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Make spinner blueprint update values more frequently. Also handle right-click
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@ -1,13 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using System;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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@ -29,22 +30,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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base.Update();
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if (isPlacingEnd)
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HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
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piece.UpdateFrom(HitObject);
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (isPlacingEnd)
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{
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if (e.Button != MouseButton.Right)
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return false;
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HitObject.EndTime = EditorClock.CurrentTime;
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EndPlacement();
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}
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else
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{
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isPlacingEnd = true;
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piece.FadeTo(1f, 150, Easing.OutQuint);
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if (e.Button != MouseButton.Left)
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return false;
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BeginPlacement();
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isPlacingEnd = true;
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}
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return true;
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