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Add ability to edit individual ControlPoint attributes from tim… (#6638)
Add ability to edit individual ControlPoint attributes from timing screen
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commit
c631a05a44
@ -128,17 +128,17 @@ namespace osu.Game.Screens.Edit.Timing
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switch (controlPoint)
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{
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case TimingControlPoint timing:
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return new RowAttribute("timing", $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}");
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return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}");
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case DifficultyControlPoint difficulty:
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return new RowAttribute("difficulty", $"{difficulty.SpeedMultiplier:n2}x");
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return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x");
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case EffectControlPoint effect:
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return new RowAttribute("effect", $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}");
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return new RowAttribute("effect", () => $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}");
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case SampleControlPoint sample:
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return new RowAttribute("sample", $"{sample.SampleBank} {sample.SampleVolume}%");
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return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%");
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}
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return null;
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@ -2,28 +2,37 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class DifficultySection : Section<DifficultyControlPoint>
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{
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private OsuSpriteText multiplier;
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private SettingsSlider<double> multiplier;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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multiplier = new OsuSpriteText(),
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multiplier = new SettingsSlider<double>
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{
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LabelText = "Speed Multiplier",
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Bindable = new DifficultyControlPoint().SpeedMultiplierBindable,
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RelativeSizeAxes = Axes.X,
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
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{
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multiplier.Text = $"Multiplier: {point.NewValue?.SpeedMultiplier:0.##}x";
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if (point.NewValue != null)
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{
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multiplier.Bindable = point.NewValue.SpeedMultiplierBindable;
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}
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}
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protected override DifficultyControlPoint CreatePoint()
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@ -4,29 +4,32 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class EffectSection : Section<EffectControlPoint>
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{
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private OsuSpriteText kiai;
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private OsuSpriteText omitBarLine;
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private LabelledSwitchButton kiai;
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private LabelledSwitchButton omitBarLine;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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kiai = new OsuSpriteText(),
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omitBarLine = new OsuSpriteText(),
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kiai = new LabelledSwitchButton { Label = "Kiai Time" },
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omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint> point)
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{
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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if (point.NewValue != null)
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{
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kiai.Current = point.NewValue.KiaiModeBindable;
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omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
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}
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}
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protected override EffectControlPoint CreatePoint()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -14,9 +15,9 @@ namespace osu.Game.Screens.Edit.Timing
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public class RowAttribute : CompositeDrawable, IHasTooltip
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{
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private readonly string header;
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private readonly string content;
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private readonly Func<string> content;
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public RowAttribute(string header, string content)
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public RowAttribute(string header, Func<string> content)
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{
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this.header = header;
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this.content = content;
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@ -54,6 +55,6 @@ namespace osu.Game.Screens.Edit.Timing
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};
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}
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public string TooltipText => content;
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public string TooltipText => content();
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}
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}
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@ -2,31 +2,43 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class SampleSection : Section<SampleControlPoint>
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{
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private OsuSpriteText bank;
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private OsuSpriteText volume;
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private LabelledTextBox bank;
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private SettingsSlider<int> volume;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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Flow.AddRange(new Drawable[]
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{
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bank = new OsuSpriteText(),
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volume = new OsuSpriteText(),
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bank = new LabelledTextBox
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{
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Label = "Bank Name",
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},
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volume = new SettingsSlider<int>
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{
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Bindable = new SampleControlPoint().SampleVolumeBindable,
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LabelText = "Volume",
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<SampleControlPoint> point)
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{
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bank.Text = $"Bank: {point.NewValue?.SampleBank}";
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volume.Text = $"Volume: {point.NewValue?.SampleVolume}%";
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if (point.NewValue != null)
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{
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bank.Current = point.NewValue.SampleBankBindable;
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volume.Bindable = point.NewValue.SampleVolumeBindable;
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}
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}
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protected override SampleControlPoint CreatePoint()
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@ -3,30 +3,42 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class TimingSection : Section<TimingControlPoint>
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{
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private OsuSpriteText bpm;
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private OsuSpriteText timeSignature;
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private SettingsSlider<double> bpm;
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private SettingsEnumDropdown<TimeSignatures> timeSignature;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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Flow.AddRange(new Drawable[]
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{
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bpm = new OsuSpriteText(),
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timeSignature = new OsuSpriteText(),
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bpm = new BPMSlider
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{
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Bindable = new TimingControlPoint().BeatLengthBindable,
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LabelText = "BPM",
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},
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timeSignature = new SettingsEnumDropdown<TimeSignatures>
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{
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LabelText = "Time Signature"
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},
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<TimingControlPoint> point)
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{
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bpm.Text = $"BPM: {point.NewValue?.BPM:0.##}";
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timeSignature.Text = $"Signature: {point.NewValue?.TimeSignature}";
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if (point.NewValue != null)
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{
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bpm.Bindable = point.NewValue.BeatLengthBindable;
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timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
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}
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}
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protected override TimingControlPoint CreatePoint()
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@ -39,5 +51,35 @@ namespace osu.Game.Screens.Edit.Timing
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TimeSignature = reference.TimeSignature
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};
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}
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private class BPMSlider : SettingsSlider<double>
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{
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private readonly BindableDouble beatLengthBindable = new BindableDouble();
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private BindableDouble bpmBindable;
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public override Bindable<double> Bindable
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{
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get => base.Bindable;
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set
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{
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// incoming will be beatlength
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beatLengthBindable.UnbindBindings();
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beatLengthBindable.BindTo(value);
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base.Bindable = bpmBindable = new BindableDouble(beatLengthToBpm(beatLengthBindable.Value))
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{
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MinValue = beatLengthToBpm(beatLengthBindable.MaxValue),
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MaxValue = beatLengthToBpm(beatLengthBindable.MinValue),
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Default = beatLengthToBpm(beatLengthBindable.Default),
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};
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bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
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}
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}
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private double beatLengthToBpm(double beatLength) => 60000 / beatLength;
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}
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}
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}
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