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Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added
This commit is contained in:
commit
295ca38cda
@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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if (hitWindows.IsHitResultAllowed(result))
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{
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
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{
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Type = result
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}, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -19,22 +20,42 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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}
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protected override double FadeInDuration => 50;
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protected override void ApplyMissAnimations()
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{
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if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
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{
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// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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JudgementBody.MoveTo(Vector2.Zero);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(0);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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JudgementBody.FadeOutFromOne(800);
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LifetimeEnd = JudgementBody.LatestTransformEndTime;
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}
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base.ApplyMissAnimations();
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}
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protected override void ApplyHitAnimations()
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{
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
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this.Delay(FadeInDuration).FadeOut(200);
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JudgementBody.Delay(50)
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.ScaleTo(0.75f, 250)
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.FadeOut(200);
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new ManiaJudgementPiece(result);
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protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
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private class ManiaJudgementPiece : DefaultJudgementPiece
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private class DefaultManiaJudgementPiece : DefaultJudgementPiece
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{
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public ManiaJudgementPiece(HitResult result)
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public DefaultManiaJudgementPiece(HitResult result)
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: base(result)
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{
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}
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|
@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("judgement body immediately visible",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
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AddAssert("hit lighting hidden",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
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AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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}
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[Test]
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@ -57,10 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("judgement body not immediately visible",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
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AddAssert("hit lighting shown",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
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AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
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}
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private void showResult(HitResult result)
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@ -89,7 +84,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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Children = new Drawable[]
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{
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pool,
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pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
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pool.Get(j => j.Apply(new JudgementResult(new HitObject
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{
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StartTime = Time.Current
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}, new Judgement())
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{
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Type = result,
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}, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private class TestDrawableOsuJudgement : DrawableOsuJudgement
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{
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public new SkinnableSprite Lighting => base.Lighting;
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public new Container JudgementBody => base.JudgementBody;
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public new SkinnableDrawable JudgementBody => base.JudgementBody;
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}
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}
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}
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|
@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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addMultipleObjectsStep();
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AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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AddStep("move hitobject", () =>
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{
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var manualClock = new ManualClock();
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followPointRenderer.Clock = new FramedClock(manualClock);
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manualClock.CurrentTime = getObject(1).HitObject.StartTime;
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followPointRenderer.UpdateSubTree();
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getObject(2).HitObject.Position = new Vector2(300, 100);
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});
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assertGroups();
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assertDirections();
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}
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[TestCase(0, 0)] // Start -> Start
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@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertGroups()
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{
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AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
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AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
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AddAssert("group endpoints are correct", () =>
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{
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for (int i = 0; i < hitObjectContainer.Count; i++)
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@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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if (getGroup(i).Start != expectedStart.HitObject)
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if (getEntry(i).Start != expectedStart.HitObject)
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throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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if (getGroup(i).End != expectedEnd?.HitObject)
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if (getEntry(i).End != expectedEnd?.HitObject)
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throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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}
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@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (expectedEnd == null)
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continue;
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var manualClock = new ManualClock();
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followPointRenderer.Clock = new FramedClock(manualClock);
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manualClock.CurrentTime = expectedStart.HitObject.StartTime;
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followPointRenderer.UpdateSubTree();
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var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
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if (points.Length == 0)
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continue;
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@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
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private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
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private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
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private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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{
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|
@ -1,17 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
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var playfield = new TestOsuPlayfield();
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playfield.Add(drawable);
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return playfield;
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}
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private Drawable testStream(float circleSize, bool auto = false)
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{
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var playfield = new TestOsuPlayfield();
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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playfield.Add(createSingle(circleSize, auto, i, pos));
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pos.X += 50;
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}
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return playfield;
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}
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private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
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{
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positionOffset ??= Vector2.Zero;
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var circle = new HitCircle
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{
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StartTime = Time.Current + 1000 + timeOffset,
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Position = positionOffset.Value,
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Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
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};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
|
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};
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private Drawable testStream(float circleSize, bool auto = false)
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{
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var container = new Container { RelativeSizeAxes = Axes.Both };
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||||
Vector2 pos = new Vector2(-250, 0);
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|
||||
for (int i = 0; i <= 1000; i += 100)
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{
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container.Add(testSingle(circleSize, auto, i, pos));
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pos.X += 50;
|
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}
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||||
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return container;
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}
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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|
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protected class TestOsuPlayfield : OsuPlayfield
|
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{
|
||||
public TestOsuPlayfield()
|
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{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
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@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneShaking : TestSceneHitCircle
|
||||
{
|
||||
private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
{
|
||||
// best way to run cleanup before a new step is run
|
||||
foreach (var task in scheduledTasks)
|
||||
task.Cancel();
|
||||
|
||||
scheduledTasks.Clear();
|
||||
|
||||
return base.CreateBeatmapForSkinProvider();
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
||||
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
|
@ -20,12 +20,15 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -15,150 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointConnection : CompositeDrawable
|
||||
public class FollowPointConnection : PoolableDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
public const int SPACING = 32;
|
||||
public const double PREEMPT = 800;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public FollowPointLifetimeEntry Entry;
|
||||
public DrawablePool<FollowPoint> Pool;
|
||||
|
||||
/// <summary>
|
||||
/// The start time of <see cref="Start"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||
/// </summary>
|
||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||
public FollowPointConnection([NotNull] OsuHitObject start)
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
Start = start;
|
||||
base.PrepareForUse();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Entry.Invalidated += onEntryInvalidated;
|
||||
|
||||
StartTime.BindTo(start.StartTimeBindable);
|
||||
refreshPoints();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindEvents(Start);
|
||||
base.FreeAfterUse();
|
||||
|
||||
Entry.Invalidated -= onEntryInvalidated;
|
||||
|
||||
// Return points to the pool.
|
||||
ClearInternal(false);
|
||||
|
||||
Entry = null;
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
private void onEntryInvalidated() => refreshPoints();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public OsuHitObject End
|
||||
private void refreshPoints()
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
ClearInternal(false);
|
||||
|
||||
if (end != null)
|
||||
bindEvents(end);
|
||||
OsuHitObject start = Entry.Start;
|
||||
OsuHitObject end = Entry.End;
|
||||
|
||||
if (IsLoaded)
|
||||
scheduleRefresh();
|
||||
else
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
double startTime = start.GetEndTime();
|
||||
|
||||
private void bindEvents(OsuHitObject obj)
|
||||
{
|
||||
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
obj.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
{
|
||||
Scheduler.AddOnce(refresh);
|
||||
}
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
double startTime = Start.GetEndTime();
|
||||
|
||||
LifetimeStart = startTime;
|
||||
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
double endTime = End.StartTime;
|
||||
Vector2 startPosition = start.StackedEndPosition;
|
||||
Vector2 endPosition = end.StackedPosition;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
double? firstTransformStartTime = null;
|
||||
double finalTransformEndTime = startTime;
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
Debug.Assert(End != null);
|
||||
AddInternal(fp = Pool.Get());
|
||||
|
||||
fp.ClearTransforms();
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
fp.Alpha = 0;
|
||||
fp.Scale = new Vector2(1.5f * End.Scale);
|
||||
|
||||
firstTransformStartTime ??= fadeInTime;
|
||||
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(End.TimeFadeIn);
|
||||
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
||||
fp.FadeIn(end.TimeFadeIn);
|
||||
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||
|
||||
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
||||
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||
}
|
||||
|
||||
point++;
|
||||
}
|
||||
|
||||
int excessPoints = InternalChildren.Count - point;
|
||||
for (int i = 0; i < excessPoints; i++)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
||||
LifetimeEnd = finalTransformEndTime;
|
||||
Entry.LifetimeEnd = finalTransformEndTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the fade time of follow point positioned between two hitobjects.
|
||||
/// </summary>
|
||||
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
|
||||
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
|
||||
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
|
||||
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
|
||||
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
|
||||
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
|
||||
{
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||
{
|
||||
public event Action Invalidated;
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
LifetimeStart = Start.StartTime;
|
||||
|
||||
bindEvents();
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
end = value;
|
||||
|
||||
bindEvents();
|
||||
|
||||
refreshLifetimes();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindEvents()
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
||||
Start.DefaultsApplied += onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged += onPositionChanged;
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied += onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged += onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnbindEvents()
|
||||
{
|
||||
if (Start != null)
|
||||
{
|
||||
Start.DefaultsApplied -= onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied -= onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
||||
|
||||
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
|
||||
|
||||
private void refreshLifetimes()
|
||||
{
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
|
||||
// The lifetime start will match the fade-in time of the first follow point.
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
LifetimeEnd = double.MaxValue; // This will be set by the connection.
|
||||
|
||||
Invalidated?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,53 +2,74 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointRenderer : LifetimeManagementContainer
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
||||
|
||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
|
||||
};
|
||||
}
|
||||
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
addEntry(hitObject);
|
||||
|
||||
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
|
||||
startTimeMap[hitObject] = startTimeBindable;
|
||||
}
|
||||
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
|
||||
startTimeMap[hitObject].UnbindAll();
|
||||
startTimeMap.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void addEntry(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
private void removeEntry(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
var entry = lifetimeEntries[index];
|
||||
entry.UnbindEvents();
|
||||
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
bool anyAliveChanged = base.CheckChildrenLife();
|
||||
anyAliveChanged |= lifetimeManager.Update(Time.Current);
|
||||
return anyAliveChanged;
|
||||
}
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
addEntry(hitObject);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
foreach (var entry in lifetimeEntries)
|
||||
entry.UnbindEvents();
|
||||
lifetimeEntries.Clear();
|
||||
}
|
||||
|
||||
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
|
||||
where T : PoolableDrawable, new()
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,26 +44,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private double fadeOutDelay;
|
||||
protected override double FadeOutDelay => fadeOutDelay;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
|
||||
|
||||
if (hitLightingEnabled)
|
||||
{
|
||||
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
|
||||
Lighting.Alpha = 0;
|
||||
|
||||
if (hitLightingEnabled && Lighting.Drawable != null)
|
||||
{
|
||||
// todo: this animation changes slightly based on new/old legacy skin versions.
|
||||
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
|
||||
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
JudgementBody.Alpha = 1;
|
||||
}
|
||||
|
||||
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
|
||||
// extend the lifetime to cover lighting fade
|
||||
LifetimeEnd = Lighting.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
@ -21,7 +20,6 @@ using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -41,44 +39,21 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
private readonly Container judgementAboveHitObjectLayer;
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 3
|
||||
},
|
||||
spinnerProxies = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
followPoints = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
|
||||
// Todo: Remove when hitobjects are properly pooled
|
||||
new SkinProvidingContainer(null)
|
||||
{
|
||||
Child = HitObjectContainer,
|
||||
},
|
||||
approachCircles = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
||||
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectContainer,
|
||||
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
@ -87,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result));
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
|
||||
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
|
||||
@ -117,6 +92,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void onJudgmentLoaded(DrawableOsuJudgement judgement)
|
||||
{
|
||||
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
@ -172,11 +152,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private readonly Action<DrawableOsuJudgement> onLoaded;
|
||||
|
||||
public DrawableJudgementPool(HitResult result)
|
||||
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
|
||||
: base(10)
|
||||
{
|
||||
this.result = result;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override DrawableOsuJudgement CreateNewDrawable()
|
||||
@ -186,6 +168,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// just a placeholder to initialise the correct drawable hierarchy for this pool.
|
||||
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
|
||||
|
||||
onLoaded?.Invoke(judgement);
|
||||
|
||||
return judgement;
|
||||
}
|
||||
}
|
||||
|
39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Normal file
39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneParticleExplosion : OsuTestScene
|
||||
{
|
||||
private ParticleExplosion explosion;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
AddStep("create initial", () =>
|
||||
{
|
||||
Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(400)
|
||||
};
|
||||
});
|
||||
|
||||
AddWaitStep("wait for playback", 5);
|
||||
|
||||
AddRepeatStep(@"restart animation", () =>
|
||||
{
|
||||
explosion.Restart();
|
||||
}, 10);
|
||||
}
|
||||
}
|
||||
}
|
144
osu.Game/Graphics/ParticleExplosion.cs
Normal file
144
osu.Game/Graphics/ParticleExplosion.cs
Normal file
@ -0,0 +1,144 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// An explosion of textured particles based on how osu-stable randomises the explosion pattern.
|
||||
/// </summary>
|
||||
public class ParticleExplosion : Sprite
|
||||
{
|
||||
private readonly int particleCount;
|
||||
private readonly double duration;
|
||||
private double startTime;
|
||||
|
||||
private readonly List<ParticlePart> parts = new List<ParticlePart>();
|
||||
|
||||
public ParticleExplosion(Texture texture, int particleCount, double duration)
|
||||
{
|
||||
Texture = texture;
|
||||
this.particleCount = particleCount;
|
||||
this.duration = duration;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Restart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the animation from the current point in time.
|
||||
/// Supports transform time offset chaining.
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
startTime = TransformStartTime;
|
||||
this.FadeOutFromOne(duration);
|
||||
|
||||
parts.Clear();
|
||||
for (int i = 0; i < particleCount; i++)
|
||||
parts.Add(new ParticlePart(duration));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this);
|
||||
|
||||
private class ParticleExplosionDrawNode : SpriteDrawNode
|
||||
{
|
||||
private readonly List<ParticlePart> parts = new List<ParticlePart>();
|
||||
|
||||
private ParticleExplosion source => (ParticleExplosion)Source;
|
||||
|
||||
private double startTime;
|
||||
private double currentTime;
|
||||
private Vector2 sourceSize;
|
||||
|
||||
public ParticleExplosionDrawNode(Sprite source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
parts.Clear();
|
||||
parts.AddRange(source.parts);
|
||||
|
||||
sourceSize = source.Size;
|
||||
startTime = source.startTime;
|
||||
currentTime = source.Time.Current;
|
||||
}
|
||||
|
||||
protected override void Blit(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
var time = currentTime - startTime;
|
||||
|
||||
foreach (var p in parts)
|
||||
{
|
||||
Vector2 pos = p.PositionAtTime(time);
|
||||
float alpha = p.AlphaAtTime(time);
|
||||
|
||||
var rect = new RectangleF(
|
||||
pos.X * sourceSize.X - Texture.DisplayWidth / 2,
|
||||
pos.Y * sourceSize.Y - Texture.DisplayHeight / 2,
|
||||
Texture.DisplayWidth,
|
||||
Texture.DisplayHeight);
|
||||
|
||||
// convert to screen space.
|
||||
var quad = new Quad(
|
||||
Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction,
|
||||
new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
|
||||
null, TextureCoords);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct ParticlePart
|
||||
{
|
||||
private readonly double duration;
|
||||
private readonly float direction;
|
||||
private readonly float distance;
|
||||
|
||||
public ParticlePart(double availableDuration)
|
||||
{
|
||||
distance = RNG.NextSingle(0.5f);
|
||||
duration = RNG.NextDouble(availableDuration / 3, availableDuration);
|
||||
direction = RNG.NextSingle(0, MathF.PI * 2);
|
||||
}
|
||||
|
||||
public float AlphaAtTime(double time) => 1 - progressAtTime(time);
|
||||
|
||||
public Vector2 PositionAtTime(double time)
|
||||
{
|
||||
var travelledDistance = distance * progressAtTime(time);
|
||||
return new Vector2(0.5f) + travelledDistance * new Vector2(MathF.Sin(direction), MathF.Cos(direction));
|
||||
}
|
||||
|
||||
private float progressAtTime(double time) => (float)Math.Clamp(time / duration, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -47,18 +47,18 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
this.RotateTo(0);
|
||||
this.MoveTo(Vector2.Zero);
|
||||
|
||||
switch (Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -66,6 +66,10 @@ namespace osu.Game.Rulesets.Judgements
|
||||
this.ScaleTo(1, 500, Easing.OutElastic);
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
}
|
||||
|
||||
public Drawable GetAboveHitObjectsProxiedContent() => null;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -25,18 +26,25 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
public DrawableHitObject JudgedObject { get; private set; }
|
||||
|
||||
protected Container JudgementBody { get; private set; }
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private SkinnableDrawable skinnableJudgement;
|
||||
protected SkinnableDrawable JudgementBody { get; private set; }
|
||||
|
||||
private readonly Container aboveHitObjectsContent;
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skinSource { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Duration of initial fade in.
|
||||
/// </summary>
|
||||
[Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")]
|
||||
protected virtual double FadeInDuration => 100;
|
||||
|
||||
/// <summary>
|
||||
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
|
||||
/// </summary>
|
||||
[Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")]
|
||||
protected virtual double FadeOutDelay => FadeInDuration;
|
||||
|
||||
/// <summary>
|
||||
@ -54,6 +62,12 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
Size = new Vector2(judgement_size);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AddInternal(aboveHitObjectsContent = new Container
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -62,10 +76,34 @@ namespace osu.Game.Rulesets.Judgements
|
||||
prepareDrawables();
|
||||
}
|
||||
|
||||
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
skinSource.SourceChanged += onSkinChanged;
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
{
|
||||
// on a skin change, the child component will update but not get correctly triggered to play its animation.
|
||||
// we need to trigger a reinitialisation to make things right.
|
||||
currentDrawableType = null;
|
||||
|
||||
PrepareForUse();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skinSource != null)
|
||||
skinSource.SourceChanged -= onSkinChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply top-level animations to the current judgement when successfully hit.
|
||||
/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
|
||||
/// This will be used to calculate the lifetime of the judgement.
|
||||
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
|
||||
@ -73,13 +111,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </remarks>
|
||||
protected virtual void ApplyHitAnimations()
|
||||
{
|
||||
this.Delay(FadeOutDelay).FadeOut(400);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply top-level animations to the current judgement when missed.
|
||||
/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
|
||||
/// This will be used to calculate the lifetime of the judgement.
|
||||
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
|
||||
@ -87,7 +123,6 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </remarks>
|
||||
protected virtual void ApplyMissAnimations()
|
||||
{
|
||||
this.Delay(600).FadeOut(200);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -109,32 +144,46 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
prepareDrawables();
|
||||
|
||||
// not sure if this should remain going forward.
|
||||
skinnableJudgement.ResetAnimation();
|
||||
runAnimation();
|
||||
}
|
||||
|
||||
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
|
||||
private void runAnimation()
|
||||
{
|
||||
ClearTransforms(true);
|
||||
LifetimeStart = Result.TimeAbsolute;
|
||||
|
||||
switch (Result.Type)
|
||||
using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
// not sure if this should remain going forward.
|
||||
JudgementBody.ResetAnimation();
|
||||
|
||||
case HitResult.Miss:
|
||||
ApplyMissAnimations();
|
||||
break;
|
||||
switch (Result.Type)
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
|
||||
default:
|
||||
ApplyHitAnimations();
|
||||
break;
|
||||
}
|
||||
case HitResult.Miss:
|
||||
ApplyMissAnimations();
|
||||
break;
|
||||
|
||||
default:
|
||||
ApplyHitAnimations();
|
||||
break;
|
||||
}
|
||||
|
||||
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
||||
{
|
||||
var drawableAnimation = (Drawable)animatable;
|
||||
|
||||
if (skinnableJudgement.Drawable is IAnimatableJudgement animatable)
|
||||
{
|
||||
using (BeginAbsoluteSequence(Result.TimeAbsolute))
|
||||
animatable.PlayAnimation();
|
||||
}
|
||||
|
||||
Expire(true);
|
||||
// a derived version of DrawableJudgement may be proposing a lifetime.
|
||||
// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
|
||||
double lastTransformTime = drawableAnimation.LatestTransformEndTime;
|
||||
if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
|
||||
LifetimeEnd = lastTransformTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private HitResult? currentDrawableType;
|
||||
@ -151,15 +200,21 @@ namespace osu.Game.Rulesets.Judgements
|
||||
if (JudgementBody != null)
|
||||
RemoveInternal(JudgementBody);
|
||||
|
||||
AddInternal(JudgementBody = new Container
|
||||
aboveHitObjectsContent.Clear();
|
||||
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
|
||||
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableJudgement = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
|
||||
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
|
||||
});
|
||||
|
||||
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
||||
{
|
||||
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
|
||||
if (proxiedContent != null)
|
||||
aboveHitObjectsContent.Add(proxiedContent);
|
||||
}
|
||||
|
||||
currentDrawableType = type;
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
/// <summary>
|
||||
/// A skinnable judgement element which supports playing an animation from the current point in time.
|
||||
/// </summary>
|
||||
public interface IAnimatableJudgement
|
||||
public interface IAnimatableJudgement : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Start the animation for this judgement from the current point in time.
|
||||
/// </summary>
|
||||
void PlayAnimation();
|
||||
|
||||
/// <summary>
|
||||
/// Get proxied content which should be displayed above all hitobjects.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
Drawable GetAboveHitObjectsProxiedContent();
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -149,7 +150,12 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
|
||||
if (Score != null)
|
||||
ScorePanelList.AddScore(Score, true);
|
||||
{
|
||||
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
||||
bool shouldFlair = player != null && !Score.Mods.Any(m => m is ModAutoplay);
|
||||
|
||||
ScorePanelList.AddScore(Score, shouldFlair);
|
||||
}
|
||||
|
||||
if (player != null && allowRetry)
|
||||
{
|
||||
|
@ -1,58 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
public LegacyJudgementPiece(HitResult result, Drawable drawable)
|
||||
{
|
||||
this.result = result;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = drawable;
|
||||
}
|
||||
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
var animation = InternalChild as IFramedAnimation;
|
||||
|
||||
animation?.GotoFrame(0);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.MoveTo(Vector2.Zero);
|
||||
|
||||
// legacy judgements don't play any transforms if they are an animation.
|
||||
if (animation?.FrameCount > 1)
|
||||
return;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
|
||||
default:
|
||||
this.ScaleTo(0.9f);
|
||||
this.ScaleTo(1, 500, Easing.OutElastic);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
127
osu.Game/Skinning/LegacyJudgementPieceNew.cs
Normal file
127
osu.Game/Skinning/LegacyJudgementPieceNew.cs
Normal file
@ -0,0 +1,127 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyJudgementPieceNew : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
private readonly LegacyJudgementPieceOld temporaryOldStyle;
|
||||
|
||||
private readonly Drawable mainPiece;
|
||||
|
||||
private readonly ParticleExplosion particles;
|
||||
|
||||
public LegacyJudgementPieceNew(HitResult result, Func<Drawable> createMainDrawable, Texture particleTexture)
|
||||
{
|
||||
this.result = result;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
mainPiece = createMainDrawable().With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
})
|
||||
};
|
||||
|
||||
if (particleTexture != null)
|
||||
{
|
||||
AddInternal(particles = new ParticleExplosion(particleTexture, 150, 1600)
|
||||
{
|
||||
Size = new Vector2(140),
|
||||
Depth = float.MaxValue,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
if (result != HitResult.Miss)
|
||||
{
|
||||
//new judgement shows old as a temporary effect
|
||||
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f)
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
var animation = mainPiece as IFramedAnimation;
|
||||
|
||||
animation?.GotoFrame(0);
|
||||
|
||||
if (particles != null)
|
||||
{
|
||||
// start the particles already some way into their animation to break cluster away from centre.
|
||||
using (particles.BeginDelayedSequence(-100, true))
|
||||
particles.Restart();
|
||||
}
|
||||
|
||||
const double fade_in_length = 120;
|
||||
const double fade_out_delay = 500;
|
||||
const double fade_out_length = 600;
|
||||
|
||||
this.FadeInFromZero(fade_in_length);
|
||||
this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
||||
|
||||
// new style non-miss judgements show the original style temporarily, with additive colour.
|
||||
if (temporaryOldStyle != null)
|
||||
{
|
||||
temporaryOldStyle.PlayAnimation();
|
||||
|
||||
temporaryOldStyle.Hide();
|
||||
temporaryOldStyle.Delay(-16)
|
||||
.FadeTo(0.5f, 56, Easing.Out).Then()
|
||||
.FadeOut(300);
|
||||
}
|
||||
|
||||
// legacy judgements don't play any transforms if they are an animation.
|
||||
if (animation?.FrameCount > 1)
|
||||
return;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
//todo: this only applies to osu! ruleset apparently.
|
||||
this.MoveTo(new Vector2(0, -2));
|
||||
this.MoveToOffset(new Vector2(0, 20), fade_out_delay + fade_out_length, Easing.In);
|
||||
|
||||
float rotation = RNG.NextSingle(-8.6f, 8.6f);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(rotation, fade_in_length)
|
||||
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
|
||||
break;
|
||||
|
||||
default:
|
||||
mainPiece.ScaleTo(0.9f);
|
||||
mainPiece.ScaleTo(1.05f, fade_out_delay + fade_out_length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable GetAboveHitObjectsProxiedContent() => temporaryOldStyle?.CreateProxy(); // for new style judgements, only the old style temporary display is in front of objects.
|
||||
}
|
||||
}
|
75
osu.Game/Skinning/LegacyJudgementPieceOld.cs
Normal file
75
osu.Game/Skinning/LegacyJudgementPieceOld.cs
Normal file
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyJudgementPieceOld : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
private readonly float finalScale;
|
||||
|
||||
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f)
|
||||
{
|
||||
this.result = result;
|
||||
this.finalScale = finalScale;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = createMainDrawable();
|
||||
}
|
||||
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
var animation = InternalChild as IFramedAnimation;
|
||||
|
||||
animation?.GotoFrame(0);
|
||||
|
||||
const double fade_in_length = 120;
|
||||
const double fade_out_delay = 500;
|
||||
const double fade_out_length = 600;
|
||||
|
||||
this.FadeInFromZero(fade_in_length);
|
||||
this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
||||
|
||||
// legacy judgements don't play any transforms if they are an animation.
|
||||
if (animation?.FrameCount > 1)
|
||||
return;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
float rotation = RNG.NextSingle(-8.6f, 8.6f);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(rotation, fade_in_length)
|
||||
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
this.ScaleTo(0.6f).Then()
|
||||
.ScaleTo(1.1f, fade_in_length * 0.8f).Then()
|
||||
// this is actually correct to match stable; there were overlapping transforms.
|
||||
.ScaleTo(0.9f).Delay(fade_in_length * 0.2f)
|
||||
.ScaleTo(1.1f).ScaleTo(0.9f, fade_in_length * 0.2f).Then()
|
||||
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
|
||||
}
|
||||
}
|
@ -371,9 +371,16 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
var drawable = getJudgementAnimation(resultComponent.Component);
|
||||
if (drawable != null)
|
||||
return new LegacyJudgementPiece(resultComponent.Component, drawable);
|
||||
Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
|
||||
|
||||
// kind of wasteful that we throw this away, but should do for now.
|
||||
if (createDrawable() != null)
|
||||
{
|
||||
if (Configuration.LegacyVersion > 1)
|
||||
return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, getParticleTexture(resultComponent.Component));
|
||||
else
|
||||
return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -381,6 +388,23 @@ namespace osu.Game.Skinning
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
}
|
||||
|
||||
private Texture getParticleTexture(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Meh:
|
||||
return GetTexture("particle50");
|
||||
|
||||
case HitResult.Ok:
|
||||
return GetTexture("particle100");
|
||||
|
||||
case HitResult.Great:
|
||||
return GetTexture("particle300");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Drawable getJudgementAnimation(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
|
Loading…
Reference in New Issue
Block a user