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Fix hit circles selection area being too large
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commit
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
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{
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protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
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protected readonly HitCirclePiece CirclePiece;
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public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
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@ -23,5 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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CirclePiece.UpdateFrom(HitObject);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
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public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
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}
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}
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@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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public OsuAction? HitAction => hitArea.HitAction;
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public OsuAction? HitAction => HitArea.HitAction;
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public readonly HitReceptor HitArea;
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public readonly SkinnableDrawable CirclePiece;
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private readonly Container scaleContainer;
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private readonly HitArea hitArea;
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public SkinnableDrawable CirclePiece { get; }
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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hitArea = new HitArea
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HitArea = new HitReceptor
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{
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Hit = () =>
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{
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@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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},
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};
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Size = hitArea.DrawSize;
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Size = HitArea.DrawSize;
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}
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[BackgroundDependencyLoader]
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@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Expire(true);
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hitArea.HitAction = null;
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HitArea.HitAction = null;
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break;
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case ArmedState.Miss:
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@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => ApproachCircle;
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private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
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public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public OsuAction? HitAction;
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public HitArea()
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public HitReceptor()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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