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Update with framework bindable changes
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Catch.Mods
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return default_flashlight_size;
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}
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protected override void OnComboChange(int newCombo)
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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}
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}
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protected override void OnComboChange(int newCombo)
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -75,11 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddNested(Tail);
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}
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protected override void OnDirectionChanged(ScrollingDirection direction)
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(direction);
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base.OnDirectionChanged(e);
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bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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public override Color4 AccentColour
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@ -41,9 +41,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
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protected virtual void OnDirectionChanged(ScrollingDirection direction)
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protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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@ -31,11 +32,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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InternalChild = headPiece = new NotePiece();
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}
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protected override void OnDirectionChanged(ScrollingDirection direction)
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(direction);
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base.OnDirectionChanged(e);
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headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public override Color4 AccentColour
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@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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direction.BindValueChanged(e =>
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{
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colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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colouredBox.Anchor = colouredBox.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}, true);
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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public virtual int Column
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{
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get => ColumnBindable;
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get => ColumnBindable.Value;
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set => ColumnBindable.Value = value;
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}
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@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Mania.UI
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TopLevelContainer.Add(explosionContainer.CreateProxy());
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Direction.BindValueChanged(d =>
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Direction.BindValueChanged(e =>
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{
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hitTargetContainer.Padding = new MarginPadding
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{
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Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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Top = e.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = e.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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};
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keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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keyArea.Anchor = keyArea.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.UI
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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explosionContainer.Add(new HitExplosion(judgedObject)
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@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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if (action != Action.Value)
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return false;
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var nextObject =
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@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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direction.BindValueChanged(e =>
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{
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backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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backgroundOverlay.Anchor = backgroundOverlay.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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updateColours();
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}, true);
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}
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@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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direction.BindValueChanged(e =>
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{
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Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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Anchor anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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direction.BindValueChanged(e =>
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{
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gradient.Colour = ColourInfo.GradientVertical(
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direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
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direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
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direction.Value == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
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direction.Value == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
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}, true);
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}
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
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configDirection.BindValueChanged(e => Direction.Value = (ScrollingDirection)e.NewValue, true);
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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}
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@ -136,12 +136,12 @@ namespace osu.Game.Rulesets.Mania.UI
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AddColumn(column);
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}
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Direction.BindValueChanged(d =>
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Direction.BindValueChanged(e =>
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{
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barLineContainer.Padding = new MarginPadding
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{
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Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
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Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
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Top = e.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
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Bottom = e.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
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};
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}, true);
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}
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@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Mania.UI
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!judgedObject.DisplayResult || !DisplayJudgements)
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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judgements.Clear();
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => UpdatePosition());
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ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true);
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ScaleBindable.BindValueChanged(e => Scale = new Vector2(e.NewValue), true);
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}
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protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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body.BorderColour = colours.Yellow;
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PositionBindable.BindValueChanged(_ => updatePosition(), true);
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ScaleBindable.BindValueChanged(v => body.PathWidth = v * 64, true);
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ScaleBindable.BindValueChanged(e => body.PathWidth = e.NewValue * 64, true);
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}
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private void updatePosition() => Position = slider.StackedPosition;
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
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PositionBindable.BindValueChanged(_ => updatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => updatePosition());
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ScaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v), true);
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ScaleBindable.BindValueChanged(e => ring.Scale = new Vector2(e.NewValue), true);
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}
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private void updatePosition() => Position = spinner.Position;
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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scoreProcessor.Health.ValueChanged += val => { blinds.AnimateClosedness((float)val); };
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scoreProcessor.Health.ValueChanged += e => { blinds.AnimateClosedness((float)e.NewValue); };
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}
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/// <summary>
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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return default_flashlight_size;
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}
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protected override void OnComboChange(int newCombo)
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
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scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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scaleBindable.BindValueChanged(e =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(v => Position = v);
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positionBindable.BindValueChanged(e => Position = e.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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var spanProgress = slider.ProgressAt(completionProgress);
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double start = 0;
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double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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if (span >= slider.SpanCount() - 1)
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{
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if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
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{
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start = 0;
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end = SnakingOut ? spanProgress : 1;
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end = SnakingOut.Value ? spanProgress : 1;
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}
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else
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{
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start = SnakingOut ? spanProgress : 0;
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start = SnakingOut.Value ? spanProgress : 0;
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual Vector2 Position
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{
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get => PositionBindable;
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get => PositionBindable.Value;
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set => PositionBindable.Value = value;
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public int StackHeight
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{
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get => StackHeightBindable;
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get => StackHeightBindable.Value;
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set => StackHeightBindable.Value = value;
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public float Scale
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{
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get => ScaleBindable;
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get => ScaleBindable.Value;
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set => ScaleBindable.Value = value;
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}
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@ -183,13 +183,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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};
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += v => calculateScale();
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this.beatmap.ValueChanged += e => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale.ValueChanged += v => calculateScale();
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cursorScale.ValueChanged += e => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += v => calculateScale();
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autoCursorScale.ValueChanged += e => calculateScale();
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calculateScale();
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}
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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float scale = (float)cursorScale.Value;
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if (autoCursorScale && beatmap.Value != null)
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!judgedObject.DisplayResult || !DisplayJudgements)
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -48,9 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
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return default_flashlight_size;
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}
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protected override void OnComboChange(int newCombo)
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!DisplayJudgements)
|
||||
if (!DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
if (!judgedObject.DisplayResult)
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
}
|
||||
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private bool selectedBeatmapVisible()
|
||||
{
|
||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State == CarouselItemState.Selected);
|
||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||
if (currentlySelected == null)
|
||||
return true;
|
||||
return currentlySelected.Item.Visible;
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("show", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.Beatmap = Beatmap;
|
||||
infoWedge.Beatmap = Beatmap.Value;
|
||||
});
|
||||
|
||||
// select part is redundant, but wait for load isn't
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
|
||||
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
|
||||
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
|
||||
channelTabControl.Current.ValueChanged += e => currentText.Text = "Currently selected channel: " + e.NewValue.ToString();
|
||||
|
||||
AddStep("Add random private channel", addRandomPrivateChannel);
|
||||
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
};
|
||||
|
||||
drawableDate.Current.ValueChanged += v => flash.FadeOutFromOne(500);
|
||||
drawableDate.Current.ValueChanged += e => flash.FadeOutFromOne(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
@ -132,11 +132,11 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
@ -169,8 +169,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("Second button selected", () => secondButton.Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
@ -190,8 +190,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected.Value);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
};
|
||||
|
||||
idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle ? Color4.White : Color4.Black, true);
|
||||
idleTracker.IsIdle.BindValueChanged(e => box.Colour = e.NewValue ? Color4.White : Color4.Black, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,16 +52,16 @@ namespace osu.Game.Tests.Visual
|
||||
Room.Playlist.Clear();
|
||||
});
|
||||
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||
|
||||
AddStep("set name", () => Room.Name.Value = "Room name");
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||
|
||||
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
|
||||
AddAssert("button enabled", () => settings.ApplyButton.Enabled);
|
||||
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
|
||||
|
||||
AddStep("clear name", () => Room.Name.Value = "");
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
||||
manager.UnreadCount.ValueChanged += e => { displayedCount.Text = $"displayed count: {e.NewValue}"; };
|
||||
|
||||
setState(Visibility.Visible);
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
|
@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||
AddAssert("empty mods", () => !selectedMods.Value.Any());
|
||||
|
||||
void onModChange(IEnumerable<Mod> mods) => modChangeIndex = actionIndex++;
|
||||
void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
|
||||
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
|
||||
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current > 0 ? comboCounter.Current - 1 : 0) / 25.0);
|
||||
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
|
||||
comboCounter.Increment();
|
||||
numerator++;
|
||||
denominator++;
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
};
|
||||
|
||||
breadcrumbs.Current.ValueChanged += s => titleText.Text = $"Changed to {s.ToString()}";
|
||||
breadcrumbs.Current.ValueChanged += e => titleText.Text = $"Changed to {e.NewValue.ToString()}";
|
||||
breadcrumbs.Current.TriggerChange();
|
||||
|
||||
waitForCurrent();
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -58,15 +59,15 @@ namespace osu.Game.Tests.Visual
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap working)
|
||||
=> loadStoryboard(working);
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
=> loadStoryboard(e.NewValue);
|
||||
|
||||
private void restart()
|
||||
{
|
||||
var track = Beatmap.Value.Track;
|
||||
|
||||
track.Reset();
|
||||
loadStoryboard(Beatmap);
|
||||
loadStoryboard(Beatmap.Value);
|
||||
track.Start();
|
||||
}
|
||||
|
||||
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
storyboard = working.Storyboard.CreateDrawable(Beatmap);
|
||||
storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
|
||||
storyboard.Passing = false;
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
|
@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual
|
||||
filter.PinItem(GroupMode.All);
|
||||
filter.PinItem(GroupMode.RecentlyPlayed);
|
||||
|
||||
filter.Current.ValueChanged += newFilter =>
|
||||
filter.Current.ValueChanged += e =>
|
||||
{
|
||||
text.Text = "Currently Selected: " + newFilter.ToString();
|
||||
text.Text = "Currently Selected: " + e.NewValue.ToString();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
this.audioManager = audioManager;
|
||||
|
||||
ValueChanged += registerAudioTrack;
|
||||
ValueChanged += e => registerAudioTrack(e.NewValue);
|
||||
|
||||
// If the track has changed prior to this being called, let's register it
|
||||
if (Value != Default)
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
public UpdateableBeatmapBackgroundSprite()
|
||||
{
|
||||
Beatmap.BindValueChanged(b => Model = b);
|
||||
Beatmap.BindValueChanged(e => Model = e.NewValue);
|
||||
}
|
||||
|
||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
Mods.ValueChanged += e => applyRateAdjustments();
|
||||
|
||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||
{
|
||||
|
@ -60,9 +60,9 @@ namespace osu.Game.Configuration
|
||||
databasedSettings.Add(setting);
|
||||
}
|
||||
|
||||
bindable.ValueChanged += v =>
|
||||
bindable.ValueChanged += e =>
|
||||
{
|
||||
setting.Value = v;
|
||||
setting.Value = e.NewValue;
|
||||
settings.Update(setting);
|
||||
};
|
||||
}
|
||||
|
@ -33,14 +33,14 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.Username, string.Empty);
|
||||
Set(OsuSetting.Token, string.Empty);
|
||||
|
||||
Set(OsuSetting.SavePassword, false).ValueChanged += val =>
|
||||
Set(OsuSetting.SavePassword, false).ValueChanged += e =>
|
||||
{
|
||||
if (val) Set(OsuSetting.SaveUsername, true);
|
||||
if (e.NewValue) Set(OsuSetting.SaveUsername, true);
|
||||
};
|
||||
|
||||
Set(OsuSetting.SaveUsername, true).ValueChanged += val =>
|
||||
Set(OsuSetting.SaveUsername, true).ValueChanged += e =>
|
||||
{
|
||||
if (!val) Set(OsuSetting.SavePassword, false);
|
||||
if (!e.NewValue) Set(OsuSetting.SavePassword, false);
|
||||
};
|
||||
|
||||
Set(OsuSetting.ExternalLinkWarning, true);
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Graphics.Containers
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (OverlayActivationMode != OverlayActivation.Disabled)
|
||||
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
|
||||
{
|
||||
if (PlaySamplesOnStateChange) samplePopIn?.Play();
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Graphics.Containers
|
||||
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
||||
parallaxEnabled.ValueChanged += delegate
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
if (!parallaxEnabled.Value)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parallaxEnabled)
|
||||
if (parallaxEnabled.Value)
|
||||
{
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
|
||||
|
@ -74,10 +74,10 @@ namespace osu.Game.Graphics.Containers
|
||||
}
|
||||
}
|
||||
|
||||
private void scaleChanged(float value)
|
||||
private void scaleChanged(ValueChangedEvent<float> args)
|
||||
{
|
||||
this.ScaleTo(new Vector2(value), 500, Easing.Out);
|
||||
this.ResizeTo(new Vector2(1 / value), 500, Easing.Out);
|
||||
this.ScaleTo(new Vector2(args.NewValue), 500, Easing.Out);
|
||||
this.ResizeTo(new Vector2(1 / args.NewValue), 500, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Graphics.Containers
|
||||
sizableContainer.FinishTransforms();
|
||||
}
|
||||
|
||||
private bool requiresBackgroundVisible => (scalingMode == ScalingMode.Everything || scalingMode == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
|
||||
private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
|
||||
|
||||
private void updateSize()
|
||||
{
|
||||
@ -137,8 +137,8 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
bool scaling = targetMode == null || scalingMode.Value == targetMode;
|
||||
|
||||
var targetSize = scaling ? new Vector2(sizeX, sizeY) : Vector2.One;
|
||||
var targetPosition = scaling ? new Vector2(posX, posY) * (Vector2.One - targetSize) : Vector2.Zero;
|
||||
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
|
||||
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
|
||||
bool requiresMasking = scaling && targetSize != Vector2.One;
|
||||
|
||||
if (requiresMasking)
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (e.Button == MouseButton.Left && cursorRotate)
|
||||
if (e.Button == MouseButton.Left && cursorRotate.Value)
|
||||
{
|
||||
dragRotationState = DragRotationState.DragStarted;
|
||||
positionMouseDown = e.MousePosition;
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
};
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
||||
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
|
||||
cursorScale.ValueChanged += e => cursorContainer.Scale = new Vector2((float)e.NewValue * base_scale);
|
||||
cursorScale.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
|
||||
if (cursorVisibility.Value == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
|
||||
cursorVisibility.Value = true;
|
||||
}
|
||||
|
||||
|
@ -27,12 +27,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Height = 32;
|
||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||
Current.ValueChanged += tab =>
|
||||
Current.ValueChanged += e =>
|
||||
{
|
||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||
{
|
||||
var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[e.NewValue]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
|
@ -242,9 +242,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
private void selectionChanged(ValueChangedEvent<bool> args)
|
||||
{
|
||||
if (isSelected)
|
||||
if (args.NewValue)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
Current.ValueChanged += e =>
|
||||
{
|
||||
if (newValue)
|
||||
if (e.NewValue)
|
||||
fill.FadeIn(200, Easing.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||
Enabled.BindValueChanged(e => this.FadeColour(e.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -46,13 +47,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new HoverClickSounds(HoverSampleSet.Loud),
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.ValueChanged += enabledChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
private void enabledChanged(ValueChangedEvent<bool> e)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -86,9 +86,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
Current.ValueChanged += e =>
|
||||
{
|
||||
if (newValue)
|
||||
if (e.NewValue)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
CurrentNumber.BindValueChanged(updateTooltipText, true);
|
||||
CurrentNumber.BindValueChanged(e => updateTooltipText(e.NewValue), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
Text.Colour = value;
|
||||
}
|
||||
}
|
||||
@ -128,14 +128,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true);
|
||||
Active.BindValueChanged(e => Text.Font = e.NewValue ? "Exo2.0-Bold" : @"Exo2.0", true);
|
||||
}
|
||||
|
||||
protected override void OnActivated() => fadeActive();
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
if (Current)
|
||||
if (Current.Value)
|
||||
{
|
||||
text.Colour = AccentColour;
|
||||
icon.Colour = AccentColour;
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Current)
|
||||
if (!Current.Value)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(e);
|
||||
@ -118,9 +118,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += v =>
|
||||
Current.ValueChanged += e =>
|
||||
{
|
||||
if (v)
|
||||
if (e.NewValue)
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true);
|
||||
Active.BindValueChanged(e => Text.Font = e.NewValue ? @"Exo2.0-Bold" : @"Exo2.0", true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -70,14 +70,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
slideInactive();
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
Current.Value = Current.Value + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -95,11 +95,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
TextSize = 40;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
DisplayedCount = Current;
|
||||
DisplayedCount = Current.Value;
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
Current.ValueChanged += e =>
|
||||
{
|
||||
if (IsLoaded) TransformCount(displayedCount, newValue);
|
||||
if (IsLoaded) TransformCount(displayedCount, e.NewValue);
|
||||
};
|
||||
}
|
||||
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
DisplayedCount = Current;
|
||||
DisplayedCount = Current.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
Current.Value = Current.Value + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
onPushed(null, stack.CurrentScreen);
|
||||
|
||||
Current.ValueChanged += newScreen => newScreen.MakeCurrent();
|
||||
Current.ValueChanged += e => e.NewValue.MakeCurrent();
|
||||
}
|
||||
|
||||
private void onPushed(IScreen lastScreen, IScreen newScreen)
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
Current.Value = Current.Value + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Online.API
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
|
||||
private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
|
||||
|
||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
|
||||
HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true);
|
||||
HighPollRate.BindValueChanged(e => TimeBetweenPolls = e.NewValue ? 1000 : 6000, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Online.Chat
|
||||
?? new Channel(user);
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e) => JoinChannel(e.NewValue);
|
||||
|
||||
/// <summary>
|
||||
/// Ensure we run post actions in sequence, once at a time.
|
||||
@ -131,7 +131,7 @@ namespace osu.Game.Online.Chat
|
||||
target.AddLocalEcho(message);
|
||||
|
||||
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
||||
if (target.Type == ChannelType.PM && !target.Joined)
|
||||
if (target.Type == ChannelType.PM && !target.Joined.Value)
|
||||
{
|
||||
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
|
||||
|
||||
@ -331,7 +331,7 @@ namespace osu.Game.Online.Chat
|
||||
switch (channel.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser);
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
|
||||
req.Success += () => JoinChannel(channel, true);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
@ -363,7 +363,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
if (channel.Joined.Value)
|
||||
{
|
||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value));
|
||||
channel.Joined.Value = false;
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public void OpenUrlExternally(string url)
|
||||
{
|
||||
if (externalLinkWarning)
|
||||
if (externalLinkWarning.Value)
|
||||
dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url)));
|
||||
else
|
||||
host.OpenUrlExternally(url);
|
||||
|
@ -90,9 +90,9 @@ namespace osu.Game.Online.Chat
|
||||
return;
|
||||
|
||||
if (text[0] == '/')
|
||||
ChannelManager?.PostCommand(text.Substring(1), Channel);
|
||||
ChannelManager?.PostCommand(text.Substring(1), Channel.Value);
|
||||
else
|
||||
ChannelManager?.PostMessage(text, target: Channel);
|
||||
ChannelManager?.PostMessage(text, target: Channel.Value);
|
||||
|
||||
textbox.Text = string.Empty;
|
||||
}
|
||||
@ -111,13 +111,13 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
protected virtual ChatLine CreateMessage(Message message) => new StandAloneMessage(message);
|
||||
|
||||
private void channelChanged(Channel channel)
|
||||
private void channelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
drawableChannel?.Expire();
|
||||
|
||||
if (channel == null) return;
|
||||
if (e.NewValue == null) return;
|
||||
|
||||
AddInternal(drawableChannel = new StandAloneDrawableChannel(channel)
|
||||
AddInternal(drawableChannel = new StandAloneDrawableChannel(e.NewValue)
|
||||
{
|
||||
CreateChatLineAction = CreateMessage,
|
||||
Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 }
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
[JsonProperty("participant_count")]
|
||||
private int? participantCount
|
||||
{
|
||||
get => ParticipantCount;
|
||||
get => ParticipantCount.Value;
|
||||
set => ParticipantCount.Value = value ?? 0;
|
||||
}
|
||||
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
private int? maxAttempts
|
||||
{
|
||||
get => MaxAttempts;
|
||||
get => MaxAttempts.Value;
|
||||
set => MaxAttempts.Value = value;
|
||||
}
|
||||
|
||||
@ -118,19 +118,19 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
public void CopyFrom(Room other)
|
||||
{
|
||||
RoomID.Value = other.RoomID;
|
||||
Name.Value = other.Name;
|
||||
RoomID.Value = other.RoomID.Value;
|
||||
Name.Value = other.Name.Value;
|
||||
|
||||
if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
|
||||
Host.Value = other.Host;
|
||||
Host.Value = other.Host.Value;
|
||||
|
||||
Status.Value = other.Status;
|
||||
Availability.Value = other.Availability;
|
||||
Type.Value = other.Type;
|
||||
MaxParticipants.Value = other.MaxParticipants;
|
||||
Status.Value = other.Status.Value;
|
||||
Availability.Value = other.Availability.Value;
|
||||
Type.Value = other.Type.Value;
|
||||
MaxParticipants.Value = other.MaxParticipants.Value;
|
||||
ParticipantCount.Value = other.ParticipantCount.Value;
|
||||
Participants.Value = other.Participants.Value.ToArray();
|
||||
EndDate.Value = other.EndDate;
|
||||
EndDate.Value = other.EndDate.Value;
|
||||
|
||||
if (DateTimeOffset.Now >= EndDate.Value)
|
||||
Status.Value = new RoomStatusEnded();
|
||||
|
@ -174,17 +174,17 @@ namespace osu.Game
|
||||
// bind config int to database RulesetInfo
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||
ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
||||
ruleset.ValueChanged += e => configRuleset.Value = e.NewValue.ID ?? 0;
|
||||
|
||||
// bind config int to database SkinInfo
|
||||
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
|
||||
SkinManager.CurrentSkinInfo.ValueChanged += s => configSkin.Value = s.ID;
|
||||
configSkin.ValueChanged += id => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == id) ?? SkinInfo.Default;
|
||||
SkinManager.CurrentSkinInfo.ValueChanged += e => configSkin.Value = e.NewValue.ID;
|
||||
configSkin.ValueChanged += e => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == e.NewValue) ?? SkinInfo.Default;
|
||||
configSkin.TriggerChange();
|
||||
|
||||
LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
|
||||
|
||||
IsActive.BindValueChanged(updateActiveState, true);
|
||||
IsActive.BindValueChanged(e => updateActiveState(e.NewValue), true);
|
||||
}
|
||||
|
||||
private ExternalLinkOpener externalLinkOpener;
|
||||
@ -515,9 +515,9 @@ namespace osu.Game
|
||||
};
|
||||
}
|
||||
|
||||
OverlayActivationMode.ValueChanged += v =>
|
||||
OverlayActivationMode.ValueChanged += e =>
|
||||
{
|
||||
if (v != OverlayActivation.All) CloseAllOverlays();
|
||||
if (e.NewValue != OverlayActivation.All) CloseAllOverlays();
|
||||
};
|
||||
|
||||
void updateScreenOffset()
|
||||
|
@ -209,7 +209,7 @@ namespace osu.Game
|
||||
// TODO: This is temporary until we reimplement the local FPS display.
|
||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||||
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||||
fpsDisplayVisible.ValueChanged += e => { FrameStatisticsMode = e.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||||
fpsDisplayVisible.TriggerChange();
|
||||
}
|
||||
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
characterCheckText = passwordDescription.AddText("8 characters long");
|
||||
passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song.");
|
||||
|
||||
passwordTextBox.Current.ValueChanged += text => { characterCheckText.ForEach(s => s.Colour = text.Length == 0 ? Color4.White : Interpolation.ValueAt(text.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); };
|
||||
passwordTextBox.Current.ValueChanged += e => { characterCheckText.ForEach(s => s.Colour = e.NewValue.Length == 0 ? Color4.White : Interpolation.ValueAt(e.NewValue.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -138,9 +138,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
};
|
||||
|
||||
Beatmap.ValueChanged += b =>
|
||||
Beatmap.ValueChanged += e =>
|
||||
{
|
||||
showBeatmap(b);
|
||||
showBeatmap(e.NewValue);
|
||||
updateDifficultyButtons();
|
||||
};
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
{
|
||||
private readonly bool noVideo;
|
||||
|
||||
public string TooltipText => button.Enabled ? "Download this beatmap" : "Login to download";
|
||||
public string TooltipText => button.Enabled.Value ? "Download this beatmap" : "Login to download";
|
||||
|
||||
private readonly IBindable<User> localUser = new Bindable<User>();
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
},
|
||||
}
|
||||
},
|
||||
new DownloadProgressBar(BeatmapSet)
|
||||
new DownloadProgressBar(BeatmapSet.Value)
|
||||
{
|
||||
Depth = -2,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
@ -101,16 +101,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
return;
|
||||
}
|
||||
|
||||
beatmaps.Download(BeatmapSet, noVideo);
|
||||
beatmaps.Download(BeatmapSet.Value, noVideo);
|
||||
};
|
||||
|
||||
localUser.BindTo(api.LocalUser);
|
||||
localUser.BindValueChanged(userChanged, true);
|
||||
button.Enabled.BindValueChanged(enabledChanged, true);
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
State.BindValueChanged(e =>
|
||||
{
|
||||
switch (state)
|
||||
switch (e.NewValue)
|
||||
{
|
||||
case DownloadState.Downloading:
|
||||
textSprites.Children = new Drawable[]
|
||||
@ -159,8 +159,8 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void userChanged(User user) => button.Enabled.Value = !(user is GuestUser);
|
||||
private void userChanged(ValueChangedEvent<User> e) => button.Enabled.Value = !(e.NewValue is GuestUser);
|
||||
|
||||
private void enabledChanged(bool enabled) => this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
private void enabledChanged(ValueChangedEvent<bool> e) => this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
},
|
||||
});
|
||||
|
||||
Favourited.ValueChanged += value =>
|
||||
Favourited.ValueChanged += e =>
|
||||
{
|
||||
if (value)
|
||||
if (e.NewValue)
|
||||
{
|
||||
pink.FadeIn(200);
|
||||
icon.Icon = FontAwesome.fa_heart;
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
};
|
||||
|
||||
Action = () => playButton.Click();
|
||||
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
|
||||
Playing.ValueChanged += e => progress.FadeTo(e.NewValue ? 1 : 0, 100);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -181,8 +181,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
};
|
||||
|
||||
Picker.Beatmap.ValueChanged += b => Details.Beatmap = b;
|
||||
Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b?.Ruleset.ShortName}/{b?.OnlineBeatmapID}";
|
||||
Picker.Beatmap.ValueChanged += e => Details.Beatmap = e.NewValue;
|
||||
Picker.Beatmap.ValueChanged += e => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{e.NewValue?.Ruleset.ShortName}/{e.NewValue?.OnlineBeatmapID}";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -192,16 +192,16 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
State.BindValueChanged(_ => updateDownloadButtons());
|
||||
|
||||
BeatmapSet.BindValueChanged(beatmapSet =>
|
||||
BeatmapSet.BindValueChanged(e =>
|
||||
{
|
||||
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = beatmapSet;
|
||||
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = e.NewValue;
|
||||
|
||||
title.Text = beatmapSet?.Metadata.Title ?? string.Empty;
|
||||
artist.Text = beatmapSet?.Metadata.Artist ?? string.Empty;
|
||||
onlineStatusPill.Status = beatmapSet?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None;
|
||||
cover.BeatmapSet = beatmapSet;
|
||||
title.Text = e.NewValue?.Metadata.Title ?? string.Empty;
|
||||
artist.Text = e.NewValue?.Metadata.Artist ?? string.Empty;
|
||||
onlineStatusPill.Status = e.NewValue?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None;
|
||||
cover.BeatmapSet = e.NewValue;
|
||||
|
||||
if (beatmapSet != null)
|
||||
if (e.NewValue != null)
|
||||
{
|
||||
downloadButtonsContainer.FadeIn(transition_duration);
|
||||
favouriteButton.FadeIn(transition_duration);
|
||||
@ -223,7 +223,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
// temporary for UX until new design is implemented.
|
||||
downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet)
|
||||
downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value)
|
||||
{
|
||||
Width = 50,
|
||||
RelativeSizeAxes = Axes.Y
|
||||
@ -232,12 +232,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
case DownloadState.Downloading:
|
||||
case DownloadState.Downloaded:
|
||||
// temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design.
|
||||
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet);
|
||||
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value);
|
||||
break;
|
||||
default:
|
||||
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet);
|
||||
downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value);
|
||||
if (BeatmapSet.Value.OnlineInfo.HasVideo)
|
||||
downloadButtonsContainer.Add(new DownloadButton(BeatmapSet, true));
|
||||
downloadButtonsContainer.Add(new DownloadButton(BeatmapSet.Value, true));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -101,10 +101,10 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
};
|
||||
|
||||
header.Picker.Beatmap.ValueChanged += b =>
|
||||
header.Picker.Beatmap.ValueChanged += e =>
|
||||
{
|
||||
info.Beatmap = b;
|
||||
scores.Beatmap = b;
|
||||
info.Beatmap = e.NewValue;
|
||||
scores.Beatmap = e.NewValue;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Chat.Selection
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Action = () => { (channel.Joined ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
|
||||
Action = () => { (channel.Joined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection
|
||||
joinedColour = colours.Blue;
|
||||
hoverColour = colours.Yellow;
|
||||
|
||||
joinedBind.ValueChanged += updateColour;
|
||||
joinedBind.ValueChanged += e => updateColour(e.NewValue);
|
||||
joinedBind.BindTo(channel.Joined);
|
||||
|
||||
joinedBind.TriggerChange();
|
||||
|
@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Chat.Selection
|
||||
},
|
||||
};
|
||||
|
||||
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
|
||||
search.Current.ValueChanged += e => sectionsFlow.SearchTerm = e.NewValue;
|
||||
}
|
||||
|
||||
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
if (tab == SelectedTab && totalTabs > 1)
|
||||
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
|
||||
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
|
||||
else if (totalTabs == 1 && !selectorTab.Active)
|
||||
else if (totalTabs == 1 && !selectorTab.Active.Value)
|
||||
// Open channel selection overlay if all channel tabs will be closed after removing this tab
|
||||
SelectTab(selectorTab);
|
||||
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
if (IsRemovable && ShowCloseOnHover)
|
||||
CloseButton.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
if (!Active)
|
||||
if (!Active.Value)
|
||||
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (Active)
|
||||
if (Active.Value)
|
||||
FadeActive();
|
||||
else
|
||||
FadeInactive();
|
||||
|
@ -162,8 +162,8 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
};
|
||||
|
||||
channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat;
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelectionOverlay.State = value ? Visibility.Visible : Visibility.Hidden;
|
||||
channelTabControl.Current.ValueChanged += e => channelManager.CurrentChannel.Value = e.NewValue;
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += e => channelSelectionOverlay.State = e.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelectionOverlay.StateChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
|
||||
@ -189,9 +189,9 @@ namespace osu.Game.Overlays
|
||||
channelSelectionOverlay.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel)
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
if (channel == null)
|
||||
if (e.NewValue == null)
|
||||
{
|
||||
textbox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
@ -199,18 +199,18 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
}
|
||||
|
||||
textbox.Current.Disabled = channel.ReadOnly;
|
||||
textbox.Current.Disabled = e.NewValue.ReadOnly;
|
||||
|
||||
if (channelTabControl.Current.Value != channel)
|
||||
Scheduler.Add(() => channelTabControl.Current.Value = channel);
|
||||
if (channelTabControl.Current.Value != e.NewValue)
|
||||
Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == channel);
|
||||
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(channel);
|
||||
loaded = new DrawableChannel(e.NewValue);
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
@ -328,11 +328,11 @@ namespace osu.Game.Overlays
|
||||
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
|
||||
{
|
||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.ValueChanged += h =>
|
||||
ChatHeight.ValueChanged += e =>
|
||||
{
|
||||
chatContainer.Height = (float)h;
|
||||
channelSelectionContainer.Height = 1f - (float)h;
|
||||
tabBackground.FadeTo(h == 1 ? 1 : 0.8f, 200);
|
||||
chatContainer.Height = (float)e.NewValue;
|
||||
channelSelectionContainer.Height = 1f - (float)e.NewValue;
|
||||
tabBackground.FadeTo(e.NewValue == 1 ? 1 : 0.8f, 200);
|
||||
};
|
||||
ChatHeight.TriggerChange();
|
||||
|
||||
|
@ -239,6 +239,6 @@ namespace osu.Game.Overlays.Direct
|
||||
updateStatusContainer();
|
||||
}
|
||||
|
||||
private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying ? 0 : 1, 120, Easing.InOutQuint);
|
||||
private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying.Value ? 0 : 1, 120, Easing.InOutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PreviewPlaying && Preview != null && Preview.TrackLoaded)
|
||||
if (PreviewPlaying.Value && Preview != null && Preview.TrackLoaded)
|
||||
{
|
||||
PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
|
||||
}
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
|
||||
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
|
||||
if (FadePlayButton && !PreviewPlaying)
|
||||
if (FadePlayButton && !PreviewPlaying.Value)
|
||||
PlayButton.FadeOut(120, Easing.InOutQuint);
|
||||
|
||||
base.OnHoverLost(e);
|
||||
@ -127,8 +127,8 @@ namespace osu.Game.Overlays.Direct
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += e => PlayButton.FadeTo(e.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += e => PreviewBar.FadeTo(e.NewValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
protected List<DifficultyIcon> GetDifficultyIcons()
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(updateState, true);
|
||||
State.BindValueChanged(e => updateState(e.NewValue), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
@ -85,10 +85,10 @@ namespace osu.Game.Overlays.Direct
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
case DownloadState.LocallyAvailable:
|
||||
game.PresentBeatmap(BeatmapSet);
|
||||
game.PresentBeatmap(BeatmapSet.Value);
|
||||
break;
|
||||
default:
|
||||
beatmaps.Download(BeatmapSet, noVideo);
|
||||
beatmaps.Download(BeatmapSet.Value, noVideo);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
@ -35,9 +35,9 @@ namespace osu.Game.Overlays.Direct
|
||||
progressBar.BackgroundColour = Color4.Black.Opacity(0.7f);
|
||||
progressBar.Current = Progress;
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
State.BindValueChanged(e =>
|
||||
{
|
||||
switch (state)
|
||||
switch (e.NewValue)
|
||||
{
|
||||
case DownloadState.NotDownloaded:
|
||||
progressBar.Current.Value = 0;
|
||||
|
@ -37,14 +37,14 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
BeatmapSet.BindValueChanged(set =>
|
||||
BeatmapSet.BindValueChanged(e =>
|
||||
{
|
||||
if (set == null)
|
||||
if (e.NewValue == null)
|
||||
attachDownload(null);
|
||||
else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID).Any())
|
||||
else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == e.NewValue.OnlineBeatmapSetID).Any())
|
||||
State.Value = DownloadState.LocallyAvailable;
|
||||
else
|
||||
attachDownload(beatmaps.GetExistingDownload(set));
|
||||
attachDownload(beatmaps.GetExistingDownload(e.NewValue));
|
||||
}, true);
|
||||
|
||||
beatmaps.BeatmapDownloadBegan += download =>
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
|
||||
|
||||
Ruleset.Value = ruleset ?? rulesets.GetRuleset(0);
|
||||
Ruleset.Value = ruleset.Value ?? rulesets.GetRuleset(0);
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
|
||||
}
|
||||
@ -68,9 +68,9 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private readonly ConstrainedIconContainer iconContainer;
|
||||
|
||||
private void Bindable_ValueChanged(RulesetInfo obj)
|
||||
private void Bindable_ValueChanged(ValueChangedEvent<RulesetInfo> e)
|
||||
{
|
||||
iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
|
||||
iconContainer.FadeTo(Ruleset.ID == e.NewValue?.ID ? 1f : 0.5f, 100);
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => !bindable.Disabled && base.HandleNonPositionalInput;
|
||||
@ -93,7 +93,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
Ruleset = ruleset;
|
||||
bindable.ValueChanged += Bindable_ValueChanged;
|
||||
Bindable_ValueChanged(bindable.Value);
|
||||
Bindable_ValueChanged(new ValueChangedEvent<RulesetInfo>(bindable.Value, bindable.Value));
|
||||
Action = () => bindable.Value = Ruleset;
|
||||
}
|
||||
|
||||
|
@ -112,12 +112,12 @@ namespace osu.Game.Overlays.Direct
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void playingStateChanged(bool playing)
|
||||
private void playingStateChanged(ValueChangedEvent<bool> e)
|
||||
{
|
||||
icon.Icon = playing ? FontAwesome.fa_stop : FontAwesome.fa_play;
|
||||
icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
||||
icon.Icon = e.NewValue ? FontAwesome.fa_stop : FontAwesome.fa_play;
|
||||
icon.FadeColour(e.NewValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
||||
|
||||
if (playing)
|
||||
if (e.NewValue)
|
||||
{
|
||||
if (BeatmapSet == null)
|
||||
{
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Direct
|
||||
preview.Stopped += () => Playing.Value = false;
|
||||
|
||||
// user may have changed their mind.
|
||||
if (Playing)
|
||||
if (Playing.Value)
|
||||
preview.Start();
|
||||
});
|
||||
}
|
||||
|
@ -116,9 +116,9 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
};
|
||||
|
||||
Filter.Search.Current.ValueChanged += text =>
|
||||
Filter.Search.Current.ValueChanged += e =>
|
||||
{
|
||||
if (text != string.Empty)
|
||||
if (e.NewValue != string.Empty)
|
||||
{
|
||||
Header.Tabs.Current.Value = DirectTab.Search;
|
||||
|
||||
@ -133,13 +133,13 @@ namespace osu.Game.Overlays
|
||||
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
|
||||
}
|
||||
};
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += ruleset => Scheduler.AddOnce(updateSearch);
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += e => Scheduler.AddOnce(updateSearch);
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch);
|
||||
|
||||
Header.Tabs.Current.ValueChanged += tab =>
|
||||
Header.Tabs.Current.ValueChanged += e =>
|
||||
{
|
||||
if (tab != DirectTab.Search)
|
||||
if (e.NewValue != DirectTab.Search)
|
||||
{
|
||||
currentQuery.Value = string.Empty;
|
||||
Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
|
||||
@ -147,11 +147,11 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
};
|
||||
|
||||
currentQuery.ValueChanged += v =>
|
||||
currentQuery.ValueChanged += e =>
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (string.IsNullOrEmpty(v))
|
||||
if (string.IsNullOrEmpty(e.NewValue))
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
else
|
||||
{
|
||||
@ -164,9 +164,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
|
||||
Filter.Tabs.Current.ValueChanged += sortCriteria =>
|
||||
Filter.Tabs.Current.ValueChanged += e =>
|
||||
{
|
||||
if (Header.Tabs.Current.Value != DirectTab.Search && sortCriteria != (DirectSortCriteria)Header.Tabs.Current.Value)
|
||||
if (Header.Tabs.Current.Value != DirectTab.Search && e.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value)
|
||||
Header.Tabs.Current.Value = DirectTab.Search;
|
||||
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Overlays
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery.Value == string.Empty))
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
};
|
||||
|
||||
Progress.ValueChanged += v => overlay.Alpha = (float)v;
|
||||
Progress.ValueChanged += e => overlay.Alpha = (float)e.NewValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -74,28 +74,28 @@ namespace osu.Game.Overlays.Mods
|
||||
SelectedMods.UnbindAll();
|
||||
}
|
||||
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
|
||||
{
|
||||
if (newRuleset == null) return;
|
||||
if (e.NewValue == null) return;
|
||||
|
||||
var instance = newRuleset.CreateInstance();
|
||||
var instance = e.NewValue.CreateInstance();
|
||||
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
section.Mods = instance.GetModsFor(section.ModType);
|
||||
|
||||
// attempt to re-select any already selected mods.
|
||||
// this may be the first time we are receiving the ruleset, in which case they will still match.
|
||||
selectedModsChanged(SelectedMods.Value);
|
||||
selectedModsChanged(new ValueChangedEvent<IEnumerable<Mod>>(SelectedMods.Value, SelectedMods.Value));
|
||||
|
||||
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
|
||||
// this generally isn't required as the previous line will perform deselection; just here for safety.
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
private void selectedModsChanged(IEnumerable<Mod> obj)
|
||||
private void selectedModsChanged(ValueChangedEvent<IEnumerable<Mod>> e)
|
||||
{
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
section.SelectTypes(obj.Select(m => m.GetType()).ToList());
|
||||
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
|
||||
|
||||
updateMods();
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Overlays.Music
|
||||
Search.Current.ValueChanged += current_ValueChanged;
|
||||
}
|
||||
|
||||
private void current_ValueChanged(string newValue) => FilterChanged?.Invoke(newValue);
|
||||
private void current_ValueChanged(ValueChangedEvent<string> e) => FilterChanged?.Invoke(e.NewValue);
|
||||
|
||||
public Action ExitRequested;
|
||||
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Music
|
||||
titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
|
||||
artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
|
||||
|
||||
artistBind.BindValueChanged(newText => recreateText(), true);
|
||||
artistBind.BindValueChanged(e => recreateText(), true);
|
||||
}
|
||||
|
||||
private void recreateText()
|
||||
|
@ -317,13 +317,13 @@ namespace osu.Game.Overlays
|
||||
private WorkingBeatmap current;
|
||||
private TransformDirection? queuedDirection;
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap beatmap)
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
TransformDirection direction = TransformDirection.None;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
bool audioEquals = beatmap?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
bool audioEquals = e.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
@ -336,13 +336,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != e.NewValue.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
current = beatmap;
|
||||
current = e.NewValue;
|
||||
|
||||
progressBar.CurrentTime = 0;
|
||||
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Overlays
|
||||
private ScheduledDelegate notificationsEnabler;
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
|
@ -91,11 +91,11 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
graph.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
private void userChanged(User user)
|
||||
private void userChanged(ValueChangedEvent<User> e)
|
||||
{
|
||||
placeholder.FadeIn(fade_duration, Easing.Out);
|
||||
|
||||
if (user?.Statistics?.Ranks.Global == null)
|
||||
if (e.NewValue?.Statistics?.Ranks.Global == null)
|
||||
{
|
||||
rankText.Text = string.Empty;
|
||||
performanceText.Text = string.Empty;
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
return;
|
||||
}
|
||||
|
||||
int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Ranks.Global.Value };
|
||||
int[] userRanks = e.NewValue.RankHistory?.Data ?? new[] { e.NewValue.Statistics.Ranks.Global.Value };
|
||||
ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
|
||||
|
||||
if (ranks.Length > 1)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user