1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit
Naxess 56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
..
Blueprints Handle control point deletion when the resulting slider would be too short to be useful 2021-04-16 15:45:24 +09:00
Checks Take IWorkingBeatmap instead of WorkingBeatmap 2021-04-18 01:21:20 +02:00
DrawableOsuEditRuleset.cs Restore accidently removed comment 2020-11-22 18:51:16 +09:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
OsuBlueprintContainer.cs Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
OsuSelectionHandler.cs Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length 2021-04-16 16:58:19 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00