabelText = "Cursor trail",
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
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},
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new SettingsCheckbox
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new SettingsEnumDropdown<PlayfieldBorderStyle>
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{
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LabelText = "Show playfield border",
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowPlayfieldBorder),
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LabelText = "Playfield border style",
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Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
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},
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};
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}
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@ -1,9 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.UI
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@ -11,27 +15,136 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Provides a border around the playfield.
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/// </summary>
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public class PlayfieldBorder : VisibilityContainer
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public class PlayfieldBorder : CompositeDrawable
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{
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private const int fade_duration = 200;
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public Bindable<PlayfieldBorderStyle> PlayfieldBorderStyle { get; } = new Bindable<PlayfieldBorderStyle>();
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private const int fade_duration = 500;
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private const float corner_length = 0.05f;
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private const float corner_thickness = 2;
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public PlayfieldBorder()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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BorderColour = Color4.White;
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BorderThickness = 2;
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InternalChild = new Box
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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};
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}
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protected override void PopIn() => this.FadeIn(fade_duration, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(fade_duration, Easing.OutQuint);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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PlayfieldBorderStyle.BindValueChanged(updateStyle, true);
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}
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private void updateStyle(ValueChangedEvent<PlayfieldBorderStyle> style)
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{
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switch (style.NewValue)
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{
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case UI.PlayfieldBorderStyle.None:
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this.FadeOut(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(0);
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break;
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case UI.PlayfieldBorderStyle.Corners:
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this.FadeIn(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(corner_length);
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break;
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case UI.PlayfieldBorderStyle.Full:
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this.FadeIn(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(0.5f);
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break;
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}
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}
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private class Line : Box
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{
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private readonly Direction direction;
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public Line(Direction direction)
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{
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this.direction = direction;
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Colour = Color4.White;
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// starting in relative avoids the framework thinking it knows best and setting the width to 1 initially.
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switch (direction)
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{
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case Direction.Horizontal:
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(0, corner_thickness);
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break;
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case Direction.Vertical:
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(corner_thickness, 0);
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break;
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}
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}
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public void TweenLength(float value)
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{
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switch (direction)
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{
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case Direction.Horizontal:
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this.ResizeWidthTo(value, fade_duration, Easing.OutQuint);
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break;
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case Direction.Vertical:
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this.ResizeHeightTo(value, fade_duration, Easing.OutQuint);
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break;
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}
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}
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}
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}
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}
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12
osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs
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12
osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.UI
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{
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public enum PlayfieldBorderStyle
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{
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None,
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Corners,
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Full
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}
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}
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