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Add right-click menu item to change path type
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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protected override bool OnHover(HoverEvent e)
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{
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updateMarkerDisplay();
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return true;
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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@ -15,6 +16,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -161,9 +163,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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return new MenuItem[]
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{
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new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected())
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new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected()),
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new OsuMenuItem("Type")
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{
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Items = new[]
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{
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createMenuItemForPathType(null),
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createMenuItemForPathType(PathType.Linear),
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createMenuItemForPathType(PathType.PerfectCurve),
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createMenuItemForPathType(PathType.Catmull)
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}
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}
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};
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}
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}
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private MenuItem createMenuItemForPathType(PathType? type)
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{
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int totalCount = Pieces.Count(p => p.IsSelected.Value);
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int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
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var item = new PathTypeMenuItem(type, () =>
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{
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foreach (var p in Pieces.Where(p => p.IsSelected.Value))
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p.ControlPoint.Type.Value = type;
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});
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if (countOfState == totalCount)
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item.State.Value = TernaryState.True;
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else if (countOfState > 0)
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item.State.Value = TernaryState.Indeterminate;
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else
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item.State.Value = TernaryState.False;
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return item;
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}
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private class PathTypeMenuItem : TernaryStateMenuItem
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{
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public PathTypeMenuItem(PathType? type, Action action)
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: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
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{
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}
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private static TernaryState changeState(TernaryState state) => TernaryState.True;
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}
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}
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}
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