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71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets;
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namespace osu.Game.Configuration
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{
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public abstract class DatabasedConfigManager<T> : ConfigManager<T>
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where T : struct
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{
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private readonly SettingsStore settings;
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private readonly int? variant;
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private readonly List<DatabasedSetting> databasedSettings;
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private readonly RulesetInfo ruleset;
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protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
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{
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this.settings = settings;
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this.ruleset = ruleset;
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this.variant = variant;
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databasedSettings = settings.Query(ruleset?.ID, variant);
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InitialiseDefaults();
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}
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protected override void PerformLoad()
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{
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}
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protected override bool PerformSave()
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{
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return true;
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}
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protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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var setting = databasedSettings.Find(s => (int)s.Key == (int)(object)lookup);
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if (setting != null)
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{
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bindable.Parse(setting.Value);
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}
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else
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{
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settings.Update(setting = new DatabasedSetting
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{
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Key = lookup,
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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});
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += e =>
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{
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setting.Value = e.NewValue;
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settings.Update(setting);
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};
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}
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}
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}
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