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Fix remaining manual degree-to-radian conversions

This commit is contained in:
Dean Herbert
2020-10-01 18:10:05 +09:00
Unverified
parent 538973e394
commit b6dc8bb2d3
@@ -183,8 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(angle / 180f * MathF.PI);
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(angle / 180f * MathF.PI);
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;