mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Bring up to date with further placement changes
This commit is contained in:
parent
8b36d9b482
commit
b28f44087d
19
osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs
Normal file
19
osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementMask CreateMask() => new SliderPlacementMask();
|
||||
}
|
||||
}
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: Move this out of SliderPlacementMask...
|
||||
/// </summary>
|
||||
public class SliderControlPoint : CompositeDrawable
|
||||
{
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public SliderControlPoint()
|
||||
{
|
||||
Size = new Vector2(5);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
NextPoint = Position;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1,
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
marker.Colour = colours.YellowDark;
|
||||
}
|
||||
|
||||
public bool SegmentSeparator
|
||||
{
|
||||
set => marker.Colour = value ? colours.Red : colours.YellowDark;
|
||||
}
|
||||
|
||||
private Vector2 nextPoint;
|
||||
|
||||
public Vector2 NextPoint
|
||||
{
|
||||
set
|
||||
{
|
||||
nextPoint = value;
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
validatePath();
|
||||
}
|
||||
|
||||
private Cached pathCache = new Cached();
|
||||
|
||||
private void validatePath()
|
||||
{
|
||||
if (pathCache.IsValid)
|
||||
return;
|
||||
|
||||
path.ClearVertices();
|
||||
path.AddVertex(nextPoint - Position);
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
}
|
||||
}
|
@ -13,15 +13,15 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
|
||||
{
|
||||
public partial class SliderPlacementMask : PlacementMask
|
||||
public class SliderPlacementMask : PlacementMask
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
private Path path;
|
||||
private Container<SliderControlPoint> controlPointContainer;
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
private PlacementState state;
|
||||
|
||||
public SliderPlacementMask()
|
||||
: base(new Slider())
|
||||
: base(new Objects.Slider())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
segments.Add(new Segment(Vector2.Zero));
|
||||
@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath { PathWidth = 3 },
|
||||
new CirclePlacementMask(HitObject.HeadCircle),
|
||||
new CirclePlacementMask(HitObject.TailCircle),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
||||
controlPointContainer = new Container<SliderControlPoint> { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
@ -13,12 +15,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
public class SliderBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly SnakingSliderBody body;
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
public SliderBodyPiece(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
InternalChild = body = new SnakingSliderBody(slider)
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = slider.Scale * 64
|
||||
@ -41,11 +44,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
slider.Curve.Calculate();
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Curve.GetPathToProgress(vertices, 0, 1);
|
||||
|
||||
body.SetVertices(vertices);
|
||||
|
||||
Size = body.Size;
|
||||
OriginPosition = body.PathOffset;
|
||||
|
||||
// Need to cause one update
|
||||
body.UpdateProgress(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
public partial class SliderPlacementMask
|
||||
{
|
||||
private class CirclePlacementMask : PlacementMask
|
||||
{
|
||||
public CirclePlacementMask(HitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new HitCircleMask(hitCircle);
|
||||
|
||||
hitCircle.PositionChanged += _ => Position = hitCircle.StackedPosition;
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e) => false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,95 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
public partial class SliderPlacementMask
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: Move this out of SliderPlacementMask...
|
||||
/// </summary>
|
||||
private class SliderControlPoint : CompositeDrawable
|
||||
{
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public SliderControlPoint()
|
||||
{
|
||||
Size = new Vector2(5);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
NextPoint = Position;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1,
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
marker.Colour = colours.YellowDark;
|
||||
}
|
||||
|
||||
public bool SegmentSeparator { set => marker.Colour = value ? colours.Red : colours.YellowDark; }
|
||||
|
||||
private Vector2 nextPoint;
|
||||
|
||||
public Vector2 NextPoint
|
||||
{
|
||||
set
|
||||
{
|
||||
nextPoint = value;
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
validatePath();
|
||||
}
|
||||
|
||||
private Cached pathCache = new Cached();
|
||||
|
||||
private void validatePath()
|
||||
{
|
||||
if (pathCache.IsValid)
|
||||
return;
|
||||
|
||||
path.ClearVertices();
|
||||
path.AddVertex(nextPoint - Position);
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
public partial class SliderSelectionMask : SelectionMask
|
||||
{
|
||||
private readonly SliderBody body;
|
||||
private readonly DrawableSlider slider;
|
||||
|
||||
public SliderSelectionMask(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Position = slider.Position;
|
||||
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
body = new SliderBody(sliderObject)
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = sliderObject.Scale * 64
|
||||
},
|
||||
new CircleSelectionMask(slider.HeadCircle, slider),
|
||||
new CircleSelectionMask(slider.TailCircle, slider),
|
||||
};
|
||||
|
||||
sliderObject.PositionChanged += _ => Position = slider.Position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = slider.Size;
|
||||
OriginPosition = slider.OriginPosition;
|
||||
|
||||
// Need to cause one update
|
||||
body.UpdateProgress(0);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
public partial class SliderSelectionMask
|
||||
{
|
||||
private class CircleSelectionMask : SelectionMask
|
||||
{
|
||||
public CircleSelectionMask(DrawableHitCircle sliderHead, DrawableSlider slider)
|
||||
: this(sliderHead, Vector2.Zero, slider)
|
||||
{
|
||||
}
|
||||
|
||||
public CircleSelectionMask(DrawableSliderTail sliderTail, DrawableSlider slider)
|
||||
: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly DrawableOsuHitObject hitObject;
|
||||
|
||||
private CircleSelectionMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = position;
|
||||
Size = slider.HeadCircle.Size;
|
||||
Scale = slider.HeadCircle.Scale;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(HitCirclePiece),
|
||||
typeof(HitCircleSelectionMask),
|
||||
typeof(HitCirclePlacementMask),
|
||||
typeof(SliderSelectionMask),
|
||||
typeof(SliderPlacementMask)
|
||||
};
|
||||
|
||||
private HitObjectComposer composer;
|
||||
|
Loading…
Reference in New Issue
Block a user