mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:07:52 +08:00
Fix selection blueprints not respecting stacking
This commit is contained in:
parent
50b674249b
commit
96649e0a6a
@ -52,6 +52,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStackedHitObject()
|
||||
{
|
||||
AddStep("set stacking", () => hitCircle.StackHeight = 5);
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
|
||||
}
|
||||
|
||||
private class TestBlueprint : HitCircleSelectionBlueprint
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
||||
public virtual void UpdateFrom(T hitObject)
|
||||
{
|
||||
Position = hitObject.Position;
|
||||
Position = hitObject.StackedPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user