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Merge context menus
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parent
461f76926f
commit
10fd5ef5a7
@ -4,7 +4,6 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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@ -19,7 +18,7 @@ using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>, IHasContextMenu
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public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
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{
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protected readonly SliderBodyPiece BodyPiece;
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protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
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@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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UpdateHitObject();
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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public override MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("Add control point", MenuItemType.Standard, addControlPoint),
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};
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -104,6 +105,11 @@ namespace osu.Game.Rulesets.Edit
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
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/// <summary>
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/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="SelectionBlueprint"/>.
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/// </summary>
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public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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/// </summary>
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@ -224,7 +224,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (!selectedBlueprints.Any(b => b.IsHovered))
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return Array.Empty<MenuItem>();
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return new MenuItem[]
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var items = new List<MenuItem>
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{
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new OsuMenuItem("Sound")
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{
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@ -236,6 +236,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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};
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if (selectedBlueprints.Count == 1)
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items.AddRange(selectedBlueprints[0].ContextMenuItems);
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return items.ToArray();
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}
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}
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