mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Implement slider control point deletion (#6679)
Implement slider control point deletion Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
52dba69a64
@ -2,16 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
@ -21,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||
{
|
||||
this.slider = slider;
|
||||
@ -76,5 +83,51 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
piece.IsSelected.Value = piece.Index == index;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
var newControlPoints = new List<Vector2>();
|
||||
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
if (!piece.IsSelected.Value)
|
||||
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
|
||||
}
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
|
||||
return false;
|
||||
|
||||
// If there are 0 remaining control points, treat the slider as being deleted
|
||||
if (newControlPoints.Count == 0)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make control points relative
|
||||
Vector2 first = newControlPoints[0];
|
||||
for (int i = 0; i < newControlPoints.Count; i++)
|
||||
newControlPoints[i] = newControlPoints[i] - first;
|
||||
|
||||
// The slider's position defines the position of the first control point, and all further control points are relative to that point
|
||||
slider.Position = slider.Position + first;
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
|
||||
}
|
||||
}
|
||||
|
@ -8,21 +8,21 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
public class SelectionHandler : CompositeDrawable
|
||||
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
@ -72,22 +72,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return base.OnKeyDown(e);
|
||||
|
||||
switch (e.Key)
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case Key.Delete:
|
||||
case PlatformActionMethod.Delete:
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.DrawableObject.HitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection Handling
|
||||
|
Loading…
Reference in New Issue
Block a user