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Snap path during control point movement
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -8,7 +9,6 @@ using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly int index;
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@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
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ControlPointsChanged?.Invoke(newControlPoints);
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return true;
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}
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly Container<PathControlPointPiece> pieces;
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@ -25,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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base.Update();
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while (slider.Path.ControlPoints.Length > pieces.Count)
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pieces.Add(new PathControlPointPiece(slider, pieces.Count));
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pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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bodyPiece = new SliderBodyPiece(),
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headCirclePiece = new HitCirclePiece(),
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tailCirclePiece = new HitCirclePiece(),
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new PathControlPointVisualiser(HitObject),
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new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
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};
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setState(PlacementState.Initial);
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@ -1,7 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -15,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
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protected readonly SliderCircleSelectionBlueprint TailBlueprint;
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[Resolved]
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private HitObjectComposer composer { get; set; }
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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{
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@ -25,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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new PathControlPointVisualiser(sliderObject),
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new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
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};
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}
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@ -36,6 +43,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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}
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private void onNewControlPoints(Vector2[] controlPoints)
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{
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var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
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var snappedDistance = composer.GetSnappedDistance((float)unsnappedPath.Distance);
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HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
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}
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public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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