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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Merge remote-tracking branch 'upstream/master' into editor-timing-screen-2

This commit is contained in:
Dean Herbert 2019-11-06 16:22:55 +09:00
commit 23eab68c72
83 changed files with 1606 additions and 526 deletions

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For issues regarding osu!stable (not osu!lazer), open them here.

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@ -1,7 +0,0 @@
---
name: Missing for Live
about: Features which are available in osu!stable but not yet in osu!lazer.
---
**Describe the missing feature:**
**Proposal designs of the feature:**

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@ -62,6 +62,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1023.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1029.0" />
</ItemGroup>
</Project>

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositions();
}
[Test]
public void TestSingleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, true);
checkControlPointSelected(1, false);
}
[Test]
public void TestSingleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, true);
}
[Test]
public void TestSingleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
checkControlPointSelected(0, true);
checkControlPointSelected(1, true);
}
[Test]
public void TestMultipleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
moveMouseToControlPoint(2);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
private void moveHitObject()
{
AddStep("move hitobject", () =>
@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -11,18 +12,22 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
private readonly Slider slider;
private readonly int index;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
private readonly Slider slider;
private readonly Path path;
private readonly CircularContainer marker;
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved]
private OsuColour colours { get; set; }
@ -30,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Index = index;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -42,13 +47,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new CircularContainer
marker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
AutoSizeAxes = Axes.Both,
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
},
markerRing = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(14),
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
};
}
@ -57,30 +85,66 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (index != slider.Path.ControlPoints.Length - 1)
if (Index != slider.Path.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection != null)
{
RequestSelection.Invoke(Index);
return true;
}
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.Path.ControlPoints.ToArray();
if (index == 0)
if (Index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
@ -90,13 +154,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
newControlPoints[i] -= e.Delta;
}
else
newControlPoints[index] += e.Delta;
newControlPoints[Index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[index + 1] = newControlPoints[index];
newControlPoints[Index + 1] = newControlPoints[Index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[index - 1] = newControlPoints[index];
newControlPoints[Index - 1] = newControlPoints[Index];
ControlPointsChanged?.Invoke(newControlPoints);
@ -107,8 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
}
}

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@ -2,36 +2,132 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public Action<Vector2[]> ControlPointsChanged;
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
private readonly Container<PathControlPointPiece> pieces;
private InputManager inputManager;
public PathControlPointVisualiser(Slider slider)
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
this.allowSelection = allowSelection;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override void Update()
{
base.Update();
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
while (slider.Path.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
while (slider.Path.ControlPoints.Length > Pieces.Count)
{
var piece = new PathControlPointPiece(slider, Pieces.Count)
{
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
};
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
}
while (slider.Path.ControlPoints.Length < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return false;
}
private void selectPiece(int index)
{
if (inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
}
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
}
}

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@ -43,5 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Size = body.Size;
OriginPosition = body.PathOffset;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
new PathControlPointVisualiser(HitObject, false) { ControlPointsChanged = _ => updateSlider() },
};
setState(PlacementState.Initial);

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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) { ControlPointsChanged = onNewControlPoints },
};
}
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
UpdateHitObject();
}
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;

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@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Skinning;
@ -30,17 +29,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[]
{
new CircularContainer
new Container
{
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 60,
Colour = Color4.White.Opacity(0.5f),
},
Child = new Box()
},
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{

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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
PathBindable.Value = value;
endPositionCache.Invalidate();
updateNestedPositions();
}
}
@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
base.Position = value;
endPositionCache.Invalidate();
if (HeadCircle != null)
HeadCircle.Position = value;
if (TailCircle != null)
TailCircle.Position = EndPosition;
updateNestedPositions();
}
}
@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private void updateNestedPositions()
{
if (HeadCircle != null)
HeadCircle.Position = Position;
if (TailCircle != null)
TailCircle.Position = EndPosition;
}
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;

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@ -38,9 +38,10 @@ namespace osu.Game.Rulesets.Osu.UI
});
}
public override void Show()
protected override void PopIn()
{
base.Show();
base.PopIn();
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
clickToResumeCursor.Appear();
@ -55,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.UI
}
}
public override void Hide()
protected override void PopOut()
{
base.PopOut();
localCursorContainer?.Expire();
localCursorContainer = null;
GameplayCursor.ActiveCursor.Show();
base.Hide();
GameplayCursor?.ActiveCursor?.Show();
}
protected override bool OnHover(HoverEvent e) => true;

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@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
var controlPoints = beatmap.ControlPointInfo;
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
Assert.AreEqual(6, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
Assert.AreEqual(9, controlPoints.EffectPoints.Count);
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
var timingPoint = controlPoints.TimingPointAt(0);
Assert.AreEqual(956, timingPoint.Time);
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(48428);
Assert.AreEqual(956, difficultyPoint.Time);
Assert.AreEqual(0, difficultyPoint.Time);
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(116999);
@ -262,6 +262,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
}
}
[Test]
public void TestDecodeBeatmapColours()
{
@ -362,6 +377,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeControlPointDifficultyChange()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("controlpoint-difficulty-multiplier.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPointInfo = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
}
}
[Test]
public void TestDecodeControlPointCustomSampleBank()
{

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@ -0,0 +1,8 @@
osu file format v7
[TimingPoints]
0,100,4,2,0,100,1,0
12,500,4,2,0,100,1,0
1000,-10,4,2,0,100,0,0
2000,-54,4,2,0,100,0,0
3000,-200,4,2,0,100,0,0

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@ -0,0 +1,5 @@
osu file format v14
[TimingPoints]
0,-200,4,1,0,100,0,0
2000,100,1,1,0,100,1,0

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@ -69,6 +69,24 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(true);
}
[Test]
public void TestPauseWithResumeOverlay()
{
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
pauseAndConfirm();
resume();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
pauseAndConfirm();
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
confirmPaused();
}
[Test]
public void TestResumeWithResumeOverlaySkipped()
{

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@ -7,11 +7,10 @@ using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using System;
using System.Collections.Generic;
using osu.Game.Screens.Ranking.Pages;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80, 40),
};
});
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
@ -20,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
});
Add(container = new ExampleContainer());

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@ -3,11 +3,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages;
@ -22,11 +27,13 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScoreInfo),
typeof(Results),
typeof(ResultsPage),
typeof(ScoreResultsPage),
typeof(LocalLeaderboardPage)
typeof(RetryButton),
typeof(ReplayDownloadButton),
typeof(LocalLeaderboardPage),
typeof(TestPlayer)
};
[BackgroundDependencyLoader]
@ -42,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
LoadScreen(new SoloResults(new ScoreInfo
private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
});
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
{
RelativeSizeAxes = Axes.Both
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChild = new OsuScreenStack(screen)
{
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
}));
RelativeSizeAxes = Axes.Both,
};
}
}
private class TestSoloResults : SoloResults
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
: base(score)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}

View File

@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestInstantLoad()
{
bool logoVisible = false;
// visual only, very impossible to test this using asserts.
AddStep("begin loading", () =>
AddStep("load immediately", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo was not visible", () => !logoVisible);
}
[Test]
@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}

View File

@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
private readonly TestRulesetSelector selector;
public TestSceneBeatmapRulesetSelector()
{
Add(selector = new TestRulesetSelector());
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestMultipleRulesetsBeatmapSet()
{
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
AddStep("load multiple rulesets beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
};
});
var tabItems = selector.TabContainer.TabItems;
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
}
[Test]
public void TestSingleRulesetBeatmapSet()
{
var enabledRuleset = rulesets.AvailableRulesets.Last();
AddStep("load single ruleset beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = enabledRuleset
}
}
};
});
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
}
[Test]
public void TestEmptyBeatmapSet()
{
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>()
});
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
[Test]
public void TestNullBeatmapSet()
{
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
private class TestRulesetSelector : BeatmapRulesetSelector
{
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
public new TabFillFlowContainer TabContainer => base.TabContainer;
}
}
}

View File

@ -40,24 +40,19 @@ namespace osu.Game.Tests.Visual.Online
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
protected override bool UseOnlineAPI => true;
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestLoading()
@ -111,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 9.99,
Version = @"TEST",
Length = 456000,
Ruleset = maniaRuleset,
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 1,
@ -189,7 +184,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Length = 123000,
Ruleset = taikoRuleset,
Ruleset = rulesets.GetRuleset(1),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 9,
@ -217,6 +212,54 @@ namespace osu.Game.Tests.Visual.Online
downloadAssert(false);
}
[Test]
public void TestMultipleRulesets()
{
AddStep("show multiple rulesets beatmap", () =>
{
var beatmaps = new List<BeatmapInfo>();
foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
{
beatmaps.Add(new BeatmapInfo
{
Version = ruleset.Name,
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty(),
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
Title = @"multiple rulesets beatmap",
Artist = @"none",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
public void TestHide()
{
@ -281,12 +324,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
public new Header Header => base.Header;
}
}
}

View File

@ -7,6 +7,10 @@ using osu.Game.Online.Chat;
using osu.Game.Users;
using osuTK;
using System;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Chat;
namespace osu.Game.Tests.Visual.Online
{
@ -42,14 +46,14 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly StandAloneChatDisplay chatDisplay;
private readonly StandAloneChatDisplay chatDisplay2;
private readonly TestStandAloneChatDisplay chatDisplay;
private readonly TestStandAloneChatDisplay chatDisplay2;
public TestSceneStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new StandAloneChatDisplay
Add(chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -57,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new StandAloneChatDisplay(true)
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -119,6 +123,49 @@ namespace osu.Game.Tests.Visual.Online
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
Timestamp = DateTimeOffset.Now
});
}, Channel.MAX_HISTORY / messages_per_call + 5);
AddAssert("Ensure no adjacent day separators", () =>
{
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
foreach (var i in indices)
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
return false;
return true;
});
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
}
private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
: base(textbox)
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
}
}
}

View File

@ -245,6 +245,28 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
[Test]
public void TestSortingStability()
{
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 20; i++)
{
var set = createTestBeatmapSet(i);
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
}
[Test]
public void TestSortingWithFiltered()
{

View File

@ -3,7 +3,7 @@
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
}
private IReadOnlyList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{

View File

@ -215,7 +215,7 @@ namespace osu.Game.Tournament
foreach (var r in ladder.Rounds)
foreach (var b in r.Beatmaps)
if (b.BeatmapInfo == null)
if (b.BeatmapInfo == null && b.ID > 0)
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID });
req.Perform(API);

View File

@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
// intentionally blocking to limit web request concurrency
req.Perform(api);
try
{
// intentionally blocking to limit web request concurrency
req.Perform(api);
}
catch (Exception e)
{
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
}
}

View File

@ -379,7 +379,7 @@ namespace osu.Game.Beatmaps.Formats
addControlPoint(time, controlPoint, true);
}
addControlPoint(time, new DifficultyControlPoint
addControlPoint(time, new LegacyDifficultyControlPoint
{
SpeedMultiplier = speedMultiplier,
}, timingChange);
@ -411,15 +411,15 @@ namespace osu.Game.Beatmaps.Formats
private void addControlPoint(double time, ControlPoint point, bool timingChange)
{
if (time != pendingControlPointsTime)
flushPendingPoints();
if (timingChange)
{
beatmap.ControlPointInfo.Add(time, point);
return;
}
if (time != pendingControlPointsTime)
flushPendingPoints();
pendingControlPoints.Add(point);
pendingControlPointsTime = time;
}

View File

@ -189,6 +189,14 @@ namespace osu.Game.Beatmaps.Formats
Foreground = 3
}
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
{
public LegacyDifficultyControlPoint()
{
SpeedMultiplierBindable.Precision = double.Epsilon;
}
}
internal class LegacySampleControlPoint : SampleControlPoint
{
public int CustomSampleBank;

View File

@ -28,11 +28,11 @@ namespace osu.Game.Beatmaps.Formats
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
=> new LegacyDifficultyCalculatorTimingControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
{
public LegacyDifficultyCalculatorControlPoint()
public LegacyDifficultyCalculatorTimingControlPoint()
{
BeatLengthBindable.MinValue = double.MinValue;
BeatLengthBindable.MaxValue = double.MaxValue;

View File

@ -108,7 +108,7 @@ namespace osu.Game.Database
return Import(notification, paths);
}
protected async Task Import(ProgressNotification notification, params string[] paths)
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params string[] paths)
{
notification.Progress = 0;
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
@ -168,6 +168,8 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Completed;
}
return imported;
}
/// <summary>

View File

@ -76,21 +76,17 @@ namespace osu.Game.Database
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(notification, filename);
var imported = await Import(notification, filename);
// for now a failed import will be marked as a failed download for simplicity.
if (!imported.Any())
DownloadFailed?.Invoke(request);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
};
request.Failure += triggerFailure;
notification.CancelRequested += () =>
{
@ -103,11 +99,31 @@ namespace osu.Game.Database
currentDownloads.Add(request);
PostNotification?.Invoke(notification);
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
Task.Factory.StartNew(() =>
{
try
{
request.Perform(api);
}
catch (Exception error)
{
triggerFailure(error);
}
}, TaskCreationOptions.LongRunning);
DownloadBegan?.Invoke(request);
return true;
void triggerFailure(Exception error)
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
}
}
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));

View File

@ -8,9 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Users;
namespace osu.Game.Graphics.Containers
@ -23,21 +20,12 @@ namespace osu.Game.Graphics.Containers
}
private OsuGame game;
private ChannelManager channelManager;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
private void load(OsuGame game)
{
// will be null in tests
this.game = game;
this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.Solid.LifeRing,
});
}
public void AddLinks(string text, List<Link> links)
@ -56,85 +44,47 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
public void AddLink(string text, string url, Action<SpriteText> creationParameters = null) =>
createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.External, url), url);
public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action);
public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null);
public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
foreach (var t in text)
AddArbitraryDrawable(t);
return createLink(text, null, url, linkType, linkArgument, tooltipText);
createLink(text, new LinkDetails(action, linkArgument), tooltipText);
}
public IEnumerable<Drawable> AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), user.Username, null, LinkAction.OpenUserProfile, user.Id.ToString(), "View profile");
public void AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user.Id.ToString()), "View Profile");
private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
private void createLink(IEnumerable<Drawable> drawables, LinkDetails link, string tooltipText, Action action = null)
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
RelativeSizeAxes = Axes.Both,
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = action ?? (() =>
TooltipText = tooltipText,
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// TODO: proper query params handling
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
game?.ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
try
{
channelManager?.OpenChannel(linkArgument);
}
catch (ChannelNotFoundException)
{
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
}
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
game?.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
}),
if (action != null)
action();
else
game.HandleLink(link);
},
});
return drawables;
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.

View File

@ -14,7 +14,7 @@ namespace osu.Game.Online.Chat
{
public class Channel
{
public readonly int MaxHistory = 300;
public const int MAX_HISTORY = 300;
/// <summary>
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
@ -80,8 +80,6 @@ namespace osu.Game.Online.Chat
/// </summary>
public Bindable<bool> Joined = new Bindable<bool>();
public const int MAX_HISTORY = 300;
[JsonConstructor]
public Channel()
{
@ -162,8 +160,8 @@ namespace osu.Game.Online.Chat
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MaxHistory)
Messages.RemoveRange(0, messageCount - MaxHistory);
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
}
}

View File

@ -81,7 +81,7 @@ namespace osu.Game.Online.Chat
//since we just changed the line display text, offset any already processed links.
result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0);
var details = getLinkDetails(linkText);
var details = GetLinkDetails(linkText);
result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument));
//adjust the offset for processing the current matches group.
@ -98,7 +98,7 @@ namespace osu.Game.Online.Chat
var linkText = m.Groups["link"].Value;
var indexLength = linkText.Length;
var details = getLinkDetails(linkText);
var details = GetLinkDetails(linkText);
var link = new Link(linkText, index, indexLength, details.Action, details.Argument);
// sometimes an already-processed formatted link can reduce to a simple URL, too
@ -109,7 +109,7 @@ namespace osu.Game.Online.Chat
}
}
private static LinkDetails getLinkDetails(string url)
public static LinkDetails GetLinkDetails(string url)
{
var args = url.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
args[0] = args[0].TrimEnd(':');
@ -255,17 +255,17 @@ namespace osu.Game.Online.Chat
OriginalText = Text = text;
}
}
}
public class LinkDetails
public class LinkDetails
{
public LinkAction Action;
public string Argument;
public LinkDetails(LinkAction action, string argument)
{
public LinkAction Action;
public string Argument;
public LinkDetails(LinkAction action, string argument)
{
Action = action;
Argument = argument;
}
Action = action;
Argument = argument;
}
}
@ -279,6 +279,7 @@ namespace osu.Game.Online.Chat
JoinMultiplayerMatch,
Spectate,
OpenUserProfile,
Custom
}
public class Link : IComparable<Link>

View File

@ -21,6 +21,7 @@ using osu.Game.Users.Drawables;
using osuTK;
using osuTK.Graphics;
using Humanizer;
using osu.Game.Online.API;
namespace osu.Game.Online.Leaderboards
{
@ -37,6 +38,7 @@ namespace osu.Game.Online.Leaderboards
private readonly ScoreInfo score;
private readonly int rank;
private readonly bool allowHighlight;
private Box background;
private Container content;
@ -49,17 +51,18 @@ namespace osu.Game.Online.Leaderboards
private List<ScoreComponentLabel> statisticsLabels;
public LeaderboardScore(ScoreInfo score, int rank)
public LeaderboardScore(ScoreInfo score, int rank, bool allowHighlight = true)
{
this.score = score;
this.rank = rank;
this.allowHighlight = allowHighlight;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
}
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api, OsuColour colour)
{
var user = score.User;
@ -100,7 +103,7 @@ namespace osu.Game.Online.Leaderboards
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Colour = user.Id == api.LocalUser.Value.Id && allowHighlight ? colour.Green : Color4.Black,
Alpha = background_alpha,
},
},

View File

@ -215,31 +215,102 @@ namespace osu.Game
private ExternalLinkOpener externalLinkOpener;
public void OpenUrlExternally(string url)
/// <summary>
/// Handle an arbitrary URL. Displays via in-game overlays where possible.
/// This can be called from a non-thread-safe non-game-loaded state.
/// </summary>
/// <param name="url">The URL to load.</param>
public void HandleLink(string url) => HandleLink(MessageFormatter.GetLinkDetails(url));
/// <summary>
/// Handle a specific <see cref="LinkDetails"/>.
/// This can be called from a non-thread-safe non-game-loaded state.
/// </summary>
/// <param name="link">The link to load.</param>
public void HandleLink(LinkDetails link) => Schedule(() =>
{
switch (link.Action)
{
case LinkAction.OpenBeatmap:
// TODO: proper query params handling
if (link.Argument != null && int.TryParse(link.Argument.Contains('?') ? link.Argument.Split('?')[0] : link.Argument, out int beatmapId))
ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(link.Argument, out int setId))
ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
ShowChannel(link.Argument);
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
waitForReady(() => notifications, _ => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.Solid.LifeRing,
}));
break;
case LinkAction.External:
OpenUrlExternally(link.Argument);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(link.Argument, out long userId))
ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({link.Action.ToString()}) is missing an associated action.");
}
});
public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
{
if (url.StartsWith("/"))
url = $"{API.Endpoint}{url}";
externalLinkOpener.OpenUrlExternally(url);
}
});
/// <summary>
/// Open a specific channel in chat.
/// </summary>
/// <param name="channel">The channel to display.</param>
public void ShowChannel(string channel) => waitForReady(() => channelManager, _ =>
{
try
{
channelManager.OpenChannel(channel);
}
catch (ChannelNotFoundException)
{
Logger.Log($"The requested channel \"{channel}\" does not exist");
}
});
/// <summary>
/// Show a beatmap set as an overlay.
/// </summary>
/// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
public void ShowBeatmapSet(int setId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
/// <summary>
/// Show a user's profile as an overlay.
/// </summary>
/// <param name="userId">The user to display.</param>
public void ShowUser(long userId) => userProfile.ShowUser(userId);
public void ShowUser(long userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
/// <summary>
/// Show a beatmap's set as an overlay, displaying the given beatmap.
/// </summary>
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
/// <summary>
/// Present a beatmap at song select immediately.
@ -397,6 +468,23 @@ namespace osu.Game
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
}
/// <summary>
/// Wait for the game (and target component) to become loaded and then run an action.
/// </summary>
/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
/// <param name="action">The action to perform on the instance when load is confirmed.</param>
/// <typeparam name="T">The type of the target instance.</typeparam>
private void waitForReady<T>(Func<T> retrieveInstance, Action<T> action)
where T : Drawable
{
var instance = retrieveInstance();
if (ScreenStack == null || ScreenStack.CurrentScreen is StartupScreen || instance?.IsLoaded != true)
Schedule(() => waitForReady(retrieveInstance, action));
else
action(instance);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
@ -27,10 +28,11 @@ namespace osu.Game.Overlays.BeatmapSet
private const float tile_icon_padding = 7;
private const float tile_spacing = 2;
private readonly DifficultiesContainer difficulties;
private readonly OsuSpriteText version, starRating;
private readonly Statistic plays, favourites;
public readonly DifficultiesContainer Difficulties;
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
private BeatmapSetInfo beatmapSet;
@ -43,38 +45,10 @@ namespace osu.Game.Overlays.BeatmapSet
if (value == beatmapSet) return;
beatmapSet = value;
updateDisplay();
}
}
private void updateDisplay()
{
difficulties.Clear();
if (BeatmapSet != null)
{
difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
{
State = DifficultySelectorState.NotSelected,
OnHovered = beatmap =>
{
showBeatmap(beatmap);
starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
starRating.FadeIn(100);
},
OnClicked = beatmap => { Beatmap.Value = beatmap; },
});
}
starRating.FadeOut(100);
Beatmap.Value = BeatmapSet?.Beatmaps.FirstOrDefault();
plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
updateDifficultyButtons();
}
public BeatmapPicker()
{
RelativeSizeAxes = Axes.X;
@ -89,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
difficulties = new DifficultiesContainer
Difficulties = new DifficultiesContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -147,6 +121,9 @@ namespace osu.Game.Overlays.BeatmapSet
};
}
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -158,10 +135,39 @@ namespace osu.Game.Overlays.BeatmapSet
{
base.LoadComplete();
ruleset.ValueChanged += r => updateDisplay();
// done here so everything can bind in intialization and get the first trigger
Beatmap.TriggerChange();
}
private void updateDisplay()
{
Difficulties.Clear();
if (BeatmapSet != null)
{
Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Where(b => b.Ruleset.Equals(ruleset.Value)).OrderBy(b => b.StarDifficulty).Select(b => new DifficultySelectorButton(b)
{
State = DifficultySelectorState.NotSelected,
OnHovered = beatmap =>
{
showBeatmap(beatmap);
starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
starRating.FadeIn(100);
},
OnClicked = beatmap => { Beatmap.Value = beatmap; },
});
}
starRating.FadeOut(100);
Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap;
plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
updateDifficultyButtons();
}
private void showBeatmap(BeatmapInfo beatmap)
{
version.Text = beatmap?.Version;
@ -169,10 +175,10 @@ namespace osu.Game.Overlays.BeatmapSet
private void updateDifficultyButtons()
{
difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
}
private class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
{
public Action OnLostHover;
@ -183,7 +189,7 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
private class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
public class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
{
private const float transition_duration = 100;
private const float size = 52;
@ -320,7 +326,7 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
private enum DifficultySelectorState
public enum DifficultySelectorState
{
Selected,
NotSelected,

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osuTK;
using System.Linq;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapRulesetSelector : RulesetSelector
{
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet.Value;
set
{
// propagate value to tab items first to enable only available rulesets.
beatmapSet.Value = value;
SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
}
}
public BeatmapRulesetSelector()
{
AutoSizeAxes = Axes.Both;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
{
BeatmapSet = { BindTarget = beatmapSet }
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
};
}
}

View File

@ -0,0 +1,145 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using System.Linq;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapRulesetTabItem : TabItem<RulesetInfo>
{
private readonly OsuSpriteText name, count;
private readonly Box bar;
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
public BeatmapRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
FillFlowContainer nameContainer;
Children = new Drawable[]
{
nameContainer = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Bottom = 7.5f },
Spacing = new Vector2(2.5f),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = value.Name,
Font = OsuFont.Default.With(size: 18),
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
count = new OsuSpriteText
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 5f },
Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
}
}
}
}
},
bar = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
},
new HoverClickSounds(),
};
BeatmapSet.BindValueChanged(setInfo =>
{
var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
count.Text = beatmapsCount.ToString();
count.Alpha = beatmapsCount > 0 ? 1f : 0f;
Enabled.Value = beatmapsCount > 0;
}, true);
Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
}
[Resolved]
private OsuColour colour { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
count.Colour = colour.Gray9;
bar.Colour = colour.Blue;
updateState();
}
private void updateState()
{
var isHoveredOrActive = IsHovered || Active.Value;
bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
}
#region Hovering and activation logic
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
protected override bool OnHover(HoverEvent e)
{
updateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => updateState();
#endregion
}
}

View File

@ -3,6 +3,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -16,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
@ -39,6 +41,7 @@ namespace osu.Game.Overlays.BeatmapSet
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly BeatmapRulesetSelector RulesetSelector;
public readonly BeatmapPicker Picker;
private readonly FavouriteButton favouriteButton;
@ -47,6 +50,9 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly LoadingAnimation loading;
[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public Header()
{
ExternalLinkButton externalLink;
@ -69,12 +75,18 @@ namespace osu.Game.Overlays.BeatmapSet
{
RelativeSizeAxes = Axes.X,
Height = tabs_height,
Children = new[]
Children = new Drawable[]
{
tabsBg = new Box
{
RelativeSizeAxes = Axes.Both,
},
RulesetSelector = new BeatmapRulesetSelector
{
Current = ruleset,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
},
},
new Container
@ -223,7 +235,7 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue == null)

View File

@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Changelog
t.Font = fontLarge;
t.Colour = entryColour;
});
title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl, Online.Chat.LinkAction.External,
title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl,
creationParameters: t =>
{
t.Font = fontLarge;
@ -140,7 +140,7 @@ namespace osu.Game.Overlays.Changelog
t.Colour = entryColour;
});
else if (entry.GithubUser.GithubUrl != null)
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, Online.Chat.LinkAction.External, null, null, t =>
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
{
t.Font = fontMedium;
t.Colour = entryColour;

View File

@ -44,7 +44,17 @@ namespace osu.Game.Overlays.Changelog
req.Failure += _ => complete = true;
// This is done on a separate thread to support cancellation below
Task.Run(() => req.Perform(api));
Task.Run(() =>
{
try
{
req.Perform(api);
}
catch
{
complete = true;
}
});
while (!complete)
{

View File

@ -170,6 +170,7 @@ namespace osu.Game.Overlays
var tcs = new TaskCompletionSource<bool>();
var req = new GetChangelogRequest();
req.Success += res => Schedule(() =>
{
// remap streams to builds to ensure model equality
@ -183,8 +184,22 @@ namespace osu.Game.Overlays
tcs.SetResult(true);
});
req.Failure += _ => initialFetchTask = null;
req.Perform(API);
req.Failure += _ =>
{
initialFetchTask = null;
tcs.SetResult(false);
};
try
{
req.Perform(API);
}
catch
{
initialFetchTask = null;
tcs.SetResult(false);
}
await tcs.Task;
});

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -89,8 +89,10 @@ namespace osu.Game.Overlays.Chat
private void newMessagesArrived(IEnumerable<Message> newMessages)
{
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
Message lastMessage = chatLines.LastOrDefault()?.Message;
@ -103,19 +105,32 @@ namespace osu.Game.Overlays.Chat
lastMessage = message;
}
if (scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage))
scrollToEnd();
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MaxHistory;
int count = staleMessages.Length - Channel.MAX_HISTORY;
for (int i = 0; i < count; i++)
if (count > 0)
{
var d = staleMessages[i];
if (!scroll.IsScrolledToEnd(10))
void expireAndAdjustScroll(Drawable d)
{
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();
d.Expire();
}
for (int i = 0; i < count; i++)
expireAndAdjustScroll(staleMessages[i]);
// remove all adjacent day separators after stale message removal
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
{
if (!(ChatLineFlow[i] is DaySeparator)) break;
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
expireAndAdjustScroll(ChatLineFlow[i]);
}
}
if (shouldScrollToEnd)
scrollToEnd();
}
private void pendingMessageResolved(Message existing, Message updated)
@ -141,7 +156,7 @@ namespace osu.Game.Overlays.Chat
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
protected class DaySeparator : Container
public class DaySeparator : Container
{
public float TextSize
{

View File

@ -200,6 +200,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
private TextBox username;
private TextBox password;
private ShakeContainer shakeSignIn;
private IAPIProvider api;
public Action RequestHide;
@ -208,6 +209,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api.Login(username.Text, password.Text);
else
shakeSignIn.Shake();
}
[BackgroundDependencyLoader(permitNulls: true)]
@ -244,10 +247,23 @@ namespace osu.Game.Overlays.Settings.Sections.General
LabelText = "Stay signed in",
Bindable = config.GetBindable<bool>(OsuSetting.SavePassword),
},
new SettingsButton
new Container
{
Text = "Sign in",
Action = performLogin
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
shakeSignIn = new ShakeContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new SettingsButton
{
Text = "Sign in",
Action = performLogin
},
}
}
},
new SettingsButton
{

View File

@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += updateHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
@ -225,11 +225,7 @@ namespace osu.Game.Rulesets.Edit
private ScheduledDelegate scheduledUpdate;
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
private void removeHitObject(HitObject hitObject) => updateHitObject(null);
private void updateHitObject([CanBeNull] HitObject hitObject)
public override void UpdateHitObject(HitObject hitObject)
{
scheduledUpdate?.Cancel();
scheduledUpdate = Schedule(() =>
@ -240,6 +236,10 @@ namespace osu.Game.Rulesets.Edit
});
}
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
@ -351,11 +351,22 @@ namespace osu.Game.Rulesets.Edit
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
/// <summary>
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
public abstract float GetBeatSnapDistanceAt(double referenceTime);
public abstract float DurationToDistance(double referenceTime, double duration);
public abstract double DistanceToDuration(double referenceTime, float distance);
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
}
}

View File

@ -3,10 +3,12 @@
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@ -36,6 +38,9 @@ namespace osu.Game.Rulesets.Edit
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
protected SelectionBlueprint(DrawableHitObject drawableObject)
{
DrawableObject = drawableObject;
@ -77,6 +82,9 @@ namespace osu.Game.Rulesets.Edit
}
}
// When not selected, input is only required for the blueprint itself to receive IsHovering
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
/// <summary>
/// Selects this <see cref="SelectionBlueprint"/>, causing it to become visible.
/// </summary>
@ -89,6 +97,11 @@ namespace osu.Game.Rulesets.Edit
public bool IsSelected => State == SelectionState.Selected;
/// <summary>
/// Updates the <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
/// </summary>
protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
/// <summary>

View File

@ -239,6 +239,12 @@ namespace osu.Game.Rulesets.UI
continueResume();
}
public override void CancelResume()
{
// called if the user pauses while the resume overlay is open
ResumeOverlay?.Hide();
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
@ -453,6 +459,11 @@ namespace osu.Game.Rulesets.UI
/// <param name="continueResume">The action to run when resuming is to be completed.</param>
public abstract void RequestResume(Action continueResume);
/// <summary>
/// Invoked when the user requests to pause while the resume overlay is active.
/// </summary>
public abstract void CancelResume();
/// <summary>
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
/// <see cref="DrawableRuleset"/>.

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@ -13,12 +13,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
/// <summary>
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
/// </summary>
private const float safe_lifetime_end_multiplier = 2;
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -123,28 +117,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (cached.IsValid)
return;
double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime e)
{
endTime = e.EndTime;
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
break;
}
}
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects)
{
computeInitialStateRecursive(obj);

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@ -254,6 +254,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Debug.Assert(!clickSelectionBegan);
// If a select blueprint is already hovered, disallow changes in selection.
// Exception is made when holding control, as deselection should still be allowed.
if (!e.CurrentState.Keyboard.ControlPressed &&
selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
return;
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
{
if (blueprint.IsHovered)

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@ -8,21 +8,21 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public class SelectionHandler : CompositeDrawable
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public const float BORDER_RADIUS = 2;
@ -72,22 +72,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
}
protected override bool OnKeyDown(KeyDownEvent e)
public bool OnPressed(PlatformAction action)
{
if (e.Repeat)
return base.OnKeyDown(e);
switch (e.Key)
switch (action.ActionMethod)
{
case Key.Delete:
case PlatformActionMethod.Delete:
foreach (var h in selectedBlueprints.ToList())
placementHandler.Delete(h.DrawableObject.HitObject);
return true;
}
return base.OnKeyDown(e);
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
#endregion
#region Selection Handling

View File

@ -3,7 +3,6 @@
using System;
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -86,12 +85,8 @@ namespace osu.Game.Screens.Edit
var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
if (direction < 0 && timingPoint.Time == CurrentTime)
{
// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
int activeIndex = ControlPointInfo.TimingPoints.IndexOf(timingPoint);
while (activeIndex > 0 && CurrentTime == timingPoint.Time)
timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
}
timingPoint = ControlPointInfo.TimingPointAt(CurrentTime - 1);
double seekAmount = timingPoint.BeatLength / beatDivisor.Value * amount;
double seekTime = CurrentTime + seekAmount * direction;

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays.Settings;
@ -26,17 +27,12 @@ namespace osu.Game.Screens.Edit.Timing
});
}
protected override void LoadComplete()
protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
if (point.NewValue != null)
{
if (point.NewValue != null)
{
multiplier.Bindable = point.NewValue.SpeedMultiplierBindable;
}
}, true);
multiplier.Bindable = point.NewValue.SpeedMultiplierBindable;
}
}
protected override DifficultyControlPoint CreatePoint()

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
@ -22,18 +23,13 @@ namespace osu.Game.Screens.Edit.Timing
});
}
protected override void LoadComplete()
protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint> point)
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
if (point.NewValue != null)
{
if (point.NewValue != null)
{
kiai.Current = point.NewValue.KiaiModeBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
}
});
kiai.Current = point.NewValue.KiaiModeBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
}
}
protected override EffectControlPoint CreatePoint()

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
@ -31,6 +32,15 @@ namespace osu.Game.Screens.Edit.Timing
});
}
protected override void OnControlPointChanged(ValueChangedEvent<SampleControlPoint> point)
{
if (point.NewValue != null)
{
bank.Current = point.NewValue.SampleBankBindable;
volume.Bindable = point.NewValue.SampleVolumeBindable;
}
}
protected override SampleControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time);
@ -41,19 +51,5 @@ namespace osu.Game.Screens.Edit.Timing
SampleVolume = reference.SampleVolume,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
{
if (point.NewValue != null)
{
bank.Current = point.NewValue.SampleBankBindable;
volume.Bindable = point.NewValue.SampleVolumeBindable;
}
});
}
}
}

View File

@ -119,8 +119,12 @@ namespace osu.Game.Screens.Edit.Timing
ControlPoint.Value = points.NewValue?.ControlPoints.OfType<T>().FirstOrDefault();
checkbox.Current.Value = ControlPoint.Value != null;
}, true);
ControlPoint.BindValueChanged(OnControlPointChanged, true);
}
protected abstract void OnControlPointChanged(ValueChangedEvent<T> point);
protected abstract T CreatePoint();
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Timing
public class TimingScreen : EditorScreenWithTimeline
{
[Cached]
private Bindable<ControlPointGroup> selectedPoints = new Bindable<ControlPointGroup>();
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
[Resolved]
private IAdjustableClock clock { get; set; }
@ -47,7 +47,11 @@ namespace osu.Game.Screens.Edit.Timing
{
base.LoadComplete();
selectedPoints.BindValueChanged(selected => { clock.Seek(selected.NewValue.Time); });
selectedGroup.BindValueChanged(selected =>
{
if (selected.NewValue != null)
clock.Seek(selected.NewValue.Time);
});
}
public class ControlPointList : CompositeDrawable

View File

@ -32,18 +32,13 @@ namespace osu.Game.Screens.Edit.Timing
});
}
protected override void LoadComplete()
protected override void OnControlPointChanged(ValueChangedEvent<TimingControlPoint> point)
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
if (point.NewValue != null)
{
if (point.NewValue != null)
{
bpm.Bindable = point.NewValue.BeatLengthBindable;
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
}
});
bpm.Bindable = point.NewValue.BeatLengthBindable;
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
}
}
protected override TimingControlPoint CreatePoint()

View File

@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu
public IntroSequence()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0;
}
[BackgroundDependencyLoader]

View File

@ -81,7 +81,7 @@ namespace osu.Game.Screens.Multi.Components
Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)),
Font = OsuFont.GetFont(size: TextSize),
}
}, null, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
}, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
}
}
}

View File

@ -167,14 +167,17 @@ namespace osu.Game.Screens.Multi
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state != APIState.Online)
forcefullyExit();
Schedule(forcefullyExit);
}
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
if (this.IsCurrentScreen())
this.Exit();
{
while (this.IsCurrentScreen())
this.Exit();
}
else
{
this.MakeCurrent();
@ -212,6 +215,8 @@ namespace osu.Game.Screens.Multi
public override bool OnExiting(IScreen next)
{
roomManager.PartRoom();
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
{
screenStack.Exit();

View File

@ -87,9 +87,8 @@ namespace osu.Game.Screens.Multi
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
currentJoinRoomRequest?.Cancel();
currentJoinRoomRequest = null;
currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value);
currentJoinRoomRequest.Success += () =>
{
joinedRoom = room;
@ -98,7 +97,8 @@ namespace osu.Game.Screens.Multi
currentJoinRoomRequest.Failure += exception =>
{
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
if (!(exception is OperationCanceledException))
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
onError?.Invoke(exception.ToString());
};
@ -107,6 +107,8 @@ namespace osu.Game.Screens.Multi
public void PartRoom()
{
currentJoinRoomRequest?.Cancel();
if (joinedRoom == null)
return;

View File

@ -8,6 +8,7 @@ using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
/// </summary>
private readonly IAdjustableClock sourceClock;
private IAdjustableClock sourceClock;
public readonly BindableBool IsPaused = new BindableBool();
@ -153,6 +154,18 @@ namespace osu.Game.Screens.Play
IsPaused.Value = true;
}
/// <summary>
/// Changes the backing clock to avoid using the originally provided beatmap's track.
/// </summary>
public void StopUsingBeatmapClock()
{
if (sourceClock != beatmap.Track)
return;
sourceClock = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(sourceClock);
}
public void ResetLocalAdjustments()
{
// In the case of replays, we may have changed the playback rate.

View File

@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD
VisualSettings = new VisualSettings { Expanded = false }
}
};
Show();
}
protected override void PopIn() => this.FadeIn(fade_duration);

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@ -30,6 +30,7 @@ using osu.Game.Users;
namespace osu.Game.Screens.Play
{
[Cached]
public class Player : ScreenWithBeatmapBackground
{
public override bool AllowBackButton => false; // handled by HoldForMenuButton
@ -311,14 +312,19 @@ namespace osu.Game.Screens.Play
this.Exit();
}
/// <summary>
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
/// </summary>
public void Restart()
{
if (!this.IsCurrentScreen()) return;
sampleRestart?.Play();
RestartRequested?.Invoke();
performImmediateExit();
if (this.IsCurrentScreen())
performImmediateExit();
else
this.MakeCurrent();
}
private ScheduledDelegate completionProgressDelegate;
@ -443,7 +449,12 @@ namespace osu.Game.Screens.Play
{
if (!canPause) return;
IsResuming = false;
if (IsResuming)
{
DrawableRuleset.CancelResume();
IsResuming = false;
}
GameplayClockContainer.Stop();
PauseOverlay.Show();
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
@ -527,6 +538,10 @@ namespace osu.Game.Screens.Play
GameplayClockContainer.ResetLocalAdjustments();
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();
fadeOut();
return base.OnExiting(next);
}

View File

@ -106,6 +106,8 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
Show();
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;

View File

@ -4,12 +4,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online;
using osu.Game.Scoring;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Screens.Play
namespace osu.Game.Screens.Ranking.Pages
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
{
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
Size = new Vector2(50, 30);
}
[BackgroundDependencyLoader(true)]

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Screens.Ranking.Pages
{
public class RetryButton : OsuAnimatedButton
{
private readonly Box background;
[Resolved(canBeNull: true)]
private Player player { get; set; }
public RetryButton()
{
Size = new Vector2(50, 30);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.ArrowCircleLeft,
},
};
TooltipText = "Retry";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Green;
if (player != null)
Action = () => player.Restart();
}
}
}

View File

@ -169,12 +169,19 @@ namespace osu.Game.Screens.Ranking.Pages
},
},
},
new ReplayDownloadButton(score)
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = 10 },
Size = new Vector2(50, 30),
Spacing = new Vector2(5),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ReplayDownloadButton(score),
new RetryButton()
}
},
};

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Ranking
{
@ -34,6 +35,9 @@ namespace osu.Game.Screens.Ranking
private ResultModeTabControl modeChangeButtons;
[Resolved(canBeNull: true)]
private Player player { get; set; }
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected readonly ScoreInfo Score;
@ -100,10 +104,7 @@ namespace osu.Game.Screens.Ranking
public override bool OnExiting(IScreen next)
{
allCircles.ForEach(c =>
{
c.ScaleTo(0, transition_time, Easing.OutSine);
});
allCircles.ForEach(c => c.ScaleTo(0, transition_time, Easing.OutSine));
Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint);
@ -115,147 +116,157 @@ namespace osu.Game.Screens.Ranking
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
InternalChild = new AspectContainer
{
new AspectContainer
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = overscan,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = overscan,
Children = new Drawable[]
circleOuterBackground = new CircularContainer
{
circleOuterBackground = new CircularContainer
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
new Box
{
new Box
{
Alpha = 0.2f,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
}
Alpha = 0.2f,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
}
},
circleOuter = new CircularContainer
}
},
circleOuter = new CircularContainer
{
Size = new Vector2(circle_outer_scale),
EdgeEffect = new EdgeEffectParameters
{
Size = new Vector2(circle_outer_scale),
EdgeEffect = new EdgeEffectParameters
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
backgroundParallax = new ParallaxContainer
{
new Box
RelativeSizeAxes = Axes.Both,
ParallaxAmount = 0.01f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
backgroundParallax = new ParallaxContainer
{
RelativeSizeAxes = Axes.Both,
ParallaxAmount = 0.01f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
new Sprite
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap.Value.Background,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill
}
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap.Value.Background,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill
}
},
modeChangeButtons = new ResultModeTabControl
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 50,
Margin = new MarginPadding { Bottom = 110 },
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
Text = $"{Score.MaxCombo}x",
RelativePositionAxes = Axes.X,
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
X = 0.1f,
Colour = colours.BlueDarker,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
Text = "max combo",
Font = OsuFont.GetFont(size: 20),
RelativePositionAxes = Axes.X,
X = 0.1f,
Colour = colours.Gray6,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
Text = $"{Score.Accuracy:P2}",
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
RelativePositionAxes = Axes.X,
X = 0.9f,
Colour = colours.BlueDarker,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
Text = "accuracy",
Font = OsuFont.GetFont(size: 20),
RelativePositionAxes = Axes.X,
X = 0.9f,
Colour = colours.Gray6,
},
}
},
circleInner = new CircularContainer
{
Size = new Vector2(0.6f),
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
}
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
modeChangeButtons = new ResultModeTabControl
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
}
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 50,
Margin = new MarginPadding { Bottom = 110 },
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
Text = $"{Score.MaxCombo}x",
RelativePositionAxes = Axes.X,
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
X = 0.1f,
Colour = colours.BlueDarker,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
Text = "max combo",
Font = OsuFont.GetFont(size: 20),
RelativePositionAxes = Axes.X,
X = 0.1f,
Colour = colours.Gray6,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
Text = $"{Score.Accuracy:P2}",
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
RelativePositionAxes = Axes.X,
X = 0.9f,
Colour = colours.BlueDarker,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
Text = "accuracy",
Font = OsuFont.GetFont(size: 20),
RelativePositionAxes = Axes.X,
X = 0.9f,
Colour = colours.Gray6,
},
}
},
circleInner = new CircularContainer
{
Size = new Vector2(0.6f),
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
}
}
}
};
if (player != null)
{
AddInternal(new HotkeyRetryOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
player?.Restart();
},
});
}
var pages = CreateResultPages();
foreach (var p in pages)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
@ -81,12 +82,10 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
var children = new List<CarouselItem>(InternalChildren);
children.ForEach(c => c.Filter(criteria));
children.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren = children;
InternalChildren.ForEach(c => c.Filter(criteria));
// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)

View File

@ -179,7 +179,7 @@ namespace osu.Game.Screens.Select.Leaderboards
return req;
}
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index)
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index, IsOnlineScope)
{
Action = () => ScoreSelected?.Invoke(model)
};

View File

@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select.Leaderboards
if (newScore == null)
return;
LoadComponentAsync(new LeaderboardScore(newScore.Score, newScore.Position)
LoadComponentAsync(new LeaderboardScore(newScore.Score, newScore.Position, false)
{
Action = () => ScoreSelected?.Invoke(newScore.Score)
}, drawableScore =>

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestScene : OsuTestScene
public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
{
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;

View File

@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -118,8 +118,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1023.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1029.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -4,7 +4,7 @@
using System.Threading.Tasks;
using Foundation;
using osu.Framework.iOS;
using osu.Game;
using osu.Framework.Threading;
using UIKit;
namespace osu.iOS
@ -16,9 +16,12 @@ namespace osu.iOS
protected override Framework.Game CreateGame() => game = new OsuGameIOS();
public override bool OpenUrl(UIApplication application, NSUrl url, string sourceApplication, NSObject annotation)
public override bool OpenUrl(UIApplication app, NSUrl url, NSDictionary options)
{
Task.Run(() => game.Import(url.Path));
if (url.IsFileUrl)
Task.Run(() => game.Import(url.Path));
else
Task.Run(() => game.HandleLink(url.AbsoluteString));
return true;
}
}

View File

@ -14,6 +14,8 @@
<string>0.1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
@ -32,9 +34,9 @@
<key>UIStatusBarHidden</key>
<true/>
<key>NSCameraUsageDescription</key>
<string>We don't really use the camera.</string>
<key>NSMicrophoneUsageDescription</key>
<string>We don't really use the microphone.</string>
<string>We don&apos;t really use the camera.</string>
<key>NSMicrophoneUsageDescription</key>
<string>We don&apos;t really use the microphone.</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
@ -109,5 +111,17 @@
</array>
</dict>
</array>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>osu</string>
<string>osump</string>
</array>
<key>CFBundleTypeRole</key>
<string>Editor</string>
</dict>
</array>
</dict>
</plist>