mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Simplify HandleScale method
This commit is contained in:
parent
d6c88ecd69
commit
7fad9ce34a
@ -43,13 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override bool HandleScale(Vector2 scale, Anchor reference)
|
||||
{
|
||||
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||
|
||||
// reverse the scale direction if dragging from top or left.
|
||||
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||
adjustScaleFromAnchor(ref scale, reference);
|
||||
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
@ -58,11 +52,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
|
||||
{
|
||||
var quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
|
||||
Vector2 delta = Vector2.One + new Vector2(scale.X / quad.Width, scale.Y / quad.Height);
|
||||
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
point.Position.Value *= delta;
|
||||
point.Position.Value *= pathRelativeDeltaScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -72,23 +66,29 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
Quad quad = getSurroundingQuad(hitObjects);
|
||||
|
||||
Vector2 minPosition = quad.TopLeft;
|
||||
|
||||
Vector2 size = quad.Size;
|
||||
Vector2 newSize = size + scale;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
if (scale.X != 1)
|
||||
h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y);
|
||||
if (scale.Y != 1)
|
||||
h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y);
|
||||
h.Position = new Vector2(
|
||||
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
|
||||
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
||||
{
|
||||
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||
|
||||
// reverse the scale direction if dragging from top or left.
|
||||
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||
}
|
||||
|
||||
public override bool HandleRotation(float delta)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
Loading…
Reference in New Issue
Block a user