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Disallow selections to be moved outside of the playfield
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parent
c631a05a44
commit
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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editorClock = clock;
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}
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public override void HandleMovement(MoveSelectionEvent moveEvent)
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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performDragMovement(moveEvent);
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performColumnMovement(lastColumn, moveEvent);
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base.HandleMovement(moveEvent);
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return true;
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}
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/// <summary>
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@ -4,13 +4,34 @@
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using System.Linq;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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{
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public override void HandleMovement(MoveSelectionEvent moveEvent)
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
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Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
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// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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{
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// Spinners don't support position adjustments
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continue;
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}
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// Stacking is not considered
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minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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}
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if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
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return false;
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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@ -22,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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h.Position += moveEvent.InstantDelta;
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}
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base.HandleMovement(moveEvent);
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return true;
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}
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}
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}
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@ -367,7 +367,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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(Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
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// Move the hitobjects
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selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)));
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
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return true;
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// Apply the start time at the newly snapped-to position
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double offset = snappedTime - draggedObject.StartTime;
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@ -68,9 +68,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
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/// </summary>
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/// <param name="moveEvent">The move event.</param>
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public virtual void HandleMovement(MoveSelectionEvent moveEvent)
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{
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}
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/// <returns>Whether any <see cref="DrawableHitObject"/>s were moved.</returns>
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public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
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public bool OnPressed(PlatformAction action)
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{
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