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Add EditorWorkingBeatmap for reuse of the playable beatmap
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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42
osu.Game/Screens/Edit/EditorWorkingBeatmap.cs
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42
osu.Game/Screens/Edit/EditorWorkingBeatmap.cs
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@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Screens.Edit
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{
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public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
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where TObject : HitObject
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{
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private readonly Beatmap<TObject> playableBeatmap;
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private readonly WorkingBeatmap workingBeatmap;
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public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
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{
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this.playableBeatmap = playableBeatmap;
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this.workingBeatmap = workingBeatmap;
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}
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public IBeatmap Beatmap => workingBeatmap.Beatmap;
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public Texture Background => workingBeatmap.Background;
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public Track Track => workingBeatmap.Track;
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public Waveform Waveform => workingBeatmap.Waveform;
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public Storyboard Storyboard => workingBeatmap.Storyboard;
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public Skin Skin => workingBeatmap.Skin;
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public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
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}
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}
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