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osu-lazer/osu.Game.Rulesets.Osu/Edit
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
..
Blueprints Handle control point deletion when the resulting slider would be too short to be useful 2021-04-16 15:45:24 +09:00
Checks Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
DrawableOsuEditRuleset.cs Restore accidently removed comment 2020-11-22 18:51:16 +09:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
OsuBlueprintContainer.cs Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
OsuSelectionHandler.cs Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length 2021-04-16 16:58:19 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00